On The Future Of PC Games At Retail
Thanks to GameSpot for their article debunking rumors that EBgames and GameStop would entirely remove PC titles from their stores in the New Year, but still painting a somewhat bleak picture regarding the PC game's strength at retail. The article cites recent GameStop SEC filings showing "...just seven percent of its total sales were PC games, compared to 64 percent of revenues coming from console games." A games analyst also commented that, while a complete denuding of PC racks was probably out of the question: "It wouldn't surprise me if there was a pretty serious cutback in shelf space though, as that demographic is really only served by a handful of games." Although EBgames' top policy-maker clearly states: "PC games are and will continue to be a very important part of our business", with such a relatively small market share, where does the PC gaming market go from here at retail?
Online.
Seriously. Shelf space is in a warehouse is probably cheaper than shelf space in a retail environment. Plus, you can choose a location for the warehouse where rent is cheapest, and still cover all the markets.
Also less shipping fees (pass the shipping charges for delivery to the person buying the game directly), not necessarily needing as much stock on-hand (expect 2-3 weeks for shipping kind of thing).
It may not be out of the question for someplace like EB to reduce their in-store stock to a minimum and have a "Find more games at www.ebgames.com!" sign above the shelves.
Dark Nexus
"Sanity is calming, but madness is more interesting."
Because they're cheaper.
Yep, I always find that games in stores are much more expensive than in any online shop (Amazon, for example). Maybe personnel, rent, heating etc. all increase the price somewhat, but I don't need any advice on games and I buy from whoever offers me the best price.
Anyway, I always check out other offers from the store while I'm there, so I may not buy a game but instead pick up a DVD or CD. And I think this is common behaviour. Removing PC games completely from a store is probably not a smart solution.
My cats ate my karma. They also wrote this comment.
Ok well I love PC games just as much as the next guy (LAN Parties, RPG, BF1942, etc) but the end of PC Games could be a positive for Linux and a negative for Microsoft. Lets look at a big driver of PC sales... games. Driver of PC hardware... games. Why home users often use Windows vs Linux... games.
Before I get flamed about "yada yada games exist for Linux", there is only a small number of commercial Linux games and those are not available in your local Best Buy/CompUSA/GameStop/etc. Joe Blow wants to have his games run on his PC with a minimal amount of fuss. So that's why Windows is often seen on home user's PCs. Governments are moving away from Linux since they don't have a large investment in gaming where as you average home user does. That and they're sick of dealing with the security holes on Windows
The one issue that I see with the movement away from PC games to Console games is the modding community, which, as we all know, is becomming an industry unto itself. This could be mitigated with modding tools on the PC (developer mode) and network based distribution to the console.
PCs have an advantage that works against their retail sales, in that you can always go and make your own game if you feel like it. It's a LOT harder to get your hands on an SDK for a console than it is, say, for Flash or Half-Life. The software development community for PC, and the sheer NUMBER of games available for free download, is what people are always going to be attracted to on computers.
That being said, I think that's the main "problem" with retail sales. I think that people are becoming more and more content with downloading their games (legally or not) rather than buying them in the store. It's easier, cheaper, and doesn't require you to get up off of your ass. Steam is headed in the right direction. You need to charge for DOWNLOADING the game. You'll get a helluva lot of people who are willing to let the game download overnight rather than go out and buy the game. Laziness RULES!
One of the main reasons why PC games are less popular is that they are very easy to pirate. While consoles use their own media format (gamecube) or DVD (ps2,xbox), games that are shipped on regualr cd's are easier to pirate.
In order to run a pirated game on a console you'll have to limit your self to a chopped version of the game either because DVD downloads are very big or because of the lack of a DVD burner. Gamecube piracy is even less common than the other two consloes because it uses a special format speciefically designed for that console. It is currently rumored that sony and ms will also use a unique media format for their next gen consoles as well.
Besides, in order to run a pirated console game you need to buy a third party Mod Chip that will cancel your warranty the second it is installed on your console.
Even though i see piracy as the main reason for weakness of PC gaming at retail their are of course other easier to point reason:
- Consoles are cheaper than a mainstream PC
- PC's have to be upgraded regularly in order to
achieve optimal performance.
- Console games are run right out of the box - no
configuration needed.
- Console games are less buggy. Many PC games
require numerous patched until they are finally
working the way they are meant to be.
