64-bit Linux On The Opteron
JigSaw writes "A few moths ago Robert Minvielle put to test AMD's Opteron regarding its 64-bit Linux compatibility. The results back then were not very positive but he is now back testing more 64-bit updated distros: Gentoo, SuSE, Mandrake, Red Hat and Fedora. And this time the results are more positive with Linux offering good Opteron support where Windows-64 doesn't seem to. FreeBSD also lists the AMD64 platform as a tier-1 architecture."
That conclusion is a bit of a leap of faith - what's to say people will take to Linux just because it adapts better? I'd guess that more people will wait for Windows to provide solid support for new technology than switch OSes just because they can be more cutting edge.
A better conclusion would be that GNU/Linux will _never_lose_ market share due to evolution of technology.
(DRM, TCPA, etc. omitted)
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I think there is a general benefit to Open Source that we haven't been able to observe until now. It is a fact that Open Source is more easily ported and adapted, but the major systems haven't changed much for the past many years (Mac, X86, etc.). Now that an entirely new system is out, proprietary software developers will be stumbling over themselves as they try feverishly to make something from scratch, while Open Source developers will benefit from working as a group.
In a way, this has always been the way it worked, but now that there is a large jump in computing (32 to 64 bit processing is a pretty big jump, neh?) and the scale of development is made larger, the Open Source projects will show just how slow and inefficient proprietary software developing methods are.
Esoteric reference.
Anyway, I've ranted long enough. My point isn't that the Gentoo install docs are bad; I think they're very good. My point is that it's impossible to create installation directions for a source-based distro like Gentoo that will always result in no problems.
Alphanos
...my point is that Linux has 64-bit support and it has it now. Linux and AMD are a natural partnership.
What's needed is a killer game that runs on Linux-64. The must-have toy will drive Linux faster and further than any business app could. It's the reason I know most people overspend on a PC, so they can play the latest and greatest games.
Intel's known this for years. That's why they give early release processors to the top game manufacturers so that when the new processor hits the street, there's software that'll shine with it.
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I suppose I should spend some time demonstrating why this is stupid to avoid being flamebait. So first, Intel isn't working on a competitive processor, not in the sense you mean it. If they are working on one, it would almost certainly be a year or longer before they could roll it out, and there's no way MS would agree to wait that long. Second, there is no possible reason for MS to withhold Windows just because Intel asked them to. MS is allowing free operating systems to have a monopoly on AMD64 right now. Do you really think they'd do that voluntarily? Third, it seems clear that Intel is betting on there being no market for desktop 64-bit machines. I don't want to get into that particular flamewar, so let's just say that, right or not, that's what Intel believes, so it makes sense for their business decisions to reflect that belief.
In my opinion the "killer app" that not only 64bits systems, but linux in general needs to make any serious headway is business applications. Another person who replied touched on this with mention of RDMS.
What linux needs more of is actual business systems (Point of sale, finance tracking etc - for small to medium sized businesses). If you could run your point of sales system on linux the savings of several hundred dollars per system would be a major advantage. I mean it was the spreedsheet that really brought pushed PCs mainstream (you start using one at work, then you think you should probably have one at home... story goes on).
It's just an opinion - but I think we have more than enough text editors and windowing environments.
- traskjd
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Actually, if you read the fine print for, say, the UltraLinux port, you'll find that the kernel is 64 bit and userland is still 32 bit. Now the *BSD on the other hand are much cooler in that regard..... To be fair, don't even get me started on companies like Sun and SGI claiming they had 64 bit back in the mid 90's....their OS were 32/64 hybrids in many various and interesting ways also. Even in Solaris 8 there's issues if you run the 64 bit kernel, some commands don't work correctly when one hits the 32 bit limit!
I have had a 64 bit AIX machine running for a while with the 64 bit kernel. While I have not really had the load yet to test it, I and many others in the AIX realm don't necessarily think that 64 bit is going to increase performance. How do you test a performance increase when it only increases by a few nanoseconds??
:) So, the need for more memory is upon us.
64 bit is all about memory addresability. You can directly address more memory on a 64 bit machine then you can a 32 bit machine. Period. When you would like to get the best performance you can out of your RDBMS, most shops like to load as much of the DB as they can into memory. DB's are getting larger then 4 GB now!
BillG said 640 KB out to be enough for anyone..ha ha Bill. Very funny.
Gorkman
I mean, I understand that Linux applications will most likely have 64-bit support a lot sooner, but 40% of windows application support in the first year sure looks like enough of a reason to purchase the machines now.
I guess I don't see a huge argument in justifying that only %40 of windows applications are going to have 64-bit support when there's virtually no drawback to buying a 64-bit processor from AMD vs. an equally priced 32-bit processor from Intel.
Sure, you can argue that it's a "waste", but even if only three of the big players have 64-bit applications (Microsoft, Macromedia, Adobe) within the first year, that's still 90% of the applications that are used on Windows machines in a corporate or even personal environment for the average user.
The driving force is going to be the gaming community, and AFAIK, the major game software companies plan on having 64-bit games available too, so I fail to see what the real issue regarding support is.
If %40,%30,%20,%10 is a fair assessment of compatibility over the next five years, that means that in three years %90 of the Windows applications can be assumed to have 64-bit support, which is perfectly fine for the corporate or average 3-year life cycle of a computer.
Or am I missing something?