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Fight Club Game Perplexes, Amuses

Thanks to 1UP for its coverage of Vivendi's announcement of a Fight Club videogame for the PlayStation 2 and Xbox. As the title might suggest, this is indeed a "3D fighting game based on David Fincher's film Fight Club", and 1UP notes that "you can see Tyler Durden and Edward Norton's nameless narrator in the first round of screens." Vivendi's official press release plays up the "gritty, visceral world" of the film, itself adapted from Chuck Palahniuk's celebrated book, and insists the title will "portray the brutality of street fighting while encompassing the action and story elements from the movie with intense visuals, untraditional moves, and bare-knuckle destruction."

112 comments

  1. huh? by sirmikester · · Score: 3, Insightful

    Am I missing something here? From the screenshots shown, it looks like it will have NOTHING to do with the movie. Edward Norton wasn't a body builder! What a cheap movie to game cash-in.

    --
    In linux libertas
    1. Re:huh? by culain · · Score: 3, Insightful

      The article implies that the game will have a combat mode and a story mode. given that "winning" the fights he was in was not necessary for Tyler's master plan, i'm not sure how faithful theyre going to be to the plot of the movie, unfortunately. Yes, it looks like another case of cashing in on a box office hit.

    2. Re:huh? by TechnoPops · · Score: 1
      Yes, it looks like another case of cashing in on a box office hit.

      Actually, Fight Club did pretty mediocre at the box office. It only gained a cult following after its video release.

      --
      "Each time you smile, it'll only last awhile. Life may be scary, but it's only temporary."
  2. *flicker* *flicker* by cuiousyellow · · Score: 5, Funny

    If the game is going to be feature complete, it needs:

    n, b, c *flicker of a spliced pr0n frame*

  3. Where's the huge cock? by Anonymous Coward · · Score: 2, Funny

    I'm sure most of the /. crowd is disappointed to find the huge cock not part of the features.

    1. Re:Where's the huge cock? by presearch · · Score: 1

      Whoever marked this as a troll didn't see the movie.
      Should have moderated insightful or funny.

    2. Re:Where's the huge cock? by commonchaos · · Score: 1

      David Fincher is in all his movies.

  4. Anti-violence by Andy+Smith · · Score: 4, Interesting

    According to the director/actor commentary on the Fight Club DVD, the film is anti-violence. So doesn't a beat 'em up game tie-in completely miss the point?

    1. Re:Anti-violence by Kaeru+the+Frog · · Score: 1, Interesting

      How do you know the game is pro-violence? Just because it features acts of violence?

    2. Re:Anti-violence by alphaseven · · Score: 2, Insightful
      According to the director/actor commentary on the Fight Club DVD, the film is anti-violence. So doesn't a beat 'em up game tie-in completely miss the point?

      Probably, like Platoon for the 8-bit Nintendo completely missed Oliver Stone's anti-war message.

    3. Re:Anti-violence by elwoodblues16 · · Score: 1
      It's also supposed to be an indictment of McCulture and crass materialism. Doesn't a beat-em-up game tie-in GROSSLY miss the point?

      I'm still convinced this is some sort of hoax. It's just safer that way.

    4. Re:Anti-violence by Rayonic · · Score: 1

      You know, I probably shouldn't say this in public, but I played through that game [Platoon for NES]. But... I've never seen the movie.

      Ah well. Feels good to get that off my chest.

    5. Re:Anti-violence by culain · · Score: 2, Insightful

      Never call something a hoax that could possibly be attributed to money grubbing executives desperately seeking fat sacks of cash.

    6. Re:Anti-violence by Andy+Smith · · Score: 4, Funny

      Well let's see, we can safely assume that it fits into only ONE of these categories...

      1. It has a message of anti-violence. Players are discouraged from seeing violence as a solution to a problem. Players are encouraged not to fight and are taught that they should just put their fists away and get on with their fellow man.

      2. It's a fighting game with a focus on violence and the violence is intended to be fun.

      Shock revelation time: The developer will make the game that will sell best!

      Call me crazy but I'm guessing that a game that is said to "portray the brutality of street fighting while encompassing the action and story elements from the movie with intense visuals, untraditional moves, and bare-knuckle destruction" will NOT be anti-violence.

    7. Re:Anti-violence by tsm_sf · · Score: 1

      Hahaha! I just finished playing the VS. version of Platoon on MAME... talk about lame.

      Anyhow, don't you think that a tie-in of any kind sort of undermines the anti-corporate POV of the movie?

      Unless the game makes you feel bad about sitting inside and playing in the dark... taunts the loser of a match to go outside and get a girlfriend or something.

      --
      Literalism isn't a form of humor, it's you being irritating.
    8. Re:Anti-violence by Kaeru+the+Frog · · Score: 1

      Call me crazy but I'm guessing that a game that is said to "portray the brutality of street fighting while encompassing the action and story elements from the movie with intense visuals, untraditional moves, and bare-knuckle destruction" will NOT be anti-violence.

      Didn't the movie (and book) do these things yet, as you said, are anti-violence? Didn't the movie have a focus on violence with the violence intending to be entertaining? Why can't a game feature violence while at the same time having an anti-violence message like any other form of art can?

    9. Re:Anti-violence by Prior+Restraint · · Score: 1

      Anyhow, don't you think that a tie-in of any kind sort of undermines the anti-corporate POV of the movie?

      No more so than convincing 20th Century Fox to turn a pulp novel into a big-budget film.

    10. Re:Anti-violence by Anonymous Coward · · Score: 0

      Of course a game can promote non-violence while still featuring violence as a prominent device. However, if the majority of the game revolves around "untraditional moves" and "bare-knuckle destruction," the gamer will automatically become attached to their character, striving for victory within the game. On the other hand, in regards to the movie and book--we don't have to see the fight go through to completion because the fights were presented in a detached and uncaring manner.