Personally i am sorry to see this decline in PC game sales. As much as like console gaming, some genres will never work on a console , not to mention the user created content that is only available on a PC.
your missed points are:
4. Stability. You don't buy a console game on its release day, and then go home and download a 1.1 patch.
5. Ease of Use. Consoles require you to merely pop in the game and go. there are never patches, drivers, installs, video/sound configs, or any of that stuff PC gamers put up with.
6. Glitz. Console games are optimized to their fixed hardware. Halo on my xbox looks just like Halo on your xbox. I never have a friend tell me how awesome a ps2 game is, but find out my ps2 isn't fast enough to play it well.
7. Integrity. in online console gaming, it is possible to guarantee that no-one is cheating. Add to that the consistant matchmaking interface and features across a console, and it's no wonder that MS can successfully charge for their online service. It's miles above the average quality level of PC internet gaming.
8. Return Policy. Should a console game be found to be buggy, or even just not what it was advertised to be -- you can return it. This can not be downplayed. PC games cannot be returned in almost any case, yet console games can. Regardless of why (and we all know why) the point is that consumers will always gravitate toward the solution that is the most friendly. being able to rent, borrow, and return games is a gigantic benefit.
At the core though, consoles and their games are intentionally refined for the mass market. Very smart people spend alot of time making sure they are as refined as possible. they are more like appliances than tools. It just shouldn't be surprising to anyone that consoles are the preferred mechanism for gaming for the mass market.
PC games seem to have a market despite themselves. the hoops that fans jump through, the costs they deal with, the hassles of the menus and setup options, the limitations on the product the paying customer faces (in the name of 'copy protection') -- it shocks me daily to see how PC game fans put up with it.
// "Can't clowns and pirates just -try- to get along?"
Actually, cheating on consoles is a bit of a mixed bag. If someone DOES find a cheat, the unchangeable hardware and software make the cheat unstoppable. SOCOM for the PS2 is a prime example of this-- the game has been ruined for online play by rampant cheating. And there's no way to issue a patch to fix it.
That "fixed platform" is both a blessing and a curse-- if the software/hardware isn't perfect, you've got cheats set in stone.
9. Lack of options. There's one thing that everyone loves/hates its options. I like how the option of playing a game at 1600x1200 at a very high refresh rate with eye candy set to max. Standard TV's, while big are still outdated. My monitor is bright, large and less eye damaging then your average 24 in TV. (To be fair the xbox does theroticly support 1080i but you could not seriously play a game like halo on that setting. the reality is its can handle 720p)
10. Controllers. They aren't the best input devices for every game. Have you tried playing a FPS on console?
11. half-decade self life's. Face it. Consoles are going to die out ever 3-5 years. That's a 300-400 dollar investment in one shot. Some systems are slowly letting you play older games, but that may or may not catch on. Current unsubstantiated rumors of the xbox2 all indicate that Microsoft's going towards a largely proprietary system then glorified pc.
12. Different systems. Hell you don't know what's going to be around in a year or so. Sega, 3DO Atari all died out leaving everyone high and dry... Plus now that games are shipped to all 3 systems which one do you get? The game cube get systematically jew'd with options that the Xbox and ps2 get (example: XIII. Of the 3 systems Xbox got xbox live support and downloadable content, ps2 got a lot of multiplayer features, and gamecube got nothing).
13. Content lockout. I don't know about you. But I know I can buy a game from Europe and know it will play on my PC here in America. Not so with consoles. Either physical or software lockouts inhibits us from buying from other regions (say Europe or Asia) in attempt to preserve profits. The only modern system i know that doesn't lock people out is the gameboy...
The secret to getting modded up is to allways say i've got karma to burn in your sig..
Further more certain games come with enhancement patches on the tv. They fix game inbalances that only come to light after thousands of people have played it. Or add new features like maps, skins or levels. Or in the case of my favorite racer, grand prix legends, new drivers to support hardware that came out after the launch of the game.
But sure consoles are better and cheaper. Cheaper eh? Well lets discuss that one. Wich console did you type this post one? So you own both a console, a tv and a pc with monitor? Perhaps the same price in total as my pc geared to playing the latest games? (No I don't have tv now you mention it)
Also check in the shops for the prices of console and pc games. Over here in the netherlands pc games retail between 40 and 50 euro. Console between 60 and 70 euro. Mmm, be a bit hardcore in you playing and it adds up. Also pc games drop far sooner in price then console games.
Sure the gamecube is now dirt cheap and yes vidcards are very expensive. But if you truly calculate the cost I think pc can be a far greater deal. At least if you play the kind of games that get user modifications.
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