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Roland Backs Down On MT-32 Emulator

canadacow writes "This is a follow up to the cease and desist letter the MT-32 project received (Original Story). Roland, unable to find documentationg establishing a copyright on the MT-32's ROM, has yielded to the project and allowed distribution of the emulator to continue. On my page www.artworxinn.com/alex I've again posted the emulator along with the legal developments as they happened after the receipt of the initial C&D letter. This development was largely due in part to the legal support of the Electronic Frontier Foundation."

11 of 161 comments (clear)

  1. Not a win for OSS by molafson · · Score: 5, Informative

    Before you all get excited about this, note that this is not a win for OSS -- not really. Notice that no legality was established. Roland simply gave up because they have not been able to find their documentation establishing copyright.

    1. Re:Not a win for OSS by MrLint · · Score: 5, Funny

      Is a loss for head up their ass corporation who cant be bothered to see if they actually own something before they start harassing people a win of everyone else? I say YES SIR!

    2. Re:Not a win for OSS by CaptKilljoy · · Score: 5, Insightful

      Before you all get excited about this, note that this is not a win for OSS -- not really. Notice that no legality was established. Roland simply gave up because they have not been able to find their documentation establishing copyright.

      Agreed. There's no question that Roland should own the copyright; they designed and manufactured the MT-32 after all. From what I've read on the site, they may lose their copyright only based on not being able to find the correct documentation to satisfy the requirements of a technicality invoked by omitting the copyright notice on the original ROM.

      (Before any of you chime in saying that losing documentation is stupid, how many of you who work in IT would be hard pressed to provide licenses to all of the software you use if the BSA knocked on your door today, hm?)

      I'm not celebrating this as a victory because it seems to me that obscure loopholes can just as easily be legal land mines for OSS developers, most of which can't afford to keep legal counsel on retainer.

  2. the scene... by TWX · · Score: 5, Funny

    Company Lawyer: "You're violating our copyrights! We order you to cease and desist distribution now, or face your utter doom through further legal action!"

    Corporate underling, walking in, sullen looking...

    Corporate Underling: "Uh, sir, we may have a problem, uh, here, sir. We can't find the copyright information, uh, on our rom, uh, sir..."

    Company Lawyer's face suddenly shows his confusion, wonder, and amazement about having to completely retract his previous statement...

    Company Lawyer: "Okay. We'll continue to allow you to distribute this time, but be warned, young project, that we'll meet again, Oh yes, we'll meet again!"

    --
    Do not look into laser with remaining eye.
  3. A Victory for People by patricksevenlee · · Score: 5, Interesting

    In a world where companies are always trying to squeeze every last marginal penny out of us "consumers", they usually want to do so by abandoning valid and proven technologies in order to force us to upgrade to the latest doo-hickey for the sake of upgrading. Musicians generally don't need "the lastest thing", much to the chagrin of big companies who are trying to get us to go digital. Tube guitar amps, transistor-based effects pedals, well designed classic style guitars from the 50/60's (Fender Stratocasters, Telecasters, Gibson Les Pauls, Martin acoustics), class A discrete mic preamps, pre-World War 2 German microphones, these items are still in use today and still built this way because quite simply, they work. Not to mention the quality factor. If companies had their way, they'd be making wood *veneer* electronics guitars a la IKEA instead of with solid ash/mahogany bodies. But oh, since it doesn't sound as good, they'll make up for it by putting in digital pickups and then running it through a mock tube circuit which really is just a little light show to trick the plebs. As a synthesizer player, I still like my old analog synths (Roland Jupiter, ARP 2600, Oberheim Matrix). Yet it's funny because these days, companies make these digital synths to emulate what was already done and call it "progress".

    1. Re:A Victory for People by jkantola · · Score: 5, Interesting

      Errr....

      i think you're confused. What you're saying is pretty much true as far as computer software & hardware goes -- i believe we really don't need every latest version that's being offered.

      But musicians at the forefront have always been quick to adopt the newest technology and the most advanced instruments. B.B. King picked up his Lucille. Jimi Hendrix didn't settle for an old acoustic, he stomped the wah-wah. Pink Floyd and the tape delays, Keith Emerson, Bernie Worrel & Jarre with their synthesizers, and I won't even begin with hiphop, electro etc. that's using ANYTHING available. Do you think the present day fragmentation in musical genres would've ever occured if everyone had sticked with the cembalo?? Or think of the Stradivarius violins, or the Hohner piano. They were all THE technological advancements back in their days. Or shall I remind you of the revolution that computers have caused in the recording industry? You can have a top-notch digital home recording environment these days for the price of the ticket you had to pay in the seventies to fly to Abbey Road ...

