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Turbine Buys Asheron's Call From Microsoft

Thanks to an anonymous reader for pointing to Turbine's announcement that they've purchased back the entire Asheron's Call MMO franchise from Microsoft. Turbine, the original developers of the titles, has just announced a large venture capital-sourced funding increase, and will now "assume all responsibility for Asheron's Call and Asheron's Call 2 game and player support, including customer service, tech support, quality assurance and a new billing system." Additionally, a letter from the content developers reveals that "we are going to be making an expansion pack for Asheron's Call 1", the still-popular franchise originator.

33 comments

  1. Let me be the first... by krisbrowne42 · · Score: 4, Interesting

    ..to welcome this change, dragging what seemed to be an otherwise good game from the jaws of evil.. Now just port it to some other platforms so those of us who won't use a Wintendo can play it.

    1. Re:Let me be the first... by Fo0eY · · Score: 3, Informative

      your only hope for that is if it's playable in wine, the AC games are both directx based

      and i'd be betting that their other games coming up are also directx based since they're built on the Turbine Engine

    2. Re:Let me be the first... by Dark+Paladin · · Score: 2, Interesting

      Porting from DirectX to OS X seems to be on the rise (notice the increased speed that Aspyr has displayed in their porting).

      Granted, I'm not a MMRPG fan by any means, but I've heard good things about Asheron's Call.

  2. Interesting by Mantrid · · Score: 3, Interesting

    This is a very aggresive move on their parts, I really hope it pays off for them! AC1 was actually a fun little game - hmmm it's almost half tempting to try it again.

    I wonder though, what they're plans are for AC2 - seems like a bit of a dead end - I wonder if they could get AC1 up to AC2's standards graphically and then work on things from there? They could can AC2 and compensate those people some how, and then move ahead with one unified game.

    1. Re:Interesting by Etone · · Score: 1

      One of the letters mentioned that AC2 would also get an expansion.

    2. Re:Interesting by Teh+Suq · · Score: 2, Insightful
      AC2 was a classic case of how not to launch an MMORPG. They launched an un-balanced, low content game with non-functional chat. Exit the design team.

      Enter the live team. Spent a year redesigning each and every class from the top down. Allowing every player to reset their character's class every month at no cost or effort (due to the redesigning going on). Wrestle control of the chat servers away from Microsoft thus getting chat working almost a year after launch. People quit in droves, who wants to pay for beta?

      Today, AC2 is a really good game and it is not much at all like the original game at launch. Too bad it now has one foot in the grave. Population at primetime is now hovering around 2000 total people and that is probably high.

      I expect that it can recover with a proper re-launch (AO could recover, why can't AC2?) but we will have to wait and see if they plan to do that. I've heard the products were pulled from the shelves for a "redesign" before this news came out. Now it may be clearer why this was happening.

      The $18M investment Turbine got from a VC group cannot hurt anything.

  3. Sweet Jesus! by Anonymous Coward · · Score: 3, Funny

    Someone Buying Something From Microsoft!

    No really though, I'm sure Turbine can turn it into less of a steaming pile of (AC2, Im looking at you).

    But as far as profitability, its gonna take a while to get the public interested in a game they've already given up on.

    1. Re:Sweet Jesus! by prockcore · · Score: 1

      Well, Turbine tried to pirate Asheron's Call, but KazaaLite has been shut down.

    2. Re:Sweet Jesus! by bersl2 · · Score: 1

      Resistance is futile. You will be assim---oh, wait...

  4. Good move by xalres · · Score: 4, Insightful

    Quite a ballsy move on Turbine's part. There was speculation in the AC community as to whether or not the games (specifically AC2) were going to be shut down. By doing this, Turbine is not only showing their commitment to the franchise but they are also dumping the company that:

    - was responsible for four months of borked chat because they wanted to showcase their new .NET platform.

    - was responsible for the server disaster in Jan/Feb.

    - would not market the game!! Thus keeping the server populations dropping because of the first two problems.

