Spector Comments On Deus Ex 2 Demo, Game Now Gold
Thanks to VE3D for pointing to an Ion Storm forum post containing Warren Spector's comments on the reception of the Deus Ex: Invisible War demo, which was released a couple of days back, and has garnered considerable controversy over perceived console-centric design and over-simplification. Spector, the project director on DX2, and creator of the original Deus Ex, comments: "We're as dedicated to the PC as we are to the Xbox", but agrees: "We've heard the comments about some of our UI choices on the PC side and we want to address them, whether through an updated demo or a PC game patch or both." He concludes with a clear message: "We stand by our game design choices... We honestly feel we've delivered a more focused, purer version of the game we set out to make the first time." Meanwhile, Blue's News is reporting that the game has officially gone gold, and is due in stores December 3rd for both PC and Xbox.
"Go gold" means "the game is finished and ready to start being sold". You're confusing the term with phrases like "go platinum" from the music industry.
qntm.org
It would be less funny if you knew that shooting a guard once in the face elicits a confused cry, the second time prompts a stern warning, and only on the third time do they attempt to set you on fire.
Throwing large steel drums at a guard only results in a stern talking to, no matter how many times you do it.
In the world of Deus Ex, those are the two chief concerns - a totally nonsensical damage model and an absolutely abysmal AI (it's worse than the first one).
There are no silent stabs in the back, no sharp-shooting headshots. But it doesn't matter, because the AI doesn't quite achieve the competancy of a brain-damaged dog.
-lw
Mods: Disagreeing with me != my post Offtopic / Flamebait.
World without hate or war, invaded. Tragic?