    11. Re:Anti-violence by Phronesis · · Score: 1
      Platoon for the 8-bit Nintendo completely missed Oliver Stone's anti-war message

      I'm still trying to figure out what Oliver Stone is about. Was he saying that we should not have been in Vietnam so that all those Natural Born Killers could practice their trade in the good old USA instead of doing it to My Lai?

    12. Re:Anti-violence by bfandreas · · Score: 2, Funny

      Yet another great movie turned into another shallow game.
      In other news EA has announced the Citizen Kane Expansion Pack for The Sims.
      Hold your breath for Duke Nukem: Casablanca Revisited.

      --
      20 minutes into the future
    13. Re:Anti-violence by Anonymous+Cow+herd · · Score: 1

      Was he saying that we should not have been in Vietnam so that all those Natural Born Killers could practice their trade in the good old USA instead of doing it to My Lai?

      Uhm no. The main point of NBK was to illustrate the media's fascination with and encouragement of sensationalistic violence.

      --
      Ita erat quando hic adveni.
    14. Re:Anti-violence by Phronesis · · Score: 2, Insightful

      Actually that's a pretty facile excuse. The real point of NBK was to show as much brutal violence as possible while pretending not to take prurient pleasure in it. If the point was to illustrate the media's fascination with violence in any critical way, Stone would not have taken such obvious pleasure in the brutality.

    15. Re:Anti-violence by RexxFiend · · Score: 1

      maybe it's secretly ironic ;-)

      --

      A crash reduces
      Your expensive computer
      to a simple stone.
    16. Re:Anti-violence by emilng · · Score: 1

      I agree. The same also applies to Rockstar's Manhunt.

    17. Re:Anti-violence by Anonymous Coward · · Score: 0

      I watched NBK when I was 13, and the message about media was pretty clear to me.

      Like a hammer in the face.

      Well, common sense doesn't seem to be that common.

      So, I think it is better for the human race if
      I KILL YOU NOW

    18. Re:Anti-violence by Phronesis · · Score: 1
      the message about media was pretty clear to me. Like a hammer in the face.

      I'm afraid the hammer seems to have stunned you. Sure there was the message about the media, but that's not what the movie was about. The movie was about Oliver Stone indulging his taste for graphic brutality and making a pile of money. The "message" about the media was just put in so he could be politically correct.

      If you got the message, did Stone make you feel deep sorrow for Mickey and Mallory's innocent victims? Or did Stone shoot the movie in a way that hardened the audience's heart against sympathy for the characters who were not evil?

      If Stone was serious about his concern that the media glorify and encourage violence, then he would have provided some reflection of the fact that NBK itself glorified and encouraged such violence, but Stone was afraid to do that.

      If you want a good example of what it could have been if Stone were serious about the "message about the media" bit, you might check out C'est arrive pres de chez vous"

      Claiming to watch NBK for the message about the media is a lot like claiming to read Hustler for its incisive political commentary.

  5. shhh by mrkslntbob · · Score: 5, Funny

    this article is breaking the first two rules of fight club. 1. Do not talk about fight club. 2. Do not talk about fight club.

  6. In other news... by Dr.+Photo · · Score: 5, Funny

    ...Vivendi also announced a bird hunting game based on To Kill a Mockingbird. Players will choose from a traditional assortment of hunting weapons, including the .22 rifle, rocket-propelled grenade launcher, and the ever-popular flame thrower.

    Vivendi is also planning a baseball game based on The Catcher in the Rye.

    1. Re:In other news... by Anonymous Coward · · Score: 0

      Any info on a release date for The Catcher in the Rye game?

    2. Re:In other news... by culain · · Score: 1

      I'm going to go out on a limb here and say "when hell freezes over" There is destroying awesome movies with aweful game versions, and then theres deliberately destroying a pinnacle of literature. Next you'll be telling me there'll be theyre remaking all of Shakespeare as FPS' Please tell me its not true!

    3. Re:In other news... by Anonymous Coward · · Score: 1, Funny

      You mean you haven't heard of American McGee's Macbeth?

    4. Re:In other news... by Anonymous Coward · · Score: 0


      bloody brilliant... well done!

    5. Re:In other news... by nearlygod · · Score: 1

      Or Alice in Wonderland as a horror/action game.

      --
      The Tools Of Ignorance wanna be a tool?
    6. Re:In other news... by Anonymous Coward · · Score: 0

      don't give 'em ideas ;)

    7. Re:In other news... by jason0000042 · · Score: 1
      Next you'll be telling me there'll be theyre remaking all of Shakespeare as FPS' Please tell me its not true!

      No, but Cartoon Network is making a "Scooby Doo, where are you" version of Romeo and Juliet.

      Oh Scooby Doo, Scooby Doo. Wherefore art thou Scooby Doo?
      Rover Here!

      --
      i don't like my old sig.
    8. Re:In other news... by Maserati · · Score: 1

      Or Strawberry Shortcake as B&D/S&M sim...

      Thank you Gabe & Tycho, I'm very happy I got a copy of that parody before evil corporate lawyers had every copy scoured off of the Internet.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    9. Re:In other news... by bugbread · · Score: 1

      Scooby doesn't know what "wherefore" means.

    10. Re:In other news... by jason0000042 · · Score: 1

      Of course not. He's a dog.
      haha.

