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Sega Goes Crazy, Sues Fox, EA Over Taxi

Thanks to Reuters for the news that Sega has sued Fox, EA, and developers Radical Entertainment over the similarity between EA's The Simpsons Road Rage and Sega's own Crazy Taxi. The story reveals: "Sega holds a U.S. patent, known as the '138 patent, on 'Crazy Taxi,' in which players take the role of a taxi driver who has to accomplish outrageous driving stunts to pick up passengers and quickly deliver them to their destinations." The patent infringement suit, which asks for the recall of the game and damages for lost profits, claims The Simpsons Road Rage was designed to "deliberately copy and imitate", citing a review "...that characterized 'Road Rage' as a 'shameless incident of design burglary'."

5 of 127 comments (clear)

  1. patenting a plot? by rmm4pi8 · · Score: 5, Insightful

    since when can you patent a plot? patents are for technology, algorithms, and business methods. you and i may not agree with software patents, but it at least seemed clear that they applied to the methods used to generate results in software, not the 'plot'/user experience of the software. if driving a videogame taxi can be patented, why not writing a letter?

    perhaps an overly similar videogame would be a derived work under copyright law or perhaps a trademark violation, but a _patent_???

    next you'll be able to patent the plots of e-books, so that if anyone creates another with a similar plot, you can sue. imagine the proceeds Tolkien would have on fantasy!

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  2. Oh come on.. by DJayC · · Score: 5, Insightful

    All of the new Simpsons games are rip-offs. Simpsons Skateboarding... Road Rage... Simpsons Wrestling.. Simpsons Hit and Run.

    I can't believe that Sega would do this. I thought that the Crazy Taxi series was doing well.

    There are plenty of games that imitate other ones. Successfull game concepts will always come up again and again.

  3. Patent 6,200,138 by pkaminsk · · Score: 5, Informative

    I'm guessing that Sega is referring to patent 6,200,138. From a quick scan, the patent seems to claim 1) an algorithm to get pedestrians to leap out of the way of the player's car and 2) a directional arrow pointing to the player's destination. (There's also some mumbo-jumbo about "easy to understand" displays and "real driving feeling" -- make of it what you will.) I'll leave it to patent agents expert in the field (do such beasts exist?) to determine whether the patent is valid and whether it's been infringed.

  4. Re:Software Patents? by illuminata · · Score: 5, Insightful

    I think that perhaps game companies should worry more about producing worthwhile games than suing competing game companies for creating games that are in some ways similar, but share no source code.

    In this particular situation, Sega was the company creating the worthwhile game. Crazy Taxi was quite innovative, so let's give credit where credit is due. And The Simpsons Road Rage was extremely similar to Crazy Taxi, not just similar in some ways.

    But when it comes to this kind of stuff we should all bow to the almighty dollar rather than customer satisfaction.

    Now, was it really necessary to make a bleeding heart anti-capitalist statement like that? And what the hell does this situation have to do with customer satisfaction? This has to do with patent infringement.

    Look, I don't agree with Sega about the lawsuit, mostly due to the higher probability of losing it, but this is an option available to them. Rather than looking like they're doing nothing about having their ideas ripped off, they took action. One of the companies in the suit, EA, is their largest competitor. They probably thought that it was better than sitting around twiddling their thumbs while their investors are watching.

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  5. Previous Lawsuit by Sangloth · · Score: 5, Informative

    Anybody remember Fighter's History?
    I've never played either Crazy Taxi or Simpson's Road Rage, but Fighter's History was practically a palette shift of Street Fighter 2. Capcom took DataEast to court, and lost. The judge felt that while there were definitaly similarities, Fighter's History was a different game of the same genre.

    Uncanny Simularities"

    Quick Summation Half way down

    I'm surprised, I remember the entire thing so vividly, but I just can't find more resources about it on the web....

    Sangloth
    I'd appreciate any comment with a logical basis...it doesn't even have to agree with me.