Black Isle Studios Shuts Down Development
Zonk writes "RPGDot has a story up right now about the closing down of development at Black Isle Studios. The information comes from an unnamed Interplay source, who says 'Any time you see the [Black Isle] logo on a future product, know that no one who was associated with BIS actually worked on it', as well as a post by BIS employee Damien Foletto on the Interplay message boards, and a Blue's News story that adds: 'The non-announced [PC] title that the division was working on, Fallout 3 [aka Van Buren], has been 'shelved', to quote management.' BIS, you will be missed." Black Isle are particularly known for work on the Fallout series, Icewind Dale, and Planescape: Torment.
This is the first developer shut down that has stunned me since Looking Glass (System Shock, the Thief series...) went under.
Why is it the good companies go under, but the crap ones live on?
The loss of BIS is a pretty big one. Although they really haven't realeased a lot of great games recently, they'll be sorely missed, especially as the creators of Planescape: Torment, the first game in a long while to actually be intriguing with the whole "Woke up with no memories" bit.
It's held up for 4(or 5) long years as the best RPG of all time IMO. For using such an old bioware engine, it's actually held up quite well. While graphics were never its strong points, the story alone is worth the purchase. I don't mean to plug it or anything, but if you have yet to play it, and consider yourself an RPG fan, drop 10 bucks and pick it up at any store that sells PC games.
And remember, for all Your P:T needs, The Pit: http://torment.db-forge.com/
-
Are we at a point where the gaming masses have become so retarded as to ensure that only copycat FPS, RTS and sports games ever get produced? Plots, characters, atmosphere, it's all gone, but who gives a shit. As long as we can all get 90 fps in Doom3 and relive our favorite Monday Night Football moments, the industry'll be alright.
The truly sad part is the rabid fanboys of FPSs who obsess over frame rates and ever tiny detail are a great minority of gamers. It's very interesting to look at the top sales charts for any given month. Generally 1-3 of the top 20 will be FPS games, the rest aren't. In fact, games with little hardcore gamer appeal consistently take up top spots. (The Sims & their 100 expansion packs for instance.) Many game companies (this means you Interplay) apparently can't see the truth out there and shoot for the hardcore audience. The problem is the real money is in pleasing the general audience.Before I'm skewered for that statement, let me point out that you don't have to dumb down a game to make it appealing to both hard core and casual gamers. A game with a great engrossing story, decent graphics (they don't have to be the world's best) and a serious fun value (something a lot of games forget about) will please nearly everyone. Sure the frame-rate crowd will complain about the lack of quantum texturing or some such crap, but most people will be happy with it and it'll sale really well.
The other unfortunate thing is game companies (again, this means you Interplay) that seem to think PC Gaming is dead, when nothing could be further from the truth. Right now PCs are capable of better graphics than any of the current consoles, and the next crop of consoles is at best a year off (if rumors of Nintendo announcing a new console at E3 next year are true). Hell, now's the perfect time to push PC gaming since current consoles are towards the end of their life cycle.
That being said though, I've ended up a console gamer because of the lack of quality control in PC games. (aka the ship it then patch it approach.) I got sick of finding out I'd have to download huge patches to make a game playable, or need to update to fix a horrid glitch and invalidate my save games in the process. No thanks, I'll stick to consoles till game publishers figure out that consumers want a game that works out of the box. Yes I know that not all console games are perfect, but the extra testing they go through from the console maker as well as from the company making them help out a lot.
I just worry that with the next generation of consoles all likely coming with hard drives and built-in Internet connectivity that publishers will move the ship then patch mentality over to consoles too. If that happens, I'm afraid video gaming as a whole will suffer in ways that'll be pitiful, and potentially non-recoverable from.