Totally Games Spill WWII Flight Secrets
Thanks to GameDaily for their feature talking to Totally Games' founder, Lawrence Holland, and profiling the "just-completed Secret Weapons Over Normandy", the arcade-style WWII flight game currently "...available for the PC, PlayStation 2 and Xbox." 1UP has a review of the Xbox version explaining clearly: "Once upon a time... a clever man named Larry Holland created a series of World War II flight sims that redefined the entire genre. The three games - Battlehawks 1942, Their Finest Hour, and Secret Weapons of the Luftwaffe - mixed exhaustive historical accuracy with a fast-paced, arcadey play mechanic." The reviewer pegs SWON as "closer to Namco's Ace Combat series in style", but still a fitting console-styled legacy for those earlier classics, and Gaming Age also approve, rating the game "a long-lived, rewarding experience."
So what's your problem?
I never heard that this game was being marketed for flight sim fanboys. It is geared for gamers who want to have the fun and excitement of flying and having dogfights, etc. without having to invest the countless hours memorizing a manual thicker than the New York City phone book. The "historical accuracy" is the look and general feel of the period to add to the experience.
Go back to playing Falcon 4.0, and stop making things out to be what their not.