      Technologies DO mature. That's why there's still the Shure SM58, and the Les Paul, and Floyd Rose tremolo. That's why we get updated versions of synthesizers that 'only' mimic the vintage sound better (never mind that the racks needed in the seventies would fill a small truck...)

      In my opinion, Roland has played a significant part in the evolution of musical instruments. Like you say, the old instruments ARE being actively used to create new music, and in this regard I can see why Roland would want to be precise when their property is under consideration. Yet while they can't find a direct evidence of a problem, they happily let the emulator continue its existence. Wish all companies were as level-headed and fair.

      (But I do hope that Roland can't come up with the required evidence -- free beer is fine by me ;-))

  4. Win the battle, lose the war by j0hndoe · · Score: 5, Interesting

    The sad thing is, this depends on so many technicalities, it is not likely there will be another "victory" like this for a long time to come, becuase the relevant laws have all been strengthened in the last 20 years. In the US, Copyright lasts (practically) forever now, with no registration or renewal requirements. Unless there is a major shift in the laws, there is nothing being produced today that will come this close to becoming public domain in 20-30 years.

    So, while I'm glad the MT-32 emulation project can continue, I don't see much chance of any other more cheerful stories like this coming out.

  5. Re:great, now we can all freely emulate MT32s.. by Fancia · · Score: 5, Informative

    A professional synthesizer module produced by Roland during the mid to late 1980s. It had 128 built-in samples, but could also store custom samples using LA synthesis based on the existing samples. It's most desired by fans of older computer games; many games, especially adventure games, prior to about 1992 were written specifically for the MT-32. Since no other devices (other than a few devices based on the MT-32, also by roland) can play MT-32 MIDIs properly, they're quite desirable especially to fans of Sierra and Lucasarts adventure games, as well as fans of the Ultima RPGs.

    --

    Bít, zabít, jen proto, ze su liska!
  6. Re:Before You Waste Your Time And Their Bandwidth. by LoganEkz · · Score: 5, Informative

    Since they couldn't find the copyright of the ROM, it seems it can be freely distributed.

  7. Re:About the MT-32 by codebunny · · Score: 5, Informative

    It's not a keyboard, it's a sound-module. i.e. it's the part which generates the sounds but doesn't have any keys on it to play and is controlled by another MIDI device.

    It was an important product in it's day since it was the first multi-timbral (hence MT) synth meaning it could play more than one instrument at a time (e.g. piano and trumpet). The 32 refers to the maximum simultanous voices of the device. Each instrument uses between 1 and 4 voices, so the actual polyphony was between 8 and 32 depending on the instruments you were using. If you had two MT32s you could daisy chain so overflow notes go to the second device.

    As others have mentioned they were supported in various games, like the Sierra adventures. My personal fave was X-wing with the MT32 (music) + Soundblaster (effects) setting.

    MT32s are pre-GM (General MIDI) so the instrument mappings are non-standard (luckily the drums are the same). Various MIDI devices will have a MT32 mapping mode, so MIDI files will sound about right but for the real effect you'd need the real device.

    The tone generators were a hybrid of FM generation (i.e. sawtooth waveform etc.) plus a limited amount of sampled data.

  8. Re:About the MT-32 by rcastro0 · · Score: 5, Informative
    Actually, an early-days PC sound card. Check this out:

    " Serious game music for the mainstream user on the PC started with Sierra back in 1988. Before this, PC's were only equipped with a tiny beeping speaker. Sierra prepared to change all this by creating games that contained serious, high quality musical compositions drawing on add-on hardware. Sierra struck a deal with two companies, Roland and Adlib. Sierra adopted the Roland MT-32 and the Adlib Music Synthesizer. They would compose music for these units starting with King's Quest 4. Sierra would also become a reseller for these units.

    The Roland MT-32 was the higher end of these music devices. In today's terminology, it would be labeled a "Wavetable Synthesizer". A wavetable synthesizer usually implies that real instrument sounds are recorded into the hardware of the device. This device can then manipulate them to play them back at the various notes you need. This may not be the most accurate description as the MT-32 had the ability to manipulate parts of its built in sounds using something called "Linear Arithmetic (LA)" synthesis. Technobabble aside, it was a very good device that can rival even today's sound cards (though Tom and other MT-32 users will be quick to point out the lack of a built-in piano patch). It was also a very expensive sound card, costing $550 through Sierra. " (quoting an article by Eric Wing)
    I saw one of these things, in the beginning of the 90s, at a friend's house. It was really high end... and he used "Leisure Suit Larry" to demo it (!). Anyway, this MT-32 emulation effort will probably be interesting for running the golden DOS-era games (many abandoware, check Home of The Underdogs).
    --
    Quem a paca cara compra, paca cara pagará.