Paid to Play Video Games
acehole writes "This would have to be every gamer's dream, to get paid for playing games. In South Korea gaming has taken off to an extent that companies sponsor gaming teams (some earn up to $100k per year) to play games up to 12 hours a day."
there's no way i'd like to earn my money playing games. I play em for fun, not to pay the bills.
Imagine getting evicted just because you missed that headshot in the tournament playoffs. That sort of pressure would stop me enjoying the games, which sort of defeats the purpose of playing them in the first place.
When you start playing this seriously it isn't fun anymore, and you realize how limited the rule-set/skill level needed for most games is.
They get paid $100k/yr to PLAY games .... Hell, I wish I could make $100k just programming them!!!
I'd be willing to provide something tangible for my salary!!!!
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Playing video games all day long would get very old very quickly...
It's that old addage. Never turn your favorite hobby into your job. It'll stop being your hobby and it'll stop being your favorite thing todo.
Yes Francis, the world has gone crazy.
(slightly OT)
I was a game tester before moving on to programming (out of the game industry). Playing games becomes much less fun when it's your job, and you're essentially FORCED to play. It's not the amount of playing, but the fact that you have to play when they tell you to, on their schedule. When you're playing for fun you can always take a break, watch a movie/tv, go outside, surf the net...or whatever...it's your time you're spending. (Disclaimer: Of course some companies are better than others, but I know quite a few people who were testers that share this experience)
This may be a bit different because of the competition element, but it's still being forced to play game(s) for pay. This can be stressful, especially if it's your only form of income.
I thought I was completely hardcore into gaming, and it broke me. When I finished my stint as a tester, I didn't play another video game for almost a year. I'm probably a bit more normal now because of it.
Hey, maybe this can be used as some type of therapy for the severely adicted gamer.
How will it look on your resume "Nov 2002 - April 2005: Played computer games." Doesn't really give the impression of a hard worker, does it?
This depends all on what kind of job you're going for. I'd love to be able to put "Professional Game Player" on my resume. That way, when I apply to EA Games or id Software for a game testing job, I'd have had a professionally documented position with a company known for sponsoring good game players. And I'd definately have an advantage over the MIT guy who's wasting his life on math and algorythms...
I bet once you have to play it's not nearly as much fun.
My other Slashdot ID is much lower.
Witty slam, but is it true?
...well catch up. In truth, Everquest is so damn competitive that often times the GMs are called in to settle disputes about camp rights/training/etc.
I'd so no. To clarify, everquest and games like it (MMORPGS) require a great deal of time to get anywhere (I'll give you that), but the true skill of playing is more an exercise in social organization and strategy (what I presume you are alluding to.. as in Warcraft/starcraft which seem to prevail on the korean circuit atm). By strategy, I mean the ability to progress beyond where the average gamer can go, gamers I might add that many times are able to and do sink as much time as powergamers into achieving success yet still never get to the would-be endgame for any particular expansion.
For instance, on our Everquest server (rodcet nife), there is approximately ONE plane of time enabled guild. They are there when many people are not because of solid tactics in engaging in specific encounters (oober mobs if you will), while other guilds who spend as much or more time playing catch up cannot seem to ever completely
But, let me return to the topic at hand a bit. To say that a warcraft match between two human players is any harder or easier than an encounter between a guild in everquest and an epic mob (creature) is simply wrong. That's why it's a game people play constantly in order to be able to compete in. If it was as easy as you seem to think it is, everyone would be at the top, while most are not...
Lets look at it this way, how about I say that warcraft sux as a strategy game because all the players have to live within the rules of the game the programmers created. Human opponents aside, you have to play within the realm of strategies created by the development team, so technically every move is predicatable at some level. For that matter, what about chess?
The difference with everquest is minute at best. RTS fans who may think that such rpgs have to do with roleplaying may be a tad shocked to discover said endgame is much more like a cooperative version of warcraft than anything else. Strategy and tacitcs are in fact closely guarded guild secrets in many cases, and may involve up to 60 people working in synchronicity over time in their 'roles' as classes to accomplish whatever the goal is.
I, personally, play warcraft as well, and I like the game, its just not my thing. Oh and btw, we have MANY Korean guilds (openly, as in recruit members only in their own time zone) on our server, so to say its purely an American fetish is a bit on the unjustifiably elitist fringe eh?
I post infrequently, but do follow up on the posts I make, so I'll wait for your response.
Regards - Chitlenz
Imagination is the silver lining of Intelligence.