      --
      i don't like my old sig.
  7. My version of the game by eamonman · · Score: 4, Interesting

    It would be a mmorpg, with you as a recruit. There would already be a hierarchy, with Tyler at the top. You would have to complete tasks, and submit a story to the effect of what/how you did your task. It is then reviewed by your superior, and depending on the believabilty of the story or simply the greatness of your story. Of course, this could all be B.S.-able by people, but it would be more interesting if people didn't and the game was subversive.

    --
    0- Eamonman Proud member of DNRC
    1. Re:My version of the game by !3ren · · Score: 1

      That sounds hella-fun
      I'm not entirely sure that an antigovernment militia training sim would make it past the censors though...

    2. Re:My version of the game by Associate · · Score: 1

      Why don't you just do this on one of the already available mmorpg's? Sim's FightClub expansion pack?

      --
      Someone hates these cans.
  8. bad idea from the start by ghettoreb · · Score: 3, Insightful

    am i the only person who thinks this trend of every movie having a franchise game does not lead to excellent games?

    a movie plot is just not very suitable to be made into a game. i don't see many novels based on poems, or movies based on a song, paintings based on folk dances, etc, etc for a very similar reason. When you write/make something in a particular form, you choose the form that can best portray your message to the viewer. Trying to repeat that in a different form is bound for failure.

    1. Re:bad idea from the start by Anonymous Coward · · Score: 0

      "This trend"? You're talking as if this is something new. There have been poor movie licenses for just about as long as videogames have existed. For some really really unimaginative conversions, look at the late 80s/early 90s when every movie that the publishers could get their hands on was converted into a platformer.

    2. Re:bad idea from the start by seraph93 · · Score: 1
      When you write/make something in a particular form, you choose the form that can best portray your message to the viewer. Trying to repeat that in a different form is bound for failure.

      Yet Fight Club itself is a movie based on a book, and it's a damn good movie. The Aliens TC mod for Doom was one of the scariest games I ever played. Blade Runner is an excellent film, and Do Androids Dream of Electric Sheep? is an excellent book. I hear that the new Lord of the Rings movies aren't too bad, either.

      I agree that a lot of video games based on movies suck, but I don't think it's just because the story was translated into a new medium. Whether or not the translation sucks depends more on the abilities and motivations of the translators. "I'd like to pay homage to the most badass movie I ever watched" is probably more likely to produce a good game than "Hey, let's milk a few more bucks outta Fight Club." There's also the question of whether or not a story can even be translated into a particular medium. Aliens is pretty easy subject material for a video game. Fight Club sure as hell isn't.

      --
      Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
    3. Re:bad idea from the start by decepty · · Score: 1

      Seems that Black Label Games has acquired the "interactive rights" to the movie and were supposed to release it for the XBox, PS2 & PC, sometime in '04. However, last I heard it got axed in production, so you have nothing to fear. Frankly, I'm waaaay more interested in the . Seems as if it could really kick ass... or suck. Only time will tell...

      --
      Be careful! Bears shouldn't consume large furry dogs.
  9. not for the fans by 1isp_hax0r · · Score: 5, Insightful

    I don't think this game is going to be appreciated by the fans of the movie (me being one of them). Contrary to what the title may suggest, this movie is not about fighting. I cannot say that it is about non-violence, but I _can_ say what it is about.

    The movie is about the human mind and the state of our society. It presents some pretty valid points about the state of the capitilistic culture we live in. And it pretty much leaves the questions about the human mind up to the viewer (or reader). Bottom line, the fans of the movie do not like this movie for the brutal fight scenes. At least I hope none do.

    So, I only see this game spreading the wrong message about the movie.

    --
    my cat's breath smells like cat food
    1. Re:not for the fans by CFTM · · Score: 1
      I would have to agree, the fight scenes were nothing special in
      • Fight Club
      . They were the hook that helped get you engaged with the movie but the movie progresses far beyond that to something that is quite a bit deeper and attempts to look at what is beneath the vineer of capitalism.
  10. I am Jack's... by rodbegbie · · Score: 4, Funny

    I am Jack's mild amusement at Vivendi Universal missing the plot altogether.

    Rod.

    --
    Rod Begbie done this, and he's not
    1. Re:I am Jack's... by culain · · Score: 2, Interesting

      You're not your job. You're not how much money you have in the bank. You're not the car you drive. You're not the contents of your wallet. You're not your fucking awful movie to computer game translations, You're the all-singing, all-dancing crap of the world.

    2. Re:I am Jack's... by Micro$will · · Score: 1

      And you're tits are too big.

    3. Re:I am Jack's... by Anonymous Coward · · Score: 0

      You're an apostrophe catastrophe.

  11. Yeah by gmhowell · · Score: 1

    Yeah, because the point of the movie was the fighting. Geez, what happen? Someone had a license they needed to go ahead and cash in on?

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
    1. Re:Yeah by Anonymous Coward · · Score: 0

      Easter Egg level:

      SSX-style slalom through Ed Norton's firing
      synapses.

      Unlocked after 10th successful fight:

      Image-warped, 3D-wraparound cutscene of Helena
      Bonham Carter fucking.

  12. THE FIRST RULE OF FIGHT CLUB by thenerdgod · · Score: 1

    DON'T MAKE A VIDEO GAME OF FIGHT CLUB!

    On a serious note, I hope it has subliminal images of teletubbies or something, or if you win, you're suddenly playing the Death to Smoochie game... Something completely off.

  13. Winning is everything! by culain · · Score: 2, Insightful

    "Fight club wasn't about winning or losing. It wasn't about words. The hysterical shouting was in tongues, like at a Pentecostal Church." A fighting game where the aim is not to win but to simply try to detach oneself from ones material and societally required possessions, does anyone else wonder if they'll try to implement this, or if they'll simply require that you win every combat to proceed.