    --
    If whales learn how to use weapons we're all screwed!
    1. Re:Good move by Anonymous Coward · · Score: 0

      Yes, all of this explains the near total lack of content at ship.

      Well done.

    2. Re:Good move by LearningHard · · Score: 1

      I agree that it is a good move to separate the game from MS. There is some talk now that the reason they haven't marketed the game is because MS is now producing an inhouse MMORPH called Mythica that they didn't want to have to compete against Asheron's Call.

    3. Re:Good move by LearningHard · · Score: 1

      Total lack of content eh? There were arount one hundred quests ingame at the time of ship. Along with a fully functioning loot system DAoC. There were about two dozen towns fully populated with NPCs. On top of the fact that there was a ton of content the game came online on the first day of retail without a hitch! How many MMORPGs can say that? Not very many. Since then the amount of content added has been absolutely tremendous. For a good idea of how much content is in the game check http://www.thejackcat.com/AC/Hobbies/Quests.htm

    4. Re:Good move by Gedalia · · Score: 1


      I think you've got AC1 and AC2 confused. AC 2 had no NPCs at ship, and very little content. This was a combination of the AC2 theme of rebuilding the world, and turbine/MS pushing the game out the door for christmas last year. Some might say that there is a certain amount of cause and effect here. Game's gotta ship fast so you may as well theme it so that you have a excuse for an lack of content.

      The lack of npcs made for some comic design decisions like getting quests and advice from teaching stones. It also fostered a feeling that the world was empty and there wasn't anything to do besides kill things and craft. This isn't quite true on many occasions you could wonder into the game and see a number of people in their underwear dancing to the autogenerated music. Which was certainly the way I wanted to spend my evenings.

      Much less amusing was the broken chat system which really helped kill the game.

      AC 2's launch wasn't particular rough, but ultimately the combination of a MMP with extremely high system requirements, yet targeted at the mainstream, lacking content and reliable chat, made for a game that just didn't take off.

    5. Re:Good move by L7_ · · Score: 1

      remember the lack of corpse decay? server wide lag due to never-disappearing player bodies? That was some real nice content in AC1. :)

      But yeah, I think that the original poster was alking about AC2 which was supposed to rely on 'Player Created Content'. Whatever that means.

    6. Re:Good move by crazysim · · Score: 0

      -Racisim is wrong blah blah ????? is that related?

    7. Re:Good move by xalres · · Score: 1

      Heh no, I didn't realize my sig was formatted in the same way until I posted....that's why they tell us to use the preview button.

      --
      If whales learn how to use weapons we're all screwed!
    8. Re:Good move by Anonymous Coward · · Score: 0

      I can almost certainly garauntee there were not 100 quests when it went live. Furthermore, 95% of the content from those quests became dated rather quickly and was upgraded. It was a good game though.

  5. The Zone? by _iris · · Score: 3, Interesting

    Does this mean they won't be using The Zone? If they do drop The Zone, perhaps they will port it to Linux. I would probably start playing again if they did.

  6. Good by Predathar · · Score: 2, Interesting

    MS really screwed the pooch with AC2. Sure AC2 was nicer, but it was DULL. Also I dont really see the need to make a sequel to a MMORPG, I mean DaoC has the right idea, update the graphics with expansion packs.

    Why make a sequeal that will possibly split the popuataion across 2 games? Expansions hurt the old areas by making people that have the expansion go there less often, but it's still not as bad as 2 seperate game worlds.

    1. Re:Good by Sandman1971 · · Score: 1

      From the Turbine Website

      'm sure that as soon as you read this announcement, your first question was, "Will Turbine develop an expansion pack for AC1?"

      Does Bobo like nanners?

      Yes, we are going to be making an expansion pack for AC1. But I have to warn you, don't expect it soon; it is a good ways off. Actual dates will be released later as we discuss with you what you want to see in it and firm up the design details. I can tell you this, though: Graphics update? You bet!

