Reviewers Pile On Deus Ex - Invisible War
Thanks to GameSpy for their 'Pile On!' feature, in which a multitide of their staff rate Ion Storm's Deus Ex: Invisible War, the hotly-awaited PC/Xbox FPS title whose recently released PC demo has met with much controversy. Comments rage from the mixed ("It does offer lots of great gameplay, but I can understand peoples' initial reaction to the title") through the positive ("Ion has tried to make the game more accessible, and I think it's done a fine job of doing this without harming the core DX gameplay"), to the negative related to game engine speed ("You trade 20 or more frames per second so that the rivet textures on a barrel accurately reflect the nearest light source.") Elsewhere, PlanetDeusEx has a demo walkthrough also discussing INI fixes to improve your experience, and there's another GameSpy article interviewing the developers about their 'magic moments' playing the game they created ("I had an epiphany when I wanted to destroy the coffee beans in QueeQueeg's coffee shop, but I didn't want to arouse suspicion.")
I don't follow Gamespy's reviews/reviewers to the T, but this article is the first I read..n dex.shtml
..where the game, played to completion, was reviewed more thoroughly and rated four stars. Based on the reviewer's comments, it felt more deserving of less stars. It's even commented upon that the length of the game is only 15 hours compared to the 40+ of the original.
http://www.gamespy.com/reviews/november03/dx2pc/i
I feel the length, the already-mentioned items (odd interface, unified ammo, non-localized damage), the lack of the "Classic Deux Ex" attribute system, simplified controls... all leaves me wondering if the designers didn't really have their hearts committed to the creation process.
Literally, you can go into the
There's another one called "MouselagThreshold" that's set to 75. It should be set to 0, and that fixes your slow response.
Tim
Omnia vestra castrorum habetur nobis.
So he [Ray Kassar] called me up from Monterey and said, "Howard, we need E.T." This was like July 23, and he said "We need E.T. by September 1. Can you do it?" - Howard Scott Warshaw.
Excerpt taken from The Ultimate History of Video Games
Great book btw. Anyway, given the time constraints, I think Warshaw gets a pass.