  14. Woah...*checks pants* by pocopoco · · Score: 1

    Looking at those screen shots reminded me of those pr0n images with celeb faces photoshopped in. Come on, where's the pasty white geek of a main character and that weight lifter with the bitch tits?

    So anyway, I will refuse to buy without those lovable characters, hehehe. I'm scared to show my girlfriend, though, she might buy the game and play it as often as I play DOAX just to get even...

    1. Re:Woah...*checks pants* by Prior+Restraint · · Score: 2, Funny

      Come on, where's ... that weight lifter with the bitch tits?

      His name is Robert Paulson.

    2. Re:Woah...*checks pants* by culain · · Score: 1

      His name was Robert Paulson!

    3. Re:Woah...*checks pants* by bsartist · · Score: 1

      His name was Meat Loaf Aday.

      --
      Lost: Sig, white with black letters. No collar. Reward if found!
    4. Re:Woah...*checks pants* by bugbread · · Score: 1

      In Project Pixellated Mayhem, we have no names!

    5. Re:Woah...*checks pants* by Anonymous Coward · · Score: 0

      HIS NAME IS ROBERT PAULSEN!!!

    6. Re:Woah...*checks pants* by Scrameustache · · Score: 1

      where's the pasty white geek of a main character

      There?

      Ed Norton is no wimp.

      --

      You can't take the sky from me...

  15. Madness!! by TheSwink · · Score: 5, Insightful
    So, I interviewed with these guys about a year and a half ago. At that point they were only saying about the licensed property that it was 'an action movie released in 1999 by Fox that featured two big stars'. At that time the only film I could come up with that fit that description was Fight Club, but it seemed so implausible. I just can't imagine why anyone would license Fight Club as a game property. Quelle surprise!

    Palanhniuk's novels inspire a particular kind of devotion in a particular kind of people. Some of these people are gamers, to be sure, but I would argue it unlikely that many of them would be interested in a game based on the film. This thread in and of itself gives credence to my reaction to the announcement which was that there is no conceivable way to make a good game out of Fight Club. And that was my reaction before reading that press release nonsense about it being a 'gritty street fighting' game. I have to wonder if the developers even saw the film.

    Whether you find the movie itself engaging or pseudo-intellectual it must be admitted that it touches on some complex ideas. Some complex, reactionary ideas. Games as they exist today are not a good medium for conveying complicated ideas. We're simply not there yet. I've had some experiences playing games like 'X-Com' and 'Hidden and Dangerous' that show me tiny glimmers of a vast and limitless potential for complicated emotional involvement with games. Certainly The Sims touches on some high emotional concepts. The thing that's different is that Fight Club already exists. It has already achieved its emotional goals and struck its nerve. If the goal is to produce the same feelings in a game, then it's a game that is about three generations ahead of its time. It's not a gritty street fighting game that borrows likenesses from big name actors.

    All of that said, the problem of designing a Fight Club game is wholly intriguing. Conceptually there are some interesting directions you could go. You could play as Tyler Durden, your goal being to complete Project Mayhem before the Narrator became aware and could consciously intervene. The problem with that concept is that it's just that: a concept. What are the verbs? That idea doesn't define game play. What does the player do? Obviously there should be some fighting involved but the question to ask is 'what does fighting accomplish?' In the film it was one tool Durden used to recruit to his cult and inspire devotion in his followers. One of many tools. So perhaps the game could be a sort of Cult Builder or sim. The time you're able to spend as Tyler Durden each day could be a sort of resource, with successfully fought Narrator vs. Tyler fights earning you more time to recruit and lead your cult. As your cult grew you could carry out more and more complex missions, with the eventual goal of erasing the debt record, as in the climax of the film. There are a couple problems with this, though.

    One is a lack of a defined enemy. In the film the ostensible reason to destroy satellite dishes, to trash coffee bars, and to generally disrupt modern society was some nebulous concept about freedom. Freedom for people who are dissatisfied with the role they've found in said society. In the end it all seems to have been about one man's struggle to find himself and to come to terms with his past and future. My point is that, as in the film, ideas and motives so incendiary will burn themselves out. They can't be sustained because they don't present a real sense of danger. The members of Project Mayhem aren't in mortal danger. They choose to rebel because they are unhappy, they are not fighting a defined enemy. So how do you quantify success? Erasing the debt record, I suppose. Accomplishing each mission without Meat Loaf being shot in the head by the police, I guess.

    All in all, I think it would be most difficult to make Fight Club a game because its conflict is internal. Internal strife is hard enough in narrative. We're nowhere near close to being ab

    1. Re:Madness!! by JFMulder · · Score: 1

      Truly insightfull comment. You definitely understood the movie. There's no way a good game could come out of this, be it fighting or anything else. I hope someone mods you up.

    2. Re:Madness!! by oskillator · · Score: 1
      ... it's a game that is about three generations ahead of its time.

      You watch out, or this quote will end up on the box.

    3. Re:Madness!! by Anonymous Coward · · Score: 0

      i still think it would be possible to make a Fight Club game...

      in a way, it's been beaten to the punch, so to speak, by Rockstar with GTA3 and GTAVC.

      i can see a FC game in which the main character is guided at first to go to his job, then to various places by the game plot, then having to do "assignments" (missions), like pick a fight with someone and lose, etc., with optional side-quests (Marla).

      you could even have the game switch the player between Tyler and Jack for specific episodes, or be able to play the game entirely as Jack and then as Tyler... or alternatively, you could even play as a recruit for the whole game.

      say what you will about the GTA format, but it would allow someone to make a FC game much more readily than any other kind of game i've seen so far on the market.

