I have had pretty results from Memory Validator from Software Verify. ( http://www.softwareverify.com/cpp/memory/index.htm l ) It'll slow down your app but I think it does a better job keeping things close to real time then purify.
Re:new iPod Photo camera connector for $29 !
on
Apple Updates iPod
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· Score: 1
It's a good idea to look really close at the specs on those devices.. I think the original belkin add-on ran at USB 1.0 speeds, which would take close to 30 mins to d/l a 512 meg card.
This one of the many reasons to kill the electoral college. I went door to door in New Hampshire last weekend, a favorite moment was seeing a sign that Said "Beware of Dog".. followed 5 feet later with "The dog can make it to the gate in 5 seconds, how about you?"
It just seems like if you get rid of the electoral college, (or at least go to proportional voting) suddenly the entire country goes back into play. Domestic policy choices will be made to support a greater number of people. Yes the swing states loose their political clout. But I promise not to come knocking on their door at 11 on a Sunday morning.
Actually the first Mac had 128K of ram, http://lowendmac.com/compact/128k.shtml then the 512K, then the Mac plus which had 1 meg of ram added scsi and double sided floppy discs. theres a whole chart at http://www.lowendmac.com/compact/
The Mac plus came out in 1986 and along with the apple laserwriter and pagemaker pretty much defined the Desktop publishing age.
When comparing my digital rebel with my friend's D10, I noticed that the metal body adds quite a bit of weight 649 g (1.4 lb) vs. 879 g (1.9 lb). I'd hate to drop my rebel, but I much rather carry it on a hike.
On the flip side if you stick a big telephoto lens on the rebel it'll feel much more unbalanced on the rebel then the 10D.
you gotta be kidding, we're talking about a government organization that goes on ebay looking for 8086's to fix up their old hardware. The shuttles were designed in the 1970's, and they are supposed to last till 2010, can you imagine a 30+ year lifetime on any other tech. And they still don't have a plan on how to replace them.
Hubble needs to be serviced, just like your car, its gyroscopes only have a couple more years of life. Everytime they've serviced the hubble they've brought up new tech and massively upgraded the telescope. Admittedly the initial optics problems were a disaster for NASA, but they did good by the hubble. Turning it into one of astronomy's jewels
Bush's directive to go to the moon and mars cut a lot of money out of NASA's budget and they are afraid to send a shuttle anywhere beside the International space station in case something goes wrong. Hubble's replacement the James E. Webb telescope (http://ngst.gsfc.nasa.gov/) won't be ready to launch before 2011. Probably leaving us without a space telescope for a good 4 years. details on the anouncement at http://www.stsci.edu/resources/sm4meeting.html
I think you've got AC1 and AC2 confused. AC 2 had no NPCs at ship, and very little content. This was a combination of the AC2 theme of rebuilding the world, and turbine/MS pushing the game out the door for christmas last year. Some might say that there is a certain amount of cause and effect here. Game's gotta ship fast so you may as well theme it so that you have a excuse for an lack of content.
The lack of npcs made for some comic design decisions like getting quests and advice from teaching stones. It also fostered a feeling that the world was empty and there wasn't anything to do besides kill things and craft. This isn't quite true on many occasions you could wonder into the game and see a number of people in their underwear dancing to the autogenerated music. Which was certainly the way I wanted to spend my evenings.
Much less amusing was the broken chat system which really helped kill the game.
AC 2's launch wasn't particular rough, but ultimately the combination of a MMP with extremely high system requirements, yet targeted at the mainstream, lacking content and reliable chat, made for a game that just didn't take off.
Well maybe the average needs to be seasonally adjusted, or just charted year to year.
When the government puts out relative stats like: there has been a growth in sales of gnomes. This years 3rd quarter gnomes sales is probably being compared to last years 3rd quarter gnomes sales, not this years 2nd quarter gnomes sales.
This is to account for the fact that there is always a spike in gnomes sales due to Christmas or gnome day.
I think there are some more elaborate formulas for comparing month to month values.
Thanksgiving-january are probably the worst time to get a job due to all the holidays, unless of course you're working in retail.
Reading www.aintitcoolgames.com this morning I was struck by one of the reviewers writing: "this is a great game, rent it over the weekend."
It's occured to me that blockbuster could kill the console market. Ok not kill but certainly effect the bottom line.
If you only make money from selling games and most games only last less then 20 hours, you can easily rent a game for a week and finish it off, even if it takes longer then 20 hours you can save the data on the (hard drive/memory card) and just rent it again.
It was one thing when you needed friends to borrow games from, but I don't even need friends anymore, just my handy blockbuster card.
Actually in some respects they have less data then the Challenger. The Challenger was being filmed by a number long range cameras that recorded the explosion, the break up videos of the columbia are going to be much less informative.
