Competitive FPS Gaming Documented, Exposed
Simon Bysshe writes "I've just released the latest freely downloadable film in my series charting competitive FPS gaming. This film, shot in more of a TV show style compared to my previous Slashdot-featured documentaries, features a Counter-Strike match between the UK 4Kings team & the French Armateam. This time, the film was sponsored by Intel, who also flew in the star Quake3 player Cyrus Malekani (aka proZaC) to present the show. The 24 minute, 185mb WMV movie includes in-depth interviews with the players, extended coverage of games with commentary & post-match tactical analysis covering the key rounds."
I watched the video and it was really entertaining...but that's probably because I love counterstrike.
I kept wanting to watch some other perspective but instead had to watch whoever the camera crew was watching. This made me wonder: how do more traditional sports deal with this problem? They don't. In every other sport, there's a ball of some sort. If you follow the ball you follow the action.
In counter-strike, there is no ball. It's harder to present a visual image that captures the beauty of a well-executed pincer attack or the stealth of a hiding sniper.
I think this perspective problem could doom pro-gaming. The only suggestion I have is to provide audio commentary while allowing the viewer to switch perspectives at will or else follow the producer's.
-- Political fascism requires a Fuhrer.