Metal Gear Solid - Behind The Scenes
Thanks to 1UP for their feature discussing visiting Konami's Japanese offices to check out Metal Gear Solid's newest incarnations. The writer shows some worthy skepticism: "It's a bit odd talking to [MGS creator Hideo] Kojima after playing Metal Gear Solid 2. The question 'What in the hell possessed you to write that script?' is always in the back of your mind", and discovers Metal Gear Solid 3: Snake Eater for PS2 has a whole new plot angle, as Kojima explains: "By playing this game, you'll learn about what went on between the two superpowers - America and the Soviet Union." Elsewhere, Metal Gear Solid: The Twin Snakes for GameCube, also shown despite its Canadian development base at Silicon Knights, lets "...cutscene director Ryuhei Kitamura... cut loose with some of the most inventive violence in videogame history."
Tell me they removed the "Snake? Snake? Snaaaaaaaaaaake!" every friggin time you die.
Any chance there will be a MGS on xbox?
I knew it!! The Segway is connected in someway. Snake has to find theorigin of the Mretal Gears. In actual fact, the first Metal Gears were Segways, designed to be used as tool around the office, much like the Labors in Patlabor. But then some fool had to play around with a staple gun while riding one.. Others prefered to joust. The military picked up on these antics and the rest is history...
"I just can't sit while people are saying nonsense in a meeting without saying it's nonsense" J Watson, Sci Am 288:(4)51
Just to clarify, Silicon Knights is based in St. Catharines, Ontario, Canada. Read the "About S.K." here.
Dude!! You just hit on a million dollar idea.
SEEYA! [cackling, running, while wringing his hands...]
As long as MGS3 isn't an interactive MOVIE, I'll be interested in trying it.
I'm much more interested in grabbing Twin Snakes, if only because I'd love to have the experience of beating a GCN game in a day. >_
"after playing Metal Gear Solid 2"
There was gameplay? I must have picked up the wrong copy of the game. I thought the whole thing was a fairly confusing movie.
... Snake Eater ?!?
um yeah... so whose the marketing genius that came up with that one?
Our Location: Silicon Knights(R) is an established game development studio located in St. Catharines, Ontario, Canada. Near Toronto, Buffalo, Niagara Falls, and the wine country of the Niagara peninsula and upper New York State, we live with the best of both worlds - a small-town offering a calm and focused working environment, yet within short driving distance of major urban centers and airports. Just to clarify, you lot only own the area *south* of the falls/49th. St. Catharines is still ours.
You are such a loser.
Since I have a Cube, I'm really looking forward to The Twin Snakes since I played only a few hours worth of the original on the Playstation. The article is a good read if you are interested in the Twin Snakes or MGS 3.
"And the guy being thrown is the actor who we captured as Raiden in MGS3,"
Umm... is this a typo a tremendous spoiler/disappointment?
"Come on, let's go drink till we can't feel feelings anymore."
Sounds like something Apple would come up with.
Wait, so we're getting a history lesson? Or will this be a revisionist history lesson?
So if the characters seem really jumpy, does that mean someone was jerking off while they were animating?
No, I'm sure it'll be a completely accurate and correct depiction of what actually happened during the Cold War, in the proud tradition of Rush 'n Attack and Guerilla War.
I might just buy a Gamecube to play this, as I'd really love to see the cutscenes by Ryuhei Kitamura. In case you're not familiar with him, he is the director of Versus. Not all my friends liked it, and it is an uneven movie, but I thought it was tons of fun.