Games, Movies Tie The Knot
Thanks to Wired News for their article discussing the continuing and increasing synergy between games and movies, as the piece starts: "Hollywood involvement has gone one of two ways: licensing a hit game franchise... for a big-screen adaptation, or incorporating Hollywood talent (writers, directors, actors) within a... game." The piece discusses Hollywood agencies like Endeavor, who "...worked with Vin Diesel in setting up his new game company, Tigon Games.", and has also arranged creative input behind the scenes: "Despite the objection of some game designers, agencies are cutting deals for writers to get involved in video games. In the case of Activision's World War II game, Call of Duty, Michael Schiffer was brought in to punch up the game characters' dialogue." The article concludes: "It looks like Hollywood and games are in this marriage for the long haul."
I'd rather there be more "synergy" between games and writers. No matter how cinematic a game is, it'll still suck if it's got a B-movie equivalent script (as most of them currently seem to).
--- "Yeah, I'm a bit stressed out. I have a research paper due tomorrow and it has to be +5, Insightful."
Bah, mod me -1, cynic, but I think this is the last thing games need at the moment.
We all know a major problem with the games industry at the moment is the lack of innovation - the reluctance of publishers to fund the long term development of a game that doesn't fit the tried and tested mold of a dozen other games. They can't afford to spend money on games that they can't guarantee will sell.
Tell these same publishers they need to divert many $$$ from the budget to secure an actor or actress for essentially a couple of hours in a sound studio and a signature allowing the use of their likeness, and I guarantee you they'll plump for a basic clone of whatever's in the top 10 that particular day. You could argue that the use of a popular celebrity would help any game sell, but I can't see that washing with those in control of the purse strings.
If you are basing your video game on a movie, you spend lots of cashish on licensing the brand name. Thus, less money gets spent on development. They are relying on the FRANCHISE to sell the game, not the fun-factor or the mechanics of it. Can someone say Harry Potter?
I can't speak for everyone, but I can't think of one exceptional game based on a movie.
Hire creative people to make creative games, and only use movie rights to sell commodity crap like happy meals and automobiles.
"If you think you have things under control, you're not going fast enough." --Mario Andretti