    4. Re:Madness!! by cgenman · · Score: 1

      Look at those muscles on... "Jack". The form is excellent on "Jack's" slide side-kick. Well, rack up one more to clueless licensing.

      Personally, I find the most ironic thing being that the point of the fight scenes in the movie were about overcoming the vacuous isolationism felt by modern man in a society without real connections. However, the game takes those incidents and creates a vacuous, isolationist single-player experience. They don't even have a simulated crowd. Personally I feel Pit Fighter did a better job of capturing the gritty comeradery of the movie, and had the benefit of being a 3 player game in a public location generally no less primal than the basement of a bar.

      Really, if they were to do Fight Club as a videogame, they need to play to the strengths of the medium. The game should be a Massively Multiplayer Social experiment, with players fighting together online over a cheaply licensed engine. Then they start getting assignments. They might be directed to meet up with other people in their area to form a chapter, or upload files to an errant FTP server that "someone" left unlocked. They might start e-mailing someone at a company trying to get working passwords from them. Eventually, of course, a clever website defacement handled by the smoke and mirrors of an IP redirect on the effected system would "prove" that they aren't just playing a game, and that they "are" going to get into trouble. Anyone who stays past this point thereby agrees to the Project Mayhem that they will be participating in.
      That's not to say that this "game" should be done, any more than any other Fight Club game should be made. Discretion is the better part of design. Oh well, perhaps the designers aren't talking because they're hiding something far more... Interesting.

  16. Okay, so we're gonna get is... by JFMulder · · Score: 1

    ... Mortal Kombat without the fatalities. The only fun in this game was the fatalities, since the fighting engine was pretty basic compared to Killer Instinct or Soul Caliber. So we're going to get guys beating the hell out of each other with lots of blood. As much as I love Fight Club and fighting games, I'll probably definitely pass on this one.

    1. Re:Okay, so we're gonna get is... by Anonymous Coward · · Score: 0

      the fighting engine was pretty basic compared to Killer Instinct or Soul Caliber.

      Soul Calibur I understand. This Killer Instinct game - did you play the same one I did? With the dial-a-combos? The cheap AI? The floaty controls? Sure it was fun - but not exactly in the same league as Soul Calibur.

      probably definitely

      What does this mean?

    2. Re:Okay, so we're gonna get is... by JFMulder · · Score: 1

      Killer Instict 2 Gold for the N64 was to me one the best fighting game ever. It was ALL about combos. Almost each move could be followed with a certain set of moves while in mid-air or on the ground to start a combo. What was nice was that you could branch your combo right in the middle of it to something else which diversified the game play a lot. There's was really preprogrammed combos game like MK4 or SF have. I haven't seen anything like it since then, though I have to admit I haven't played a lot fo fighting games since, mostly Street Fighter, Sous Calibur and I played a bit of MK4 back then and tried DOA once at ta friend's house.


      probably definitely

      What does this mean?

      Same thing as "definitely maybe"? ;) Sorry, my bad, I meant probably.

    3. Re:Okay, so we're gonna get is... by CFTM · · Score: 1

      Tekkan Tag was my all time favorite, the switching between players allowed for some sick moves plus the movement and gameplay was very fluid. The newest MK for the XBox (no clue what number they're on these days) is too slow to react and feels clunky to me ... at least in comparison to Tekkan's. (Sorry if it's Tekken I always forget) :)

    4. Re:Okay, so we're gonna get is... by decepty · · Score: 1

      It is Tekken, but no need for apologies my good sir.

      --
      Be careful! Bears shouldn't consume large furry dogs.
  17. I'll be blunt by mrpuffypants · · Score: 1

    Anybody who makes a fighting game based upon fight club is a frigging retard.

    And the screens that they showed look like shit.

    Don't people that say these types of things work at the game companies???

  18. Chuck's View by Quobobo · · Score: 5, Interesting

    "No, I'm serious," Chuck deadpans. They [20th Century Fox] just sold the rights to the Fight Club video game."

    "Are you serious?"

    "Yeah, I'm serious. And ask me if I care."

    "It's all assimilated. Everything," Chuck quietly jabs. "Those things demonstrate nihilism. It demonstrates that everything becomes a commodity, that everything is trivialized and destroyed."

    "But that's so raw," I say, confused.

    Almost playfully, Chuck smiles and says, "No, it's not, because it makes room for more stuff, more cutting-edge visions."

    From ChuckPalahniuk.net

  19. You've forgotten the rules. by Dr.+Bent · · Score: 2, Funny

    While the first and second rules of Fight Club are "Don't talk about Fight Club", I believe the 14th rule of Fight Club is:

    Don't make a crap-ass game about Fight Club.

    I see a lot of you have been breaking the rules...

    1. Re:You've forgotten the rules. by Anonymous Coward · · Score: 0
      6th RULE: No shirts, no shoes.

      Looks like they missed another one.

  20. "Untraditional moves?" by Jerf · · Score: 2, Interesting

    "Untraditional moves?" Are there any even remotely plausible "untraditional moves" left to exploit in a fighting game? We long since left the realm of even faint plausibility, even in the hand-to-hand only sub-genre, and in this era of 20-30 fully realized characters with 100+ moves each in fighting games, what moves could be left?

    "Use X, dragon-punch CCW, dragon-punch CW, circle circle square to deliver the dreader flower picking move! Your character will pick flowers and hand them to his opponent, whereupon the flowers will cause the opponent to swoon and loose half of their health."

    And I'll lay money that if you substitute "health" for some sort of "love resistance", there's a Japanese game/"dating sim" that has done this. Seriously. (Except maybe the "half" bit.)

    What's left?