Of course the mere fact that the remains didn't plunge into the sea should make recovery of the debris much easier.
Actually the only GeForce models that are aprox 100 are the MX model which is just a suped up geforce 2. Just about everyone says to avoid the MX model like it was typhoid Mary.
Nvidia has missed an entire product cycle, Most of ATI's offerings are smoking NVidia's at the same price point. Not to mention being more technologically advanced.
Asheron's Call 2 isn't a DX9 game but it uses the vertex and pixel shader pipeline, and represents at least one game that could probably use the extra horse power of the 9700.
I'm currently working on a second generation MMPORPG. We use GF3 to do some really nice effects, perpixel bump mapping, anisotropic reflections, vertex shaders for character animation. Now if only we didn't need artists to hand generate all those extra texture maps.
I agree that playing at 1600x1200 is a bit of a waste It's almost naturally antialiased on most screens 'cause the pixels are so small. But there will be plenty of games out soon that the GF3 makes look awesome. There may not be a "killer app" right now but keep in mind that games have a 18 month dev cycle thats effectively longer then the GPU upgrade cycle.
Besides any XBox game is implicity targeting the GF3. PC ports of those games will probably begin to appear in a few months.
GPU's have been rapidly evolving the last few years quite a bit faster then CPUs, and probably faster then Mores' law. GPU's will probably start obeying it in a couple of years. However, I think there will be a point of diminishing returns before that; cost will probably keep game companies from making Final Fantasy the movie in real-time.
I'm more interested in getting all the computations off the CPU, so there is more time to do things like IK in real-time, talking characters, and physics simulations. I spent 6 months working on an open source facial animation project. maybe now that we've almost solved the graphics problem we can start exploring other paths to simulating the real world.
I have had pretty results from Memory Validator from Software Verify. (m l ) It'll slow down your app but I think it does a better job keeping things close to real time then purify.
http://www.softwareverify.com/cpp/memory/index.ht
-----------
Fight Entropy!!! Fight Entropy!!! Figth Etnropy! !
iFgth Etnrop!y ! giFth tErno!py ! giFt htrEno!p y! --- Well maybe
not...
What would John say: http://google.com/trends?q=jesus%2C+beatles
This is another robot built by the guys at Boston Dynamics http://www.bostondynamics.com/. The robotic pack mule that they built ( BigDog ) was linked to last Friday. http://hardware.slashdot.org/article.pl?sid=06/03/ 04/0240246
t ion=robotics
There's also Rhex a six legged waterproof go anywhere robot.
more info at http://www.bostondynamics.com/content/sec.php?sec
It's a good idea to look really close at the specs on those devices.. I think the original belkin add-on ran at USB 1.0 speeds, which would take close to 30 mins to d/l a 512 meg card.
-Gedalia
This one of the many reasons to kill the electoral college. I went door to door in New Hampshire last weekend, a favorite moment was seeing a sign that Said "Beware of Dog".. followed 5 feet later with "The dog can make it to the gate in 5 seconds, how about you?"
It just seems like if you get rid of the electoral college, (or at least go to proportional voting) suddenly the entire country goes back into play. Domestic policy choices will be made to support a greater number of people. Yes the swing states loose their political clout. But I promise not to come knocking on their door at 11 on a Sunday morning.
Actually the first Mac had 128K of ram, http://lowendmac.com/compact/128k.shtml
then the 512K, then the Mac plus which had 1 meg of ram added scsi and double sided floppy discs. theres a whole chart at http://www.lowendmac.com/compact/
The Mac plus came out in 1986 and along with the apple laserwriter and pagemaker pretty much defined the Desktop publishing age.
When comparing my digital rebel with my friend's D10, I noticed that the metal body adds quite a bit of weight 649 g (1.4 lb) vs. 879 g (1.9 lb). I'd hate to drop my rebel, but I much rather carry it on a hike.
On the flip side if you stick a big telephoto lens on the rebel it'll feel much more unbalanced on the rebel then the 10D.
yup and in 2 years when someone actually releases a game that uses all that horsepower it'll be awesome.
Video card upgrades - hardware's version of the leveling treadmill.
you mean like when AOL made time warner switch to aol mail products Time Warner Finds AOL Email Inadequate causing much pain and suffering. -Gedalia
you gotta be kidding, we're talking about a government organization that goes on ebay looking for 8086's to fix up their old hardware. The shuttles were designed in the 1970's, and they are supposed to last till 2010, can you imagine a 30+ year lifetime on any other tech. And they still don't have a plan on how to replace them.
