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Sega's 3D Ages Confirmed For U.S. Release

Thanks to 1UP for its post confirming that Sega's 3D Ages series of classic remakes for PlayStation 2 will be released Stateside, courtesy of publisher Conspiracy Entertainment, who have announced a four-year deal to "manufacture, market, and distribute a total of 14 updated Sega titles." Slashdot has previously covered 1UP-sourced reviews for the first five volumes in the series, including Phantasy Star: Generation 1, Monaco GP, Fantasy Zone, Space Harrier and Golden Axe, all "revised versions of Sega arcade and Master System games with updated graphics, some of them in 3D", and all confirmed for a 2004 U.S. release. According to IGN PS2, later 3D Ages releases will include "Streets of Rage, Gain Ground, Bonanza Bros., Alex Kidd in Miracle World, Virtua Racing, Last Bronx, Phantasy Star II, [and] Phantasy Star: End of the Millennium", and Columns and Puzzle&Action are also listed on the Japanese 3D Ages site.

30 comments

  1. No Gamecube release? Weird... by BTWR · · Score: 2, Insightful

    Considering the success of the Sonic Mega Collection on Gamecube, I'm surprised Sega isn't releasing this on a platform which has already proven it will buy classic Sega games...

  2. Re:No Gamecube release? Weird... by Anonymous Coward · · Score: 0

    I guess they saw how well the Sonic Mega Collection did on the GC and figured it would do five times better on a system with five times the installed user base.

  3. yay! by hiroshi912681 · · Score: 1

    This is awesome, I hope they are appropriately priced. They seem more like budget $10 or $15 games.

    Don't have a ps2, but my gf does =)

  4. Drools... by shione · · Score: 1

    oh man I'd get it for Phantasy Start alone. PSO on DC had me hooked when the servers were up.

    1. Re:Drools... by Neon+Spiral+Injector · · Score: 2, Informative

      PSO has about as much to do with the rest of the PS series as any first person shooter with real time combat. Granted PSI did have first person dungeons, but the simularities end there. If you are basing your desire to play the rest of the PS series on your experiences with PSO, you might be in for a bit of a surprise (as were the rest of the fans the first time they played PSO).

    2. Re:Drools... by shione · · Score: 1

      yep that's fine with me. I've seen pics of the game before around the web and I'm a big fan of old school RPGs sO i'll feel right at home. PSO was made mainly for online play anyway. the single player part gets boring real quick.

  5. Reviews don't look great. by Kris_J · · Score: 3, Insightful
    In an enviroment where most games reviewers mark from 9 to 10 so the advertisers don't leave, you've got to worry about a 2.
    There are the occasional remakes that are entirely unworthy of being associated with their heritage (half of the N-Gage lineup, it would seem). Golden Axe is such a remake. It's so atrociously bad, it disgusts me perhaps more than any game I've ever played
    Ouch. There's a GameFAQs review which is pretty lukewarm too.
    Overall: Golden Axe is a great series , but if sega is going to remake versions of their old games....please stick to the old mold and stay true to the gameplay, but it hasn't happened here. If your a fan of the old series...get it! just for your collection, otherwise steer clear.
    1. Re:Reviews don't look great. by CrystalChronicles · · Score: 1

      It should be noted that gamefaq reviews are user submitted and not done by pro reviewers therefore whatever they say you can take with a grain of salt. Their reviews arent a reputable source for information.

    2. Re:Reviews don't look great. by AtaruMoroboshi · · Score: 1


      Judge each Sega Ages release individually.

      Golden Axe has had a solidly negative reception, but this is not the case for Phantasy Star or Space Harrier.

      .

    3. Re:Reviews don't look great. by Kris_J · · Score: 1

      The only difference between a "pro" reviewer and a gamefaq reviewer is payment. Reviews from both sources should be taken with equal grains of salt -- that's why I quoted two.

    4. Re:Reviews don't look great. by Kris_J · · Score: 1

      But isn't the story about a bundle of five? It looks like two are total crap, one is a bit sus and two might be good if you like that sort of thing. Not a good signal to noise ratio.

    5. Re:Reviews don't look great. by AtaruMoroboshi · · Score: 1


      i'm under the impression they are all sold separately.

      I'm mostly just interested in the Phantasy Star 1, Phantasy Star 2, Phantasy Star 4 and Space Harrier remakes myself...

    6. Re:Reviews don't look great. by Anonymous Coward · · Score: 0
      The only difference between a "pro" reviewer and a gamefaq reviewer is payment.
      And the fact that about 99% of all posters on GameFAQs are total retards, versus about 50-75% of "pro" reviewers.
  6. Phantasy Star by UserChrisCanter4 · · Score: 4, Informative

    The Phantasy Star series (especially 2 and 4) has always been one of my favorites. They introduced some truly unique ideas for the console RPG genre. At a time when most console RPGs were simple fantasy-oriented fare on the NES (games like Dragon Warrior and Final Fantasy, where characters were completely non-descript beings who simply occupied a space in your party), PS had characters with real personalities. This was heavily reinforced by the animated, 80's style portrait close-ups for important bits of dialogue and the occasional cut-scene that looked absolutely brilliant compared to anything else. The cool futuristic but still pseudo-fantasy setting helped immensely, as did the bright anime-style graphics.