    1. Re:"Untraditional moves?" by The+Evil+Couch · · Score: 1
      I don't think I've ever seen an eye-gouge in a fighting game. also a good deal of submission fighting moves are unexplored.

      that's about all I can think of, though, and I have extensive training in various martial arts. the eye-gouge is probably just too evil to add in and submission fighting moves don't translate well into games, no matter how hard Crave tries to market UFC.

    2. Re:"Untraditional moves?" by cgenman · · Score: 1

      I've seen the game, and it really does have some new and unique mechanics.

      For example, you start the game with a full Nihilism bar. Your bar drains by observing the pointlessness of the game and the honor of futile struggle. Once the Nihilism bar is fully empty, you become the dreaded Uberman. Your character no longer cares if he takes damage or not, and becomes highly motivated by his sheer superiority.

      You win the game because your opponent secretly wants you to win the game. However, this victory can be countered by the Dread Scourge of Christianity (which you can learn from the local moneylender), which will cause your opponent to simply want everyone to lose.

      There are other great moves in the game. There's the dreaded cafe attack, which will cause all of the other characters to beat up on the one with the most popularity. There's the dreaded Nirvana attack, which burns an infinite loop into the eprom of the PS2. There's the dreaded condemned to death move, which can be inflicted upon your own character and which will cause him to actually care about living. Come to think of it, there are quite a few moves that can be done against yourself, and a lot of dread. There's also lots of shouting in German. I'm not sure why it is in German, as Fight Club was made in Los Angeles, but there it is.

      The manual is mostly written in redundant, repetitive phrases that repeat but enjoin more truth in seeking without soaring into the void of generality which deprives all thinking of death... A radical thinking frozen in time that turns to what is actual while first insisting bluntly on establishing the actual truth which today gives us a measure and a stand against the confusion of opinions and reckonings. There is also a move list, and a cute comic written by Penny Arcade.

      Overall the game is a vacuous, empty hole of truth, an infinite pit of depth. Should you buy this game? Eh.

    3. Re:"Untraditional moves?" by identity0 · · Score: 1

      Is there a fighting game where you play a pro wrestler, and instead of letting the player do everything they can to win, the game forces them to play according to a script which they must follow, or they will be fired? Hell, I bet you could make a decent rythym game based on that...

  21. Poor Idea for a Game? by KnickFanRA · · Score: 1

    A lot of the allure of Fight Club, at least for me wasn't the fight scenes or anything like that. The fight scenes just happened to be a necessary means to project the true meanings of the movie and to get people thinking. I am not sure, I think this game will be a flop... What can it have that other "fighting"/"combat" games don't?

  22. This will never work... by Anonymous Coward · · Score: 0

    My first reaction was, Cool! A fight club game. OTOH, the reason the movie didn't do to hot at the box office was the marketing focused too much on fighting when the movie was really more of an intelectual type thing, if you make a game just based on fighting, it will fail.

  23. Noooo! Sweet Jesus, Noooooooooo! by blincoln · · Score: 1

    I read about this a few days ago. It reminded me of the cancelled Xbox fighting game based on Stephen Spielberg's AI. Hopefully an exec overseeing this project will realize what a huge mistake it is before they spend too much money. It can't be too far along, or there would be screenshots of other characters, right?

    Do people actually buy enough of this kind of licensed crap to make it profitable? The last time I got suckered in by one of these games was with Acclaim's Alien Trilogy for the PC, and that was all I needed to see that nothing good was ever going to come of them.

    --
    "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  24. To Quote Tyler Durden by felonious · · Score: 2, Insightful

    Tyler once said "The things you own end up owning you" and was totally and completely against consumerism. To me this would mean Tyler Durden would not sponsor any consumer product what-so-ever.

    If this game was true to F.C. then once you popped in the game you'd get the spliced porn and it would fry your pc/console.

    P.S. A good game would be to dumpster dive for bags of womens cellulite and cooking it up to make soap in a lab.

    --
    You aren't free to do anything, until you've lost everything.
    1. Re:To Quote Tyler Durden by Andy+Smith · · Score: 1
      Tyler Durden would not sponsor any consumer product what-so-ever.
      But didn't Brad Pitt do a TV ad in Japan for one of the cars that Tyler smashed up in the movie? I think I read something about that a few months back. If I remember correctly, there were a few big US stars who were trying to shut down a web site that featured adverts they'd done in Eastern countries. The ads kinda went against their Western image.
  25. philosophy by acxr+is+wasted · · Score: 2, Informative

    This is your life, good to the last drop. It doesn't get any better then this. This is your life, and it's ending one minute at a time. This isn't a seminar, this isn't a weekend retreat. Where you are now, you can't even imagine what the bottom will be like. Only after disaster can we be resurrected. It's only after you've lost everything, that you're free to do anything. Nothing is static; everything is evolving. Everything is falling apart. This is your life. Doesn't get any better then this. This is your life, and it's ending one minute at a time. You are not a beautiful and unique snowflake! You are the same decaying organic matter as everything else! We are all part of the same compost heap. We are the all singing, all dancing crap of the world. You are not your bank account. You are not the clothes you wear. You are not the contents of your wallet. You are not your bowel cancer. You are not your grande latte. You are not the car you drive. You are not your fucking khakis. You have to give up. You have to give up. You have to realize that, some day, you will die. Until you know that, you are useless. I say, let me never be complete. I say, may I never be content. I say, deliver me from Swedish furniture! I say, deliver me from clever art! I say, deliver me from clear skin and perfect teeth! I say, you have to give up. I say, evolve; and let the chips fall where they may. This is your life, doesn't get any better then this. This is your life, and it's ending one minute at a time. You have to give up. You have to give up.