Hubble needs to be serviced, just like your car, its gyroscopes only have a couple more years of life. Everytime they've serviced the hubble they've brought up new tech and massively upgraded the telescope. Admittedly the initial optics problems were a disaster for NASA, but they did good by the hubble. Turning it into one of astronomy's jewels
Bush's directive to go to the moon and mars cut a lot of money out of NASA's budget and they are afraid to send a shuttle anywhere beside the International space station in case something goes wrong. Hubble's replacement the James E. Webb telescope (http://ngst.gsfc.nasa.gov/) won't be ready to launch before 2011. Probably leaving us without a space telescope for a good 4 years. details on the anouncement at http://www.stsci.edu/resources/sm4meeting.html
I think you've got AC1 and AC2 confused. AC 2 had no NPCs at ship, and very little content. This was a combination of the AC2 theme of rebuilding the world, and turbine/MS pushing the game out the door for christmas last year. Some might say that there is a certain amount of cause and effect here. Game's gotta ship fast so you may as well theme it so that you have a excuse for an lack of content.
The lack of npcs made for some comic design decisions like getting quests and advice from teaching stones. It also fostered a feeling that the world was empty and there wasn't anything to do besides kill things and craft. This isn't quite true on many occasions you could wonder into the game and see a number of people in their underwear dancing to the autogenerated music. Which was certainly the way I wanted to spend my evenings.
Much less amusing was the broken chat system which really helped kill the game.
AC 2's launch wasn't particular rough, but ultimately the combination of a MMP with extremely high system requirements, yet targeted at the mainstream, lacking content and reliable chat, made for a game that just didn't take off.
Well maybe the average needs to be seasonally adjusted, or just charted year to year.
When the government puts out relative stats like: there has been a growth in sales of gnomes. This years 3rd quarter gnomes sales is probably being compared to last years 3rd quarter gnomes sales, not this years 2nd quarter gnomes sales.
This is to account for the fact that there is always a spike in gnomes sales due to Christmas or gnome day.
I think there are some more elaborate formulas for comparing month to month values.
Thanksgiving-january are probably the worst time to get a job due to all the holidays, unless of course you're working in retail.
---
Fight Entropy!!! Fight Entropy!!! Figth Etnropy! !
iFgth Etnrop!y ! giFth tErno!py ! giFt htrEno!p y!
--- Well maybe not...
Reading www.aintitcoolgames.com this morning I was struck by one of the reviewers writing: "this is a great game, rent it over the weekend."
_ __ _
It's occured to me that blockbuster could kill the console market. Ok not kill but certainly effect the bottom line.
If you only make money from selling games and most games only last less then 20 hours, you can easily rent a game for a week and finish it off, even if it takes longer then 20 hours you can save the data on the (hard drive/memory card) and just rent it again.
It was one thing when you needed friends to borrow games from, but I don't even need friends anymore, just my handy blockbuster card.
_______________________________________________
Fight Entropy!!! Fight Entropy!!! Figth Etnropy! !
iFgth Etnrop!y ! giFth tErno!py ! giFt htrEno!p y! --- Well maybe
not...
Actually in some respects they have less data then the Challenger. The Challenger was being filmed by a number long range cameras that recorded the explosion, the break up videos of the columbia are going to be much less informative.
Of course the mere fact that the remains didn't plunge into the sea should make recovery of the debris much easier.
Although in this case the servers were in fact patched, and but there was "collateral damage" from severe network congestion.
Hey hand painting all the cards and chips isn't cheap.
Actually the only GeForce models that are aprox 100 are the MX model which is just a suped up geforce 2. Just about everyone says to avoid the MX model like it was typhoid Mary.
Nvidia has missed an entire product cycle, Most of ATI's offerings are smoking NVidia's at the same price point. Not to mention being more technologically advanced.
Asheron's Call 2 isn't a DX9 game but it uses the vertex and pixel shader pipeline, and represents at least one game that could probably use the extra horse power of the 9700.
I'm currently working on a second generation MMPORPG. We use GF3 to do some really nice effects, perpixel bump mapping, anisotropic reflections, vertex shaders for character animation. Now if only we didn't need artists to hand generate all those extra texture maps.
I agree that playing at 1600x1200 is a bit of a waste It's almost naturally antialiased on most screens 'cause the pixels are so small. But there will be plenty of games out soon that the GF3 makes look awesome. There may not be a "killer app" right now but keep in mind that games have a 18 month dev cycle thats effectively longer then the GPU upgrade cycle.
Besides any XBox game is implicity targeting the GF3. PC ports of those games will probably begin to appear in a few months.
GPU's have been rapidly evolving the last few years quite a bit faster then CPUs, and probably faster then Mores' law. GPU's will probably start obeying it in a couple of years. However, I think there will be a point of diminishing returns before that; cost will probably keep game companies from making Final Fantasy the movie in real-time.
I'm more interested in getting all the computations off the CPU, so there is more time to do things like IK in real-time, talking characters, and physics simulations. I spent 6 months working on an open source facial animation project. maybe now that we've almost solved the graphics problem we can start exploring other paths to simulating the real world.