WVG : The New Scalable Vector Graphics
jafro_svg writes "While the press has discussed Microsoft's upcoming 'Sparkle' as a potential Flash-killer - the technology arena on which Microsoft's new technology is having the most impact is SVG. SVG (now a W3 standard for 3 yeras) was itself billed as a Flash-killer some years ago, and speculation about how it might be accepted into the mainstream for developers (i.e. incorporated into IE) now seems inevitable -- you see, Sparkle's real name is WVG and is 90% identical to SVG." Jafro_svg also points out this online SVG tutorial.
As usual, Microsoft ignores the standards and does its own thing. Why can't they be standards-compliant for once?
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...
Wait a minute...
On a serious note, someone once submitted some art to an open source video game project I run in SVG format. I thought it was pretty neat that I could resize the image without losing visual quality, but I was rather put off by the size. The file just seemed way too big for the data it contained. On a whim, I opened it up in a text editor, and what did I find? DUM DUM DUUUMMMMM.... XML!
Arg! Why!? What's next, raster images in XML? I can see it now...
<rasterImage>
<pixel>
<color>
<red type="hexidecimalValue">FF</red>
<green type="hexidecimalValue">FF</red>
<blue type="hexidecimalValue">00</red>
</color>
</pix
<pixel>
<color>
<red type="hexidecimalValue">FF</red>
<green type="hexidecimalValue">80</red>
<blue type="hexidecimalValue">80</red>
</color>
</pix
</rasterImage>
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I'll take a Microsoft standard, which at least is answerable to market forces; over stuff published by unimaginative committees anyday
It is to laugh! Unimaginative committees? Microsoft is damn near duping a standard created through the W3, and you call the committee unimaginative?
You're right, though. Who nees open standards and peer review, when there's a monopolist we can all follow like sheep.
python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"