Game Feedback Gets More Intense With Electrodes
ne_ol'schmoe writes "The simple feedback of a Dual Shock is passé - vomit comet simulators will soon be possible without leaving your chair, since those wacky tech-heads at NTT have come up with a way to change people's perception of balance, using electrodes that fit behind your ear. They expect to integrate it with racing and flight games to have users lean into turns, and also to simulate gravity changes for a more realistic experience. Sounds cool, but now games will have to come with barf bags, I guess."
Motion sickness is caused by the lack of sync between what the eyes percieve and what the inner ear reports. By stimulating the sense of motion in sync with the visuals of a game there will in theory be less chance of motion sickness than the current state of the art: visuals are not synced to motion.
Of course inacurate or inproperly synced motion cues will cause obvious problems.