      --
      It's better to burn out than to fade away
  7. Wierd by bucketoftruth · · Score: 1

    I find this interesting because I thought Turbine was devoting their resources to developing D&D online What a stark contrast that will be to the asstastic failure that AC2 was.

    1. Re:Wierd by durenthal · · Score: 3, Interesting
      Turbine has its fingers in a lot of pies right now.

      They're doing the Middle Earth MMORPG for Vivendi. They're doing the Dungeons and Dragons MMORPG (formerly for Atari - now they're self publishing, and using Atari as a distribution partner only), and of course, the AC series.

      They're able to do this because they're using the same engine for all their games (AC1 being the exception, and we can hope they'll migrate it to their new engine too). Once you've got the engine done, assuming it's robust enough to handle the different rulesets for the different games (and Turbine's is - AC provided a complicated rules-base, and they learned some good lessons there), it becomes merely a matter of generating content for the games. And content is a lot easier to produce than graphics engines and back-end networking support.

      I agree with earlier posters - this is a ballsy move by Turbine, and one that I think will pay off for them in the long run.

      Give AC1 the new engine, and it'll be a game with tremendous staying power. AC2 was "MMORPGs for dummies" but I'm told they're learninng from their mistakes on that one, and it's getting marginally better (the game mechanics are going to remain too simplistic to interest most hardcore gamers, though).

      Cheers, Turbine - all the Best!

  8. massmogs and sequels by *weasel · · Score: 2, Interesting


    the developers just want to do new things that they feel they can't do in the current game. or they can't justify updating the old client to support the new changes but not increase the system requirements alongside creating the whole new engine.

    and naturally they feel attached to their old world, so they don't want to leave it.

    so the 'sequel' approach appears.

    but they need to realize that the best thing you can do is to isolate one project from the last. by name at least.

    as UO has shown, people will play these games for years and years and years with relatively small ongoing development. why screw with what they find fun?

    why not just make a new game, and let it stand on its own? I mean, sequels traditionally have been made in games when the developer admits the fun -was- there, but needs some serious tweaking to be fun again. but that just isn't the case with massmogs. not for their fans.

    and prospective new customers won't care whether it's AC2 or something entirely new. they only know that AC1 didn't do it for them.

    they can't be that short on imagination for new worlds can they?

    --
    // "Can't clowns and pirates just -try- to get along?"
  9. Good changes coming by LearningHard · · Score: 1

    Macroers and exploiters will begone once Turbine gets full control. They never wanted them in the game and MS refused to do anything real about it. Also I have heard numerous rumblings that there will be a much needed graphical update for the aging client.

    1. Re:Good changes coming by shaharidan · · Score: 1

      not true. the original developers never had a problem with macro's. the first combat macro was actually written by a dev, i believe it was Jesse. anyone who thinks it was the devs who wanted to ban macros, either hasnt been around long, or hasn't been paying attention.

    2. Re:Good changes coming by LearningHard · · Score: 1

      I've been around since beta. Jesse is no longer on the team and the current devs such as Todd (just look up his posts on acvault.com) have repeatedly stated they want to get rid of combat macroing period. Todd was one of the original developers of the mapping and the portal.dat stuff before he got hired on at Turbine. Most if not all of the original devs are gone and anyone who has kept up with the current ones on the live team knows they want to get rid of a lot of the stuff Microsoft allows. For one thing they want to be much harsher on exploiters.

  10. hmmm by rwven · · Score: 1

    now there's something new...not every day someone pulls something away from MS....

    1. Re:hmmm by xalres · · Score: 1
      I think this, taken from an AC2 board, was more likely the case.

      "[Bill Gates] : Damit, Turbine is loosing me so much money, get rid of them...

      [JessicaM] : That retard at MicroShaft is loosing us money, cant wait to get rid of them"
      --
      If whales learn how to use weapons we're all screwed!
    2. Re:hmmm by ronfar · · Score: 3, Funny

      Well, you'll have to expect this sort of thing now that the One Ring has been destroyed.

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    3. Re:hmmm by rwven · · Score: 1

      lol well said