Banned Sims Online Chronicler Bites Back
Thanks to GameSpot for its interview with Peter Ludlow on his recent banning from The Sims Online following his documenting of tawdry dealings in the MMO title. He discusses the interesting, if unintended griefing dynamics that have sprung up in The Sims Online: "You are given tools to mark individuals as friends (green links) and other individuals as bad (red links)... clans can emerge that will deploy the red links as weapons to control property in the game and extort in game currency from users", and why exactly he was banned from the game by Maxis/EA ("They say it was a TOS violation, but that hardly seems credible"), before concluding with his concerns over the title: "It's as though [EA] bought a shopping mall that was supposed to have all sorts of content for children and homemakers, but then let gangs and prostitutes run the place, and let scammers stand in the doorway and intercept everyone."
But even if Ludlow was censored, is that wrong? Ludlow says so. He just completed reading a biography of Benjamin Franklin, and "the Pennsylvania Colony, at the time, was basically the possession of the Penn family. Franklin had the temerity to say to them, 'It's not your world.' And a question is going to begin to arise in some of these worlds about exactly how arbitrary and capricious game owners can be just because they're maintaining the infrastructure for a virtual community."
This claim is ridiculous -- can he really not tell the difference between a real life colony and a virtual world? The Penn family didn't create the grass people walked on or the air they breathed. Wheras Maxis created everything. I think this shows how he has lost touch. He has taken the game too seriously and feels like he owns part of it. This is a natural recation but it's just not true in the end. It's Maxis's game through and through.
As for the story that they reported to the authorities about hearing a kid mention he beat his sister -- I cant see why that is any of maxis's resposibility. How many people do you think talk in chat rooms an in online games about bad things they have done which may or may not be true. Also, How many people make false reports of such stories? This is role that maxis COULDN'T perform logistically even if it wanted to. And, if it did police the chat with a heavy hand people would be up in arms about it and rightly so.
Also, he was generating a lot of bad publicity ( he was a self-described muck racker) for the game. This happens all the time and lots of people get banned from all sorts games for it and sometimes for even worse reasons like GM's being in a bad mood. It seems that his problem wasn't with the game but rather with the people it attracted. It seems like he had no problem with the game except that it wasn't the happy go lucky world that he imagined. And that's what he complained about. And those are the complaints he went around advertising by putting his site in everything.
Don't get me wrong though, I dont think he is a bad guy and I do think the newbie griefers should be banned too. But I don't this that maxis did the wrong thing either. From their perspective I could see this guy as someone who is really just there to complain about all that is wrong with people. Maybe that doesn't deserve a totall ban, but I think we should imagine what it was that HE was doing wrong before we jump down Maxi's throat with sensationalist stories about evil corporations. In the end it is they who have the chat logs and he only has his word.
meep
This censorship is totally against everything I have ever read about Will Wright and his perspective on virtual communities. I suppose this proves how far Wright really is from the day-to-day operations of his infamous creation.
Should these companies be responsible for reporting such abuse? In this case they are the only entity with sufficient information to report the issue...
A r/l analogy could end with the entity being charged with accesory, or at least accesory after the fact.
The suspension of his account seems to me to be a attempt to remove a "squeaky wheel". Such a shame it ended up on gamespot and /. (can you spell bad publicity boys and girls?).
Q.
PS. To be honest I don't know where I stand on this issue, but I think EA has a resposibility to at least investigate such serious allegations.
Insert Signature Here
I play TSO. I quite like it. I've not been scammed, but my wife has. Turned out okay in the end as the ratio of nice people far outweighs the scum, and she wound up far better off than she was prior to the bastard, Ryan Hummel (he plays on Interhogan), scamming her. (If you see this shit, make him an enemy. He's a cunt.)
I think this person needs to quit whining. The original article he posted was lame, and it seems a large number of people don't believe it was genuine, me included.
The BIG problem with the game is the enemy thing. If Maxis just removed that, that would cripple a lot of the extortion artists overnight. It servers absolutely no purpose in the game other than to be abused.
It's funny though, Maxis make a big deal about banning this guy for what he's posted, and yet if you complain about the scammers, Maxis send you a form email about gentlemans agreements etc, and how they have no control.
I'm beginning to think that places that give players more freedom to do things will have fewer griefers. Griefers like to toe the edge of the rules and play it to their advantage. They like to find loopholes in the hard-coded rules that they can climb into and disrupt other player's enjoyment of the game.
However, I'm learning that if there are fewer hard-coded rules, then there will be fewer loopholes to grief from. The fewer loopholes, the more likely everyone is on an equal footing, and anyone can deliver paybacks, ie., "anyone can own a gun, so don't push your luck".
For example, in Second Life, it's a completely open world, so it's very easy for griefers to pick up a script and make a nuisence of themselves. The thing is, however, regular players have access to these scripts as well, so there's nowhere for the griefer to hide when revenge comes around to balance the equation.
On top of that, the griefers usually tend to be newbies and have not yet acquired the experience or library of scripts and countermeasures that many of the older (usually more mature and good-natured) players have, so the griefers quickly lose or get bored and go away.
Basically, the more complicated the rules that are enforced programatically upon the players, the more loopholes the griefers will exploit, while the victims and the bystanders (even the experienced ones) will be helpless to stop them.
If game designers would keep the player's abilities much more free and open, then the griefers will be the ones at a disadvantage.
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