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Black Isle Studios Shuts Down Development

Zonk writes "RPGDot has a story up right now about the closing down of development at Black Isle Studios. The information comes from an unnamed Interplay source, who says 'Any time you see the [Black Isle] logo on a future product, know that no one who was associated with BIS actually worked on it', as well as a post by BIS employee Damien Foletto on the Interplay message boards, and a Blue's News story that adds: 'The non-announced [PC] title that the division was working on, Fallout 3 [aka Van Buren], has been 'shelved', to quote management.' BIS, you will be missed." Black Isle are particularly known for work on the Fallout series, Icewind Dale, and Planescape: Torment.

3 of 392 comments (clear)

  1. This is terrible by obeythefist · · Score: 5, Interesting

    BIS made some really excellent games, games that are remembered long after their day. Much like the old gold box games that were released way back when by TSR.

    I lost many hours of my life playing through Planescape:Torment and all the other games delivered to us from Black Isle.

    One wonders if Interplay have decided that money is no longer a desireable outcome of the game production money? Have they lost all inclination to produce new classics, as I'm sure Fallout 3 would have become?

    Perhaps Interplay simply doesn't percieve a value in role-playing games like Fallout and Baldurs Gate and the likes on the consoles of the future. Games with writing are to be frowned upon in console-land, as you can't read text quite as nicely on a TV set. This falls nicely into my growing theory that consoles are causing the end of the brain era of gaming, and sending us back into pac-man twitch land.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  2. Re:Nasty by 0x0d0a · · Score: 5, Interesting

    Why is it the good companies go under, but the crap ones live on?

    My guess is that this is not the case (in particular). Game development houses tend to have awfully short lifetimes. They're often small. If developer Jones and Smith decide to move on to bigger and better things, there may not be much company left worth continuing with.

    My guess is that you just notice when the good ones go out of business.

    Try this. Dig out a bunch of old DOS games and try to locate the development houses that produced them. Some are still around -- id is still happily making games, for instance. A lot of them, however, are long, long gone.

  3. Heartbreaking, but not unexpected by ctrl-alt-elite · · Score: 5, Interesting

    While it pains me greatly to see the passing of the company responsible for stealing so many hours of my teenage years, it doesn't come as much of a surprise. Black Isle has been going downhill since BioWare came into the game, and their games, while always being a bit ahead of Bioware's in terms of quality, never seemed to sell as many copies.

    Planescape: Torment is a great example of this. Torment to this day remains one of the best games I have ever had the pleasure of playing, and it stands as perhaps the deepest roleplaying experience and certainly the most powerful game that I have played. According to BIS's sales figures from a couple years back, Torment had sold around 300,000 copies. While no slouch in the sales department (it certainly got them in the black), it wasn't quite up to the sales standards set by Bioware with the Baldur's Gate saga (also a great series of games, but nowhere near as powerful as Torment).

    From there, it was downhill. Project after project was cancelled (including Torn, which looked to be a sweet 3d CRPG with all the reactivity and depth of Torment but with a snazzy 3d engine and the Fallout SPECIAL system), until Black Isle was stuck with a sequel to Icewind Dale (using the aging 2d Infinity Engine of the original Baldur's Gate in the era of 3d Neverwinter Nights and Morrowind). Then there was Lionheart, which took some of the elements of the cancelled Torn and tried to turn it into a decent game. What happened was an Arcanum-esque RPG: a great concept (a historical fantasy game that infused magic in the time of the Crusades) but with poor execution and an even worse engine and interface.

    I hate to say it, but it looked like BIS was going to shut down since Interplay got bought out by Titus Interactive several years back. They just don't have the sales numbers to appease high-level marketing execs, despite their innovation and depth. The one silver lining of this predicament is the fact that other companies can now have a crack at some of the talent that has graced BIS for years. This could bode well for the phoenix-like CRPG industry if dev houses utilize this influx of great minds. An RPG fanboy can only hope...