A Glimpse Into 3D future: DirectX Next Preview
Dave Baumann writes "Beyond3D has put up an article based on Microsoft's games developers presentations given at Meltdown, looking at the future directions of MS's next generation DirectX - currently titled "DirectX Next" (DX10). With Pixel Shaders 2.0 and 3.0 already a part of DirectX9 this article gives a feel of what to expect from PS/VS4.0 and other DirectX features hardware developers will be expected to deliver with the likes of R500 and NV50."
If they could somehow program Dx10 so it was backwards compatiable with cards now (such as radeon 9800 etc), if I'd bought such a card I'd be quite annoyed if there wasn't decent support for it in the future.
When anger rises, think of the consequences.
Confucius (551 BC - 479 BC)
IMO, yes cross-platform is the way to go. If you use the right engine (Torque for instance), you get it for free, less the occasional support call. ;-)
Look at some of the top games that have been cross-platform:
See any successful games there? ;-) And even Microsoft is smart enough to do it, while trying to lock everyone else into Windows/DirectX. Pretty funny, actually...
so how are they going to feel developing for an os unproven in game development with users who are used to getting everything for free? (dont worry, i love linux, but i just dont think we should lie to ourselves)
If they get the port essentially for free, and provide it as an "unsupported" extra, they will get a ton of good press on Usenet, the web and so on, from alpha geeks. Look at the reception Baldur's Gate games get here on Slashdot. That's worth it right there! :-)
Galileo: "The Earth revolves around the Sun!"
Score: -1 100% Flamebait