Real Gun Pulled At Counter-Strike Tournament
Audiovore writes "Got Frag? has a press release and interview with the president of Cyber X Gaming about an event which took place after a Counter-Strike LAN gaming qualifier in Los Angeles at the weekend. Apparently, two guys from separate teams got in a fight outside, and when staff tried to break it up one of the participants went to his car, got a gun, and pointed it at the head of a staff member (who happened to be the son of the CXG president.) His team-mates then 'encouraged the person with the gun to fire', although the situation was then calmed down and the remainder of the event was cancelled."
Clearly the problem is the game, which makes people violent. Not in the fact that this particular lunatic owns, and is ready to point a gun at somebody's head.
I'm sure this will get modded to troll immediately, since I'm saying something most /.ers don't want to hear, but this is really something to be expected.
People sit and spend days and days playing games like this where they learn to shoot at almost anything that might be a threat. Just like an athlete that practices for years to hone their reflexes so they don't have to think about actions, but just do -- or like a musician that practices for years so their skills are sharp -- gamers teach themselves to solve problems with violence and to use weapons quickly and easily.
So it's no wonder one of them decides that's the best way to solve their problem and that the others around actually egg him on to shot another human being.
People practice basketball for years to develop skills and be able to react without thinking. Musicians practice for years to learn how to use their instruments without having to think about what they do. In both cases, people are training their neurons by repeated action. And somehow we don't think practicing using a gun day after day doesn't do the same thing?
Get real. Violence leads to more violence, even if it starts with fantasy violence.
This could just as easily have been a Football game, it just wouldn't have garnered this attention. I remember 3 years ago they pre-emptively tear gassed students at the CU - CSU football game to prevent a riot. When the police were asked for justification, they cited the riots that had happened every year for the previous 5 years.
For that matter, we tend to have some kind of riot whenever the Av's Hockey team loses.
The actions of a single individual don't define a group.
Sangloth
I'd appreciate any comment with a logical basis...it doesn't even have to agree with me.
From the article:
The police do have the names of the players and teams associated with the actions and we assume that this will reach a quick conclusion. I can tell everyone that the person that pulled the gun was not part of the BZ team, rather, friends of a certain member of that team.
I live in a country where people have riots and burn cars because their basketball team loses. Heck, sometimes when their team wins. No one ever blames the violence on basketball. Some nutcase friend of player pulls a gun and it's counter-strike's fault?
-- Political fascism requires a Fuhrer.
It is impossible to say whether or not video games promote violent behavior. I do not believe that they do, but I have no evidence to support this believe.
In any case, what we *can* say with certainty is that a kind of aggressive/macho/anti-social culture does develop around certain online games. You have only to play these games to notice the angry, sociopathic tendencies of many of their participants (e.g. the rampant cheating, trash talking, causing other nuisances, etc.).
Whether or not the game itself (CS) promotes this kind of behavior is certainly an unresolved question. At the very least, I think we can agree (as another poster pointed out) that certain games attract an element of player who is already disposed toward bad behavior. I do my best to avoid these games.