3D Modelling From a Sketch
hargettp writes "Happened to be skimming through the December BoingBoing and I noticed this link to research into 3D modelling by interpreting sketches. Basically, with a pen and tablet and a good Java applet, a user can start digitally modelling 3D structures about as easy as if they were molding clay with their bare hands. It was the demonstration video that made my jaw drop. Impressive!"
Very old news. "Teddy" was developed by Takeo Igarashi at the University of Tokyo, and presented at SIGGRAPH 1999. 8-13-99 Schedule
Google Cache to the rescue. What do I win?
Open source 3D for GIS : vterrain.org
See also openscenegraph.org
Both can use Remote Sensing data.
Animoog.org
"God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
This one using Squeak (Smalltalk) [Google Cached]
In this game, you used a variety of different brushes to draw a monster. You had different options, such as picking a "head" brush to signify the object you were drawing was part of the monsters head, etc...but, for the most part, the game just saw the lines you were drawing. The AMAZING part of this game was that it would take your 2d sketch and, for the most part, flesh it out in 3d. Not only that, it would also fully animate the model through a built in algorithm.
The impressive part was how well this worked. Not only did it do what it was supposed to do but, in most cases, it actually realistically animated the monster. It's a little cutesy, but you guys who are into this kind of thing should check it out!
Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
From me, to you. But I don't except the server to survive a real slashdotting, so behave.
the video