    The games also introduced (again, for the console world, don't go nitpicking some random Amiga RPG with this feature) Macro commands for the parties (introduced in part 2, I think), where you could select a single macro that would issue a given command to each party character. Especially cool was that particular spell, item, or ability combinations in those macros would combine to form more powerful spells and attacks. They mention generations, and for some reason that jumps into my head as the title for PS III, the weakest link in the series. It had some cool ideas (chief among them was the fact that characters would eventually marry, have children, and their kids would take up their place in the party), but it basically degenrated into a severely weak game with a bunch of generic fetch-quests. Although PSO is fun, it's a shame that the Phantasy Star series never got a proper revisiting in the true console RPG sense after the amazing PS IV. Please Sega, for the love of all that is holy, re-release PS IV.

    1. Re:Phantasy Star by feyhunde · · Score: 0

      [Fanboy] I, along with many others would kill for a true five to be released. Phantasy Star Earth is where it is at. We need to complete the loop.[/Fanboy] What they really need to do is create cut-scenes for PS IV. PS IV was the biggest game ever created for the 16 bit systems (proper). It used Manga cut-scenes to tell the plot at every major point, rather than just relying on a little text and a headshot talking. The other Phantasy Stars used them as well, but PS IV gave the first glimpse of the 32 bit era, and set standards. It is still a great game to play, and if done right, will be a new favorite of bargain shoppers. I say this game is equal to FF6, if not better due to a smoother use of system. (The ff6 airship ride compared to, say the ps iv hydrofoil. The airship was done in a crappy 3d, while the hydrofoil was a good 2d.)

      --
      I'd say more, but my guild is raiding.
    2. Re:Phantasy Star by Neon+Spiral+Injector · · Score: 1

      The macros didn't show up until III, and were not very flexible. IV had full control, including combo attacks. The combo attacks could be triggered without a macro, but the order had to be correct for some of the more powerful attacks. A macro assured that the combo would go off every time (provided that all the needed charaters were alive).

    3. Re:Phantasy Star by Matrix272 · · Score: 1

      I'm still waiting for them to announce the "upgrade" of PSIII. It's the only game in the series I played for any amount of time, and it's a very nostalgic thing... I loved it, so I'd appreciate it if they'd remake it also. Besides, they can't remake I, II, and IV, and skip III... just for the sake of completism, they should remake III.

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    4. Re:Phantasy Star by Joe+Tie. · · Score: 1

      I agree, III needed it more than any other game in the series. The entire game was like a list of high concepts that often just didn't quite make it in practice. For what it's worth, a group of us got together and have been working on a PS 3 remake for a while now. Mostly held back by how slow my coding has gone. Most of that work has gone on the editor, but what there is of the engine runs on the dreamcast as well as windows and linux. So at least we'll get it onto one console.

      --
      Everything will be taken away from you.
    5. Re:Phantasy Star by Matrix272 · · Score: 1

      If you ever get it anywhere near complete, let me know. I'd love to go through it again... I tried not too long ago on an emulator, but I couldn't get past the bad graphics.

      It's kinda cool because I've played so many RPG's that after a few years, I usually can't remember the story... but PSIII really sticks with me. Of course, it could have something to do with how I went through it 4 times to make sure I saw all the endings......

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
  7. Re:No Gamecube release? Weird... by BTWR · · Score: 1

    Sorry, but by that logic, Sega would never have released the Sonic Collection on the Gamecube to begin with, since PS2 had and always will have a larger user base...

  8. Shining in the Darkness by GutSh0t · · Score: 2, Insightful

    How bout the Shining in the Darkness / Shining Force games? Those are some classic sega games I lost many many hours to.

    --
    I started with nothing and have most of it left.
    1. Re:Shining in the Darkness by Anonymous Coward · · Score: 0

      if they do release those in the Ages series, we will all know that there is in fact a God, and he does love us.

    2. Re:Shining in the Darkness by Chris_Jefferson · · Score: 1

      And perhaps we'll finally get an english translation of Shining Force III parts 2 and 3. The day I learned Sega hated me was when they only translated 1/3 of a trilogy of games with tightly interlocked storylines...

      --
      Combination - fun iPhone puzzling
    3. Re:Shining in the Darkness by Darth_Sauron · · Score: 1

      I too have spent many hours on the Shining Series for Genesis (IE Darkness, Force I and Force II) as well as PSII, PSIII and PSIV.

      Before those, I played alot of the origional Phantasy Star, and a few other SMS RPG or adventure games (Govellius comes to mind)

      mmm Nostalgia setting in.

    4. Re:Shining in the Darkness by Anonymous Coward · · Score: 0

      Blame fellow Americans.

      No love for the Saturn = no love for Saturn fans.

  9. Argh! by Guppy06 · · Score: 1

    "They'll never release these stateside" I say to myself. So now that I've got a bid on a copy of Phantasy Star on eBay, they announce this.

  10. Re:No Gamecube release? Weird... by Acidic_Diarrhea · · Score: 1

    Well, I don't know what the AC was thinking but..perhaps Sega's developers find that developing for the Gamecube has less overhead than developing for the PS2 and so the Sonic Collection was a proof of concept that people wanted classic games. Or maybe Nintendo gave them a break on the licensing to help Gamecube sales.

    --
    I hate liberals. If you are a liberal, do not reply.
  11. Re:No Gamecube release? Weird... by Black+Hitler · · Score: 2, Informative

    Well, the Sonic Collection was a Sonic Team game, and Sonic Team preferred to do stuff only for the GC. Sega put the kibosh on that with Sonic Heroes (although Billy Hatcher was a GC exclusive, presumably because it wasn't anywhere near as big a title). I imagine if the Sonic Collection were released today it would be a multi-platform title.

  12. Re:No Gamecube release? Weird... by Guppy06 · · Score: 1

    "figured it would do five times better on a system with five times the installed user base."

    You mean like SoulCalibur II?