Mario Kart Double Dash - GameCube Savior Or Rehash?
Thanks to GamesDomain for its review of Mario Kart: Double Dash for GameCube, as the reviewer rates Nintendo's latest kart update very highly, but comments that "...more seasoned gamers may grumble a tad at the general lack of progress", a view occasionally echoed by the overwhelmingly glowing reception from other sites, reminiscent of the (cynically?) subdued positivity regarding Soul Calibur II's release. However, IGN Cube is more critical still, suggesting the game "doesn't progress far beyond the N64 version other than in the visual department... [and] introduces new imbalances to the item system", plus "has axed a few trusted control mechanics like the hop." As for the title's reception outside the U.S., EuroGamer rectifies IGN's downer angle, and C+VG reports significant sales in Japan, with a knock-on effect for GameCube hardware, and a similar effect in the UK for a Mario Kart-including hardware bundle.
The Mario Kart Double Dash that I played for the first time yesterday was a huge leap in progress compared to the SNES and N64 games.
First of all, the multiplayer co-op mode! Hello? Did you reviewers just not notice it? Or do you not know anyone else you can play it with? Lemme explain the co-op mode: One person steers, the other mans the weapons and does the power slides. And you can swap places! I'd file this one under "progress" people.
The reviews sound like this is Mario64 in GC graphics. It's not. This is a new Mario Kart game that represents the most progress in the series to date.
So slashdotters: Don't believe the reviews, they're mostly wrong. If you liked Mario Kart on SNES or N64, you'll love what they've done with it on the GC. It's that simple. If you don't like Mario Kart games, it's worth renting as the co-op mode might win you over.
End rant. Heh.
"To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking