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Culture of UNIX and Windows Programmers

bebonzo writes "Joel Spolsky, 'Joel on Software' has an interesting review of Eric S. Raymond's book about 'The Art of UNIX programming'. Quote:"What are the cultural differences between Unix and Windows programmers? There are many details and subtleties, but for the most part it comes down to one thing: Unix culture values code which is useful to other programmers, while Windows culture values code which is useful to non-programmers." About slashdot: "slashdot-karma-whoring sectarianism..."" He's harsh on some points, but pretty on the money. Except about us. Nobody karma whores. Update Note to self, never post before coffee. Yes, its a dupe. get over it.

11 of 382 comments (clear)

  1. Mirror world by mattjb0010 · · Score: 5, Insightful

    but it does mean that Americans getting off the plane for the first time in Tokyo are confronted with an overwhelming feeling that this place isstrange, dammit

    It's funny, but coming from Australia you'd think I'd feel right at home in both the UK and US, but there are lots of little things that make me feel slightly out of place in both countries. I think Gibson's "mirror world" term describes it best. And it's much the same with programming, not that I've explicitly programmed for windows, but it's quite a difference writing GUIs in Java or C++ as opposed to command line tools in Perl or C. Each to their own, I guess :)

  2. can this guy actually code? by mydigitalself · · Score: 5, Insightful

    "The Windows programmer will tend to start with a GUI, and occasionally, as an afterthought, add a scripting language which can automate the operation of the GUI interface."

    1) No, a VB programmer will do this.
    2) No, a good windows programmer will create an object (COM/C# Class) and then write a GUI that will call this object.

    also interesting:

    "They don't like GUIs much, except as lipstick painted cleanly on top of textual programs, and they don't like binary file formats. This is because a textual interface is easier to program against than, say, a GUI interface"

    i would say that textual interfaces were more popular before bandwidth started becoming readily available. the rise of bandwidth has seen a rise of GUI applications because it is quite feasible to VNC from home->work and to run GUI. before ADSL it was a pain in the arse and using textual interfaces was fast and convenient.

  3. Bubbling frustration by sphealey · · Score: 5, Insightful
    Interesting essay, but Mr. Sposky seems to miss out on a situation I have observed more and more over the last five years: as Windows-based personal computers have moved out of the realm of the "power users" and into the hands of the general public, including the general management ranks, the initial sense of elation, power, and control is gradually replaced by a sense of bubbling frustration.

    To wit: why is it so difficult to accomplish this seeming simple task? Why can't straightforward business task x be accomplished with these shiny new computers? What do you mean we need to hire 5 VB programmers for 3 months to move this data from here to there, or cause this function (which should have happened automatically) to occur every night on schedule?

    Yet when I drop down to the command line to run an NT Posix utility which replaces those five VB programmers with a simple script, or pull up SQL*Plus to quickly make mass changes to the database, they sneer "why are you still using that archiac technology?".

    The problem that Mr. Sposky doesn't address is this: 2/3 of the problems addressed with computers today (even so-called personal computers) are data processing problems, and there is absolutely no evidence that a GUI is an efficient way to handle those problems. Yet rather than use the best currently available tool (the command line and scripts), or devise a better one, Mr. Sposky and the Windows advocates would have us shoehorn every task into a GUI + complex API world. Um, those don't work very well, I am afraid. If you don't like the command line, fine, but could you propose something better? Because all I see right now is frustration.

    sPh

    1. Re:Bubbling frustration by Stiletto · · Score: 5, Insightful


      Many windows programmers approach a problem with the question "What should the user experience?" whereas a UNIX programmer approaches a problem with "What is the data coming in on stdin and what is the data that goes to stdout?"

      Windows programmers see the actual data processing as a secondary task that the GUI (and only the GUI) makes happen. Unix programmers see the GUI as a seperate app, which monitors and controls the central data processing app.

  4. Non-ideological? Uh-huh. by Brown+Line · · Score: 5, Insightful
    Sposky writes, "Raymond all too frequently falls into the trap of disparaging the values of other cultures without considering where they came from. It's rather rare to find such bigotry among Windows programmers, who are, on the whole, olution-oriented and non-ideological."

    Au contraire, Mr. Sposky, most Windows people I deal with are ignorant of anything that doesn't come from Redmond, and not willing to learn. God knows I've meant plenty of UNIX bigots, but at least they know something about Windows - they have to, there's no avoiding it. The same is not true about Windows bigots: they combine their parochialism with a triumphalism that is as infuriating as it is unmerited.

    One other aspect of the two cultures that Mr. Sposky doesn't discuss but is worth bringing up: UNIX bigots are not trying to shoulder Windows out of the marketplace - we couldn't, even if we tried. The Windows culture, however - or its corporate sponsor - is in fact trying actively to extinguish all competition. This is open-mindedness? Give me a break.

    --
    [this .sig for rent]
  5. Peer review is king... by timjones · · Score: 5, Insightful
    Joel almost, but not quite touched on it when he mentioned source code availability as a core Unix value, and that is Peer Review.

    True, in the Unix world, one makes your source code available to give others the chance to further improve and customize the system, but by making it available, it means OTHER PROGRAMMERS WILL SEE HOW GOOD (or bad) YOU ARE. Because of this, most open source developers will want to put in the extra effort to do it right / clean it up / make it elegant/compatible (or at least the best of their ability).

    Most open-source developers are happy to learn and grow by reading suggestions and examining patches submitting by their 'users' (obviously, the ones who submit patches are programmers as well).

    In the Windows world, source code is a closely guarded secret. No one is going to see THAT source code, so who cares?

  6. Re:The real reason behind "silence is golden" by hburch · · Score: 5, Insightful

    Silence remains golden. That more you say, the less attention what you say receives. Humans have limited bandwidth, and conserve it for interesting things. If you program continually spits out verbage, no one will notice the important line in the middle of the verbage. If you program throws up dialog boxes like there's no tomorrow (Are you certain you want to print this document?), then people will start answering "yes" to all of them without reading them (Are you certain you want to reformat your hard drive?).

    In the world of programming pipes, output must be dealt with, making this maxim even more true. If your program outputs "Foo" to standard error, than my program, which is looking at your standard error for items of concern, must know all the noise you output and ignore it properly. The less you make me do this, the better.

    Occasionally, the extra output is helpful. This is why the -v option exists (occasionally, annoyingly, -d).

    "If you cannot say anything nice, do not say anything at all" is actually totally backwards. "If you cannot say anything bad has happened, do not say anything at all".

    The rule of exceptions states "for every rule, there is an exception". This maxim is not an exception to the rule of exceptions. There are cases where you want to output noise. One such example is telnet, where you need to distinguish between "connected" and "trying to connect", and both situations are common.

  7. Related topic: UNIX and Mac users by ziggyboy · · Score: 5, Insightful
    I can relate to this article though not just with Windows programmers but with OS X users as well.

    I'm both a UNIX programmer/user and a Mac user. I have a friend who's the average Mac advocate around...which means NOT a UNIX programmer. Though we both love OS X, we do have conflicting views about UNIX. I see UNIX among all things as an excellent development platform and he sees Darwin as just a secure foundation for Aqua. He also looks at open source from a regular users' point of view...and not as a programmer...which really makes all the difference if you think about it. The open source movement is a pro-programmer movement.

    I think Apple has recently been trying to get more developers for OS X (though ProjectBuilder or XCode) because traditionally Macs aren't programmer-friendly. I'm a programmer. I love programming and once in a while I make small applications for UNIX and the Windows prompt (if they're ANSI and easily portable to Dev C++). Sufficive to say (man that sounds too Star Trek), I've only started compiling these small apps to the Mac now that they have Darwin (and GCC!!!).

    There are now 2 major cultures using the Mac at the moment. The UNIX people, and the "I'm just better than you are because I use a Mac" people (the classic Mac crowd). When I first got my iBook a few months ago, I registered in a local Mac forum. I eventually stopped posting simply because of cultural differences.

    Apple is attempting to bridge these two cultures mentioned below (taken from the article).

