On The Future Of PC Games At Retail
Thanks to GameSpot for their article debunking rumors that EBgames and GameStop would entirely remove PC titles from their stores in the New Year, but still painting a somewhat bleak picture regarding the PC game's strength at retail. The article cites recent GameStop SEC filings showing "...just seven percent of its total sales were PC games, compared to 64 percent of revenues coming from console games." A games analyst also commented that, while a complete denuding of PC racks was probably out of the question: "It wouldn't surprise me if there was a pretty serious cutback in shelf space though, as that demographic is really only served by a handful of games." Although EBgames' top policy-maker clearly states: "PC games are and will continue to be a very important part of our business", with such a relatively small market share, where does the PC gaming market go from here at retail?
Let's see, a quick run-down...
1. Consoles are cheaper over the long-run. A new PS2 or Xbox is cheaper than most bleeding-edge video cards.
2. You can rent and borrow console games. $5 gets you a couple of days to try/beat a game.
3. Console games are more social. You play with friends along side you. Outside LAN parties, it doesn't happen often with PC games.
That said, PC games still have some definite advantages (internet, mods) and strengths in certain games (RTS, RPGs, FPSs), but that's slipping all the time.
My $0.02.
Small potatoes make the steak look bigger.
I had no idea the market share for PC games was so weak. I guess I understand it, but I still don't like the sounds of it. I own consoles now, and probably always will, but there are just some games that work best on a PC... and it'd suck to have those sort of games die out. I suppose with all the recent controversy about bad "console to PC conversions" (e.g. Insible War) it should have been more obvious. In the olden days it was all about crappy PC-to-console conversions, now it's starting to go the other way around.
I buy plenty of PC games, but most of them at discount prices a year or two after they are released. I went into EB the other day and picked up Civ 3 (with full manuals) and Civ 3 Conquests for AU$60 (about US$40).
I also got Deus Ex for AU$10, Thief 2 for AU$5 and Return To Castle Wolfenstein for AU$20.
The full-price PC games sit on the shelves for ages, but as soon as they hit the bargain bin, they sell like crazy.
I haven't paid more than AU$40 for a game in a long time, and I know a lot of people who do exactly the same thing. The games may be older, but the value for money is a lot higher.
My local game stores (EB Games, GameStop, etc) have a small PC section, in the back, with the games lined up like books so you just see the edge. They aren't sorted by name, developer, or genre. They're just shoved up there randomly. On any slightly busy day, you can't even get back to them to browse because of the crowds.
The console games take up the front, well lit areas. They are laid out facing the customer, with decent spacing between the titles. Each console has more wall space than the PC games. Until relatively recently, even the Dreamcast had more space in some of the stores.
Even in the larger stores (Best Buy and CompUSA), the PC game section has been shrinking while the console section has been growing.
So, it's been getting much more difficult to buy PC games at these stores. So what does that do to sales? Sales go down, the stores stock less PC games, leading to lower sales, etc.
On the other hand, these stores are very tiny. PC games are in large, non-uniform boxes (this has been changing in recent years, but not enough) compared to the standard size of console game packaging. They can store more product more efficiently with console games vs. PC games.