    --
    "Come on, let's go drink till we can't feel feelings anymore."
  26. I agree. I dislike it also, because... by eugene+ts+wong · · Score: 1

    ...games like this give street violence & insanity a bad name. This can only be a bad influence on our children. ;^)

    Seriously, though, I really do agree. I had to do a double take when I saw how built these game characters were. The only way that this could be any good is with the game's story line, otherwise it'll be yet another fighting game.

  27. not to mention the irony... by *weasel · · Score: 1

    of the ridiculous level of marketing applied to the film and its merchandise.

    cracks me up to see the sheeple gobble up the super special dvd's and whatnot.

    you gotta figure Palahniuk's gotta be tempted to follow Hubbard's lead and give up on writing to begin an extremely lucrative cult.

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:not to mention the irony... by bugbread · · Score: 1

      Cracks me up to see people who pass by an excellent movie with a really interesting DVD commentary because they might lose their indie karma points.

    2. Re:not to mention the irony... by *weasel · · Score: 1

      funny... i just rented it.
      i mean, i'm only going to watch the special features once, and i'll have already seen the movie twice after i rent it...

      so do i really need to -own- the super special movie to have not 'missed out'?

      I don't intend on rewatching it often, so I don't see the point in buying this. let alone protesting, this. Maybe you do, and more power to ya. My preferences aren't for everybody, and I wasn't passing judgement. I was just noting irony.

      perhaps i should have focused on the merchandising, which is more to the heart of my point. But I was hoping to make my point without having to carefully phrase it to prevent anyone from taking offense.

      But feel free to make ad hominem arguments against me, just because I don't see the point in buying a movie I don't plan on watching that often. I recognize that someone else's opinions don't invalidate or represent a threat to my own.

      --
      // "Can't clowns and pirates just -try- to get along?"
    3. Re:not to mention the irony... by bugbread · · Score: 1


      Yo, yo, calm down man, I'm not your enemy. Just took a little offense at the (apparently misconstrued) implication that all people who buy the DVD are sheeple.

      You certainly don't need to buy a movie if you aren't that into it. If you just kinda liked it, there's certainly no point buying the supersmurfy edition, nor protesting. Heck, I liked it, but I went and got the single DVD version (I didn't know about the 2 DVD version until after I'd made my purchase). Sure, I woulda liked the 2 DVD version, but I'm not going to pay twice for the same movie.

      I think there's a definite distinction to be made between directly movie based merchandise and ancillary merchandise. Fight Club is a book and a movie, and special editions, making of, etc. all seem to be pretty understandable even in the context of the movie's message. If I were to find Fight Club movie or book directly related merchandising to be ironic, I'd find the fact that I even paid to see the movie ironic as well (which it may be).

      However, Fight Club games, t-shirts, coke rings, and soap are just plain crass commercialism, and I agree, the irony drips like my old faucet.

      And, yeah, on reflection, Tyler Durden would have just snuck into the theater, but then again, Tyler Durden is a whacko, and just because I liked the movie doesn't mean I agree with anything in it. That's one of the parts that strikes me as most ironic: Fight Club claims to be anti-commercialist, anti-violence, but the story itself basically shows everything to be crap. Violence is bad, repression of violence is bad, commercialism is bad, anarchy is bad, group behaviour is bad, behaviour unchecked by groups is bad, yuppies are bad, blue-collar folks are bad. I personally don't think the movie actually has a message.

  28. Hand up who's played the game then... by fondue · · Score: 1

    Nobody? What a surprise...

    Perhaps one of you incredibly prescient game critics can answer these questions:

    1. What genre of game *would* be more suitable for adapting Fight Club?

    2. Why is it assumed that an action game can't have a narrative component? (I guess Shenmue, Deus Ex et al didn't happen?) Because the press release concentrates on the action? I don't recall the trailers for the movie focussing on the anti-capitalism message.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    1. Re:Hand up who's played the game then... by bugbread · · Score: 1

      1) Puzzle game. 2) Because the movie is nihilistic and iconoclastic, and a game based on it would have to give up on the concepts of "winning" in order to progress. Sure, I guess it's possible that you could have a game whereby if you win too many rounds in a row you lose because of your attachment to victory; where losing would be critical for character development, and where things just kinda happen...However, generally players need goals, things to work towards, and a game based on a movie that shows that the stuff we work towards is crap would end out being a game where random button presses lead to random cutscenes, and noone would enjoy that.

    2. Re:Hand up who's played the game then... by cgenman · · Score: 1

      1. What genre of game *would* be more suitable for adapting Fight Club?

      MMPORPG? Just because there is no suitable genre for a movie to game transition doesn't mean you randomly pick one. "Hey Jim, all the kids love this new 'Bowling for Columbine' movie." "That's great Bob, let's make an FPS!"

      2. Why is it assumed that an action game can't have a narrative component?

      Because they used the magical word "fighting game." Shenmue was not a fighting game. Deus Ex was not a fighting game. Tekken was a fighting game. This game resembles Tekken.

      I don't recall the trailers for the movie focussing on the anti-capitalism message.

      No, and that's a valid point. However, there is a long history of very bad licensed games, games that totally missed the point, and games that did both. Without evidence that the creators have any clue about how to translate the material they are working with into, say, an FPRTS, it is pretty safe to assume they will fudge it up.

      Really, when releasing a licensed game, it is the responsibility of the development team to prove that the game isn't total junk. So far, with the design that has been shown they appear to be either totally clueless, or have been cornered into making a game that's the anthesis of the source material. Either way, anyone who likes the movie is going to be sorely disappointed.

