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Gender Inclusive Game Design Reviewed

BWJones writes "iDevGames has posted a book review on Gender Inclusive Game Design that should prove an interesting read not only for game design, but also for the sociological perspective. I've long wondered why the game design community has not paid more attention to gender issues given that the gaming industry has now eclipsed the movie industry in terms of overall sales. While I am not a gamer per se, I am on the beta test teams for a couple big Mac development/porting houses. I have wondered how some of these games would appeal to different demographics and what the gender demographics were. I am sure that given the financial motives, this data is available somewhere."

2 of 44 comments (clear)

  1. Games are nowhere near movies in size by Anonymous Coward · · Score: 2, Insightful

    What sloppy journalism. Video game box sales are larger than movie ticket sales, IN THE US. Apples and oranges comparison. The DVD/VHS purchase and rental business is FAR larger, by itself, than the games business. If you're going to compare boxes sold/rented, movies win. If you're going to compare on-site viewings/playing then compare arcades with movie theatres. Again, movies dominate by a huge margin.

  2. Re:Well... by justMichael · · Score: 2, Insightful

    You seem to have both missed the point and hit it on the head in the same post.

    The book is not about developing games marketed towards women, but more about developing games that don't drive them away.