On The Future Of PC Games At Retail
Thanks to GameSpot for their article debunking rumors that EBgames and GameStop would entirely remove PC titles from their stores in the New Year, but still painting a somewhat bleak picture regarding the PC game's strength at retail. The article cites recent GameStop SEC filings showing "...just seven percent of its total sales were PC games, compared to 64 percent of revenues coming from console games." A games analyst also commented that, while a complete denuding of PC racks was probably out of the question: "It wouldn't surprise me if there was a pretty serious cutback in shelf space though, as that demographic is really only served by a handful of games." Although EBgames' top policy-maker clearly states: "PC games are and will continue to be a very important part of our business", with such a relatively small market share, where does the PC gaming market go from here at retail?
your missed points are:
4. Stability. You don't buy a console game on its release day, and then go home and download a 1.1 patch.
5. Ease of Use. Consoles require you to merely pop in the game and go. there are never patches, drivers, installs, video/sound configs, or any of that stuff PC gamers put up with.
6. Glitz. Console games are optimized to their fixed hardware. Halo on my xbox looks just like Halo on your xbox. I never have a friend tell me how awesome a ps2 game is, but find out my ps2 isn't fast enough to play it well.
7. Integrity. in online console gaming, it is possible to guarantee that no-one is cheating. Add to that the consistant matchmaking interface and features across a console, and it's no wonder that MS can successfully charge for their online service. It's miles above the average quality level of PC internet gaming.
8. Return Policy. Should a console game be found to be buggy, or even just not what it was advertised to be -- you can return it. This can not be downplayed. PC games cannot be returned in almost any case, yet console games can. Regardless of why (and we all know why) the point is that consumers will always gravitate toward the solution that is the most friendly. being able to rent, borrow, and return games is a gigantic benefit.
At the core though, consoles and their games are intentionally refined for the mass market. Very smart people spend alot of time making sure they are as refined as possible. they are more like appliances than tools. It just shouldn't be surprising to anyone that consoles are the preferred mechanism for gaming for the mass market.
PC games seem to have a market despite themselves. the hoops that fans jump through, the costs they deal with, the hassles of the menus and setup options, the limitations on the product the paying customer faces (in the name of 'copy protection') -- it shocks me daily to see how PC game fans put up with it.
// "Can't clowns and pirates just -try- to get along?"
Actually, cheating on consoles is a bit of a mixed bag. If someone DOES find a cheat, the unchangeable hardware and software make the cheat unstoppable. SOCOM for the PS2 is a prime example of this-- the game has been ruined for online play by rampant cheating. And there's no way to issue a patch to fix it.
That "fixed platform" is both a blessing and a curse-- if the software/hardware isn't perfect, you've got cheats set in stone.
9. Lack of options. There's one thing that everyone loves/hates its options. I like how the option of playing a game at 1600x1200 at a very high refresh rate with eye candy set to max. Standard TV's, while big are still outdated. My monitor is bright, large and less eye damaging then your average 24 in TV. (To be fair the xbox does theroticly support 1080i but you could not seriously play a game like halo on that setting. the reality is its can handle 720p)
10. Controllers. They aren't the best input devices for every game. Have you tried playing a FPS on console?
11. half-decade self life's. Face it. Consoles are going to die out ever 3-5 years. That's a 300-400 dollar investment in one shot. Some systems are slowly letting you play older games, but that may or may not catch on. Current unsubstantiated rumors of the xbox2 all indicate that Microsoft's going towards a largely proprietary system then glorified pc.
12. Different systems. Hell you don't know what's going to be around in a year or so. Sega, 3DO Atari all died out leaving everyone high and dry... Plus now that games are shipped to all 3 systems which one do you get? The game cube get systematically jew'd with options that the Xbox and ps2 get (example: XIII. Of the 3 systems Xbox got xbox live support and downloadable content, ps2 got a lot of multiplayer features, and gamecube got nothing).
13. Content lockout. I don't know about you. But I know I can buy a game from Europe and know it will play on my PC here in America. Not so with consoles. Either physical or software lockouts inhibits us from buying from other regions (say Europe or Asia) in attempt to preserve profits. The only modern system i know that doesn't lock people out is the gameboy...
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