    3. Re:Hand up who's played the game then... by bugbread · · Score: 1

      Blair Witch Pinball? Man, even the jokes made about games in this thread don't match up with the surreality of actual games...though your Bowling for Columbine FPS comment was pretty damn funny.

    4. Re:Hand up who's played the game then... by the_mad_poster · · Score: 2, Interesting

      ...where losing would be critical for character development, and where things just kinda happen...

      I know I'm waaayyyy late on this, but two things that immediately sprang to mind were Ogre Battle and Planescape: Torment.

      In Ogre Battle, if your main character won too many battles, the people would stop liking him. Eventually, he'd lose all popular support and you'd lose the game, especially if he won mostly at night (because that made him darker). There was incentive NOT to win too many battles with the "hero".

      Planescape: Torment took the "win the battle" mentality right out of the game altogether. Most battles could be avoided. The only place you really HAVE to fight is in Curst and that's only because the guards pick fights with you (since you are breaking into a prison and all). You don't even have to fight the final boss if you don't want to. While there was no incentive NOT to win most battles, you didn't get punished for losing (because your character is immortal) unless you were a REAAALLLLYYY lousy fighter (if you lose TOO much your character goes insane) and you generally didn't get much in the way of experience or loot unless it was a significant battle. There was always some new plot twist pushing you along to your next goal.

      I don't think that Fight Club would make a very popular game if it was done right, just like the two above are only popular in their cult statuses. Note that I didn't say GOOD, I said POPULAR. I think, if done properly, it could be an incredible game where it was more important to follow along with the story and character development than to fight. I also think that 22 million caffiene-addled adolescent numbskulls out there are so brain-baked by stupid games like Halo and Tekken that anything that requires a more complex thought process than "push a button to solve a 'puzzle'" is doomed to cult status and low sales figures.

      Call me a cynic, but I just don't think the target audience for a 'real" Fight Club game is big enough for the suits at Vivendi to make money selling to, so they're going to go after the typical numbskull crowd of moronic, over-drugged, fast food, "modern" kids. They're going to target the idiots that went to see the movie and left thinking "gee, that was booooring". I remember sitting there at the end of the movie with the guy I went to see it with and we just kind of sat there for a few minutes. Then, I turned to him and said, simply: "disturbing". He wholeheartedly agreed. It's the only movie I've not gotten up at the end of and walked right out of the theatre without a second thought. I can't say the same for most of the other dolts who left grumbling about how "dumb" it was and why there weren't more fights. Unfortunately, the dolts keep the market afloat....

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    5. Re:Hand up who's played the game then... by bugbread · · Score: 1

      Just wanted to let you know that that was a very informative and insightful post. Didn't want to think you'd put all that effort into an old topic just for no-one to read it.

  29. Re:All Seeing, All Dancing Crap of the World by Anonymous Coward · · Score: 0

    whoever modded you down missed the point of the movie, obviously.

  30. Majestic by cgenman · · Score: 1

    That was the comparison I was looking for. Majestic.

  31. Bubble bursting time by Anonymous Coward · · Score: 0

    On the special features DVD it was revealed that Helena Bonham Carter's body only appeared in the movie fully-clothed. The nude body was made up of 3D composites based on a model.

  32. Unbelievable ending by RexxFiend · · Score: 1

    Although I loved Fight Club, something bothered me about the ending. Surely all the credit card companies had offsite backups, if not offsite datacentres. Just blowing up the headquarters wouldn't have destroyed everyone's credit histories at all.

    I know it's only a movie and this is slightly offtopic but this is slashdot-the home of geek pedantry so I thought I'd get that off my chest.

    thanks, all better now.

    --

    A crash reduces
    Your expensive computer
    to a simple stone.
    1. Re:Unbelievable ending by Anonymous Coward · · Score: 0

      In the book version, the bombs don't go off. The bombs were just made wrong.

      You are right that the credit card companies would have offsite backups, but, it would thrust a good portion of the economy into utter chaos for awhile. Remember the period after 9/11? That threw the stock market to hell. I would say blowing up that number of Credit Card Company offices would have a similar effect.

      But, it's just a movie, it may not be practical, but it's the idea that they were trying to get across.

    2. Re:Unbelievable ending by Quobobo · · Score: 1

      In the book, the real target was a museum, not the credit card companies.

  33. Maybe it'll be as good... by stinkfister · · Score: 1

    I just hope the game is as good as the movie...
    We know game to movies don't work (see:Final Fantasy). I doubt the game will be as great or engrossing as the movie. But hey, it's a game, it's not supposed to be deep or anything. GL Vivendi!

    1. Re:Maybe it'll be as good... by Scrameustache · · Score: 1

      I just hope the game is as good as the movie...

      That's like hoping a sex scene on prime-time tv is as good as sex...

      Pointless and deluded.
      I guess you're still in denial about the whole thing, I can empathise.

      --

      You can't take the sky from me...

  34. AAArrrrghgh no more analysis! by Durindana · · Score: 1

    Sigh. I am Jack's...

    Never mind, I am not Jack's anything. Please, no more ur-hip commentary on how ironic development of a Fight Club game is, given that the book and movie were such insightful commentary on our material culture and a revitalization of self-reliance and blah blah blah.

    Fight Club was more or less an intellectual jerkoff session for unsatisfied adolescents, despite its pretensions of enlightenment to a more fundamental meaning. It was a good bit of candy with some bracing flourishes - but ultimately hollow.

    As Tyler Durden would say, how's being clever working for you? Cause it doesn't last long.

    1. Re:AAArrrrghgh no more analysis! by bugbread · · Score: 1

      So, Durindana, how's being clever working for you?

  35. I hate to be the one to tell you this, but... by cgenman · · Score: 1