    How did we get different core values? This is another reason Raymond's book is so good: he goes deeply into the history and evolution of Unix and brings new programmers up to speed with all the accumulated history of the culture back to 1969. When Unix was created and when it formed its cultural values, there were no end users. Computers were expensive, CPU time was expensive, and learning about computers meant learning how to program. It's no wonder that the culture which emerged valued things which are useful to other programmers. By contrast, Windows was created with one goal only: to sell as many copies as conceivable at a profit. Scrillions of copies. "A computer on every desktop and in every home" was the explicit goal of the team which created Windows, set its agenda and determined its core values. Ease of use for non-programmers was the only way to get on every desk and in every home and thus usability uber alles became the cultural norm. Programmers, as an audience, were an extreme afterthought.

  8. Joel is off base. by Lodragandraoidh · · Score: 5, Insightful

    The very fact that the Unix world is so full of self-righteous cultural superiority, "advocacy," and slashdot-karma-whoring sectarianism while the Windows world is more practical ("yeah, whatever, I just need to make a living here")... - Joel Spolsky

    I have subscribed to Joel's mailing list for several years, and have programmed on both sides of the fence. Joel paints a black and white picture of the differences between Unix and Windows - which I must say, is not true. I have to disagree with Joel's oversimplification because he has made the same mistake that he accuses ESR of making: namely that his own monoculturalism has clouded his view of Unix programming. Anytime someone makes a statement that starts with 'the very fact', you can be sure there is less fact and more conjecture than the writer is willing to admit.

    The key error in his analysis is narrowly defining the Unix program as being a command-line 'mostly' affair that doesn't tell 'Aunt Madge' when it succeeds. This is not exactly true; while it is true of strict command line applicatioins (which Aunt Madge will not use anyway) - the GUI interfaces do not follow that formula - and programmers are free (not constrained as he would suggest) to build interfaces that meet whatever needs an end user may have - whatever their skill level.

    Just because 99% of the end users are familiar with and resist change from the Microsoft GUI does not mean that it is the best UI - it just means that people did not have much of a choice from the beginning (there were only one GUI for PCs back in the late 80s - Windows; the other major GUI was tied to the Apple Macintosh). While the Windows GUI stagnated over the 1990s, the Linux world exploded and a plethora of user interface ideas have surfaced that are effecting the new Windows interface. Same story (DOS - a rip of CP/M), different day ("yeah, whatever, I just need to make a living here").

    He also touches on, but does not explore with a self critical eye, the limitations imposed by not having source code. The dependence of Windows programmers on Microsoft APIs provides too many limitations, and increases the likelyhood of unforseen interactions that cause bugs. He whitewashes these issues by simply focusing on the size of the Windows desktop deployments vs. *nix.

    The reality is a *nix developer has all of the options available to him; he is not constricted by artificial barriers; a Windows programmer is at the mercy of Microsoft - who can change APIs at the drop of a hat.

    His quote above really hits the nail on the head: the Microsoft monoculture is about money above and beyond any moral considerations. I would much rather be a "slashdot-karma-whore" than a Microsoft-whore. From his writings over the years it is plain that he absorbed the 'money is good no matter how you get it' mentality during his stint at the company.

    --

    Lodragan Draoidh
    The more you explain it, the more I don't understand it. - Mark Twain
  9. Try this... by johannesg · · Score: 5, Insightful
    Sometimes you need to do something once every three months. Clicking in a gui would get the job done in maybe half a minute, while reading up on the required command line actions would take half an hour. So in this case you need a gui.

    At other times you need to do the same repetitive task thousands of times, over dozens of machines, every single day. You'd better be able to automate that, so you need a command line option here.

    So, here is my rather remarkable suggestion: programs should, as a rule, cater to BOTH. Have both the gui and the commandline option available at all times. When you need it, use whatever is best for you, mixing options any way you like. Because gui and commandline are not at all mutually exclusive, no matter what many uninformed people will tell you.

  10. Re:My friend the windows programmer by syle · · Score: 5, Insightful
    The biggest difference between the two of us is that he has an almost religious believe that, if Microsoft says you are to do things a specific way, you have to do it that and no other way
    This could well come from experience with MFC. It's certainly my experience that when you're trying to use MFC to get things finished, you can either work with it or against it. When you want to do things your way, you end up with a huge program that's hanging together by threads, but when you do it its way, you tend to get small, simple, elegant code.

    The Linux user may say, "How could I do this better?" but the Windows user says, "How would Microsoft intend for me to solve this problem?"

    --

    /syle