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Why Random Encounters In RPGs Aren't That Bad

Thanks to GameSpot for their guest editorial discussing why randomized enemy encounters in videogame RPGs aren't as bad as they're made out to be. The author argues: "The most common charge is that random battles are 'unrealistic.' To this I counter that the RPG experience is inherently unrealistic." He goes on to comment: "A more valid argument is that random battles 'pad' gameplay. I'm not going to argue with this, but I am going to say that RPGs need that padding... With battles cut out, there isn't really anything to fill the gameplay void." He ends by floating compromise solutions for when "it's simply annoying to be assaulted by all manner of enemies when you simply want to make it to the next town", suggesting: "Adjustable [encounter] rates or ways to abbreviate battles, especially with radically weaker adversaries, would be one way to speed things up."

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  1. Excuse me? by An'Desha+Danin · · Score: 0, Offtopic
    "Finally, for all of my RPG brethren (and sisteren) who are afraid to say it: Chrono Trigger sucks."
    Yeah, that pretty much invalidates any other opinion he will ever have.
    --
    Anything you might ever need to say about anything has already been said better by Penny Arcade.