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On Rewarding Socialization In MMORPGs

Thanks to Skotos.net for their article discussing how social interaction affects gameplay in MMO titles. The piece suggests: "That the majority of MMORPGs, MUDs, and other multiplayer games ultimately support achiever players over socializers, or even killers, I think begins to outline how poorly we understand - and support - true social interactions in today's multiplayer games." It goes on to discuss freeform socialization ("We slap a chatline into a game. Then we spend as much time making it look nice"), competitive socialization ("the richest form of interaction possible in multiplayer games, yet ironically it's more often been seen as a problem than as a potential virtue"), and co-operative socialization ("One of the few games that has really tried to push this envelope is Asheron's Call with its ideas for feudal structures.")

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  1. Of Course Social Interaction Isn't Well Supported by Anonymous Coward · · Score: 1, Troll

    Most of the players of these games are geeks, like the /. crowd.

    Therefore they have no social skills anyway. Most people play games to get AWAY from life and INTO a world where they can use their strengths and avoid their weaknesses.

    So why spend time working on a feature that most of the players have little skill in using anyway?

    Sure, someone's going to say how much geeks use text messaging. I'm sure they do. It's a nice way to communicate without having to learn social skills and to avoid REAL interaction while pretending to be openly communicating.