Slashdot Mirror


Game Feedback Gets More Intense With Electrodes

ne_ol'schmoe writes "The simple feedback of a Dual Shock is pass&#233 - vomit comet simulators will soon be possible without leaving your chair, since those wacky tech-heads at NTT have come up with a way to change people's perception of balance, using electrodes that fit behind your ear. They expect to integrate it with racing and flight games to have users lean into turns, and also to simulate gravity changes for a more realistic experience. Sounds cool, but now games will have to come with barf bags, I guess."

2 of 81 comments (clear)

  1. Sucks when the game crashes by SmallFurryCreature · · Score: 2, Interesting
    Sucks when the game crashes. Having to find the reboot button in the dark and upside down. Whee.

    Yes of course you could just pull the thing off but that isn't funny oh this wasn't either? Bleh.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  2. Medial Implications by pragma_x · · Score: 2, Interesting

    I wonder if this technology could have other, more-useful medical implications for people with types of Vestibular Disorders (inner-ear/balance problems). Attach the electrodes to a computer-controlled gyro in a small box (say something you wear around your waist) and say goodbye to self-balance issues.

    All the same, I'm looking forward to seeing what impact this will have on future games.