Holiday Game Sales Not Looking Optimum?
Thanks to Yahoo/Reuters for their report suggesting that videogame sales aren't quite as spectacular as hoped, so far this holiday season. Analyst reports cite retailer concerns over: "soft sales", apparently due to "few 'hot' new titles, slow hardware sales, high software price points, and increased competition for consumers' home entertainment dollars as newer technologies become more affordable." Nonetheless, industry observers are expecting "12.5 percent year-over-year software sales growth for November", but this still will "fall well short of original analyst, publisher, and retailer estimates." Finally, although the article cites "broad agreement that there is no blockbuster title this holiday like last year's Grand Theft Auto: Vice City", the "top title at retail" in analyst estimates was EA's Need for Speed Underground, and other top-sellers include True Crime, Tony Hawk's Underground, and GTA Double Pack.
It seems as if nobody's wanting to make anything different. Publishers are only wanting to go with the safe bets that are likely to make some money, but not much. They'll copy another company's game and add a few extra features, then claim that their title is better.
My guess is that if publishers started to fund original ideas and took a few risks, that sales would boom for them. Since consumers are starved for something different, there's a good chance that those ideas would do well.
Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.