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Adult Games, Child's Play?

Thanks to TotalGames.net for their gamesTM-reprinted piece discussing whether games are actually dumbing down in the industry's rush to produce mature titles. The editorial is concerned that "adding a spot of claret and some unguarded language to your game doesn't require any special artistic skill on the part of a developer." The writer then worries that "...those developers whose bread and butter has traditionally been more abstract titles where the gameplay is the hook and the graphical stylings are aimed at younger gamers, or at least at a general audience, are starting to find their games harder to sell." But original Grand Theft Auto creator Dave Jones thinks that "it's not violence that's selling but simplicity", even for his own series, arguing: "GTA has a very simplistic game mechanic - it is Pac-Man. The people are the dots you eat (run over) and the police the ghosts who chase you", although admitting: "What was different was the level of interaction within the city."

2 of 52 comments (clear)

  1. PacMan? by Anonymous Coward · · Score: 5, Funny

    ...it is Pac-Man. The people are the dots you eat (run over) and the police the ghosts who chase you.

    Ms. Pacman, then, would be the prostitute?

  2. Re:sacrifical totem pole by Snowmit · · Score: 5, Insightful

    yeah now that game play is starting to return to games (metroid prime, kill switch) they are totally sacrificing game length. back in the 80s a game took you at least 2-3 times longer to beat as they do today.

    That's a feature, not a bug. I don't want to take 120 hours to play through to the ending of your (padded) game. 20 or even 10 hours is fine. If we're talking about mass-market then you want short games because the mass-market does not have the time to obsessively play a game for that long. If we're talking about artistic value then, again, what other medium has ever made you sit through even 40 hours of artistic expression to get the good stuff?

    The idea that greater game length == a better game is so wrong. I mean, a game of chess takes, what a few hours? Clearly it's a bad game. They should have included multiple story-missions and at least two or three other multiplayer modes.

    There should be more short games. I want games that will entertain my friends at a party. I want games that I can play in the few hours I have after work that aren't spent doing other stuff. I don't want to devote the next 6 months of my life to your one game. No bok demands that much of my time and no movie does either.

    If most of your customers will never see the final two-thirds of your game, why are you wasting your resources on it? Save yourself some effort and time as a developer and start work on the next great, short and tightly-focused game.

    --
    I have a lot of opinions about Cyborgs and Architects