Kasparov Draws Game 4 and Match Against X3D Fritz
jaydee77ca writes "Garry Kasparov survived opening danger and played very precise, technical chess to draw Game 4 with black against X3D Fritz. The final match result is a 2.0 - 2.0 draw, proving yet again that the day of the machines has not yet arrived."
The players alternate white and black pieces each game. White has an advantage in chess (due in part to it making the first move). Having an odd number of games would give one player the white pieces in one extra game thus giving that player an unfair advantage in the match.
Well, that's not entirely true. Fritz was trained from Kasparov's games to play Anti-Kasparov chess, just like Kasparov was playing Anti-Computer chess.
All it takes is nukes and nerves.
If you read the analyses, there's some advice for beating chess computers.
Chess computers have large opening databases. If they can make a database move, while the human has to think, the computer gets the edge due to the reduced amount of time they need to make a database move.
During the games, Kasparov tried to play unusual moves in the opening to knock the computer out of its database as early as possible. One example from game 2 is Kasparov's move 8...Re8, which is annotated with "This move by Kasparov had never been played before in this exact position." This knocked Fritz out of its opening database, and forced it to calculate.
A more striking example of the way to beat chess computers is the great wall of pawns that dominated game 3. Chess computers cannot evaluate such positions properly. If you built a wall of pawns like that, and snuck your forces behind them, you are a good chance of winning because the computer cannot calculate deeply enough.
Some more info here and here.
The only thing necessary for the triumph of evil is for good men to do nothing. - Edmund Burke