2D vs 3D Performance in Today's Video Cards?
CliffH asks: "Has anyone else noticed a serious decline in 2D quality versus 3D quality in video cards? I routinely work on older systems right beside newer systems on the same monitor (Dell P1110) and it becomes blaringly obvious to me that 2D quality is starting to take a backseat to 3D quality. For example, my main system is a dual-boot Shuttle XPC SS51G with an added GeForce2MX 400 card in for the times I do want to play some games. A little, nasty, ready to be thrown away system I have on my bench at the moment is a K62-500 with my favorite card of all time, a Matrox Millenium II 4MB job in it. The 2D quality between the two is just shocking. Where the Matrox is nice, crisp, extremely easy to read at 1280x1024, the GeForce2 is kind of blurry, not as well defined, and the colors aren't as vibrant. I would be skeptical if this were the only newer card I have seen with the results, but it has gone through the GeForce line (last one I tested was an MSI branded 5900 Ultra) and a small handful of ATI Radeons with similar results. So, the question stands. Am I going nuts or has there been a definate tradeoff between 2D and 3D quality in recent years?"
Is to always use opengl. You can use OpenGL to draw 2d things. Lots of old console emulators do it all the time. I really the the future of the GUI is vector graphics like svg on top of OpenGL with new video cards. It would make everything super fast and awesome.
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