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Hackers on Linux's Exciting Desktop Future

Gentu writes "OSNews features two interviews with prominent open source developers: Robert Love started working at Ximian this week and he will be leading the 'effort to improve the Linux desktop experience via kernel development'. In this Q&A, he explains what he will be working on hardware integration, freedesktop.org's D-BUS & HAL, low latency optimizations, power management, X & 3D and a 'Linux answer to WinFS'. The second interview is with Red Hat's Owen Taylor. Owen speaks of GTK+ development and where he sees the project going in the Gnome 3 timeframe: freedesktop.org's new X server, Cairo support, GTK#, OpenGL & other widgets and more."

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  1. Shortfalls of GTK+ by BitchKapoor · · Score: 5, Informative

    Many people are probably going to say that GUIs are inherently object-oriented, as they attempt to reconcile programmatic constructs with tangible objects. But the fact that GTK+ isn't implemented in, say, C++ isn't necessarily as bad as it sounds -- I don't think extending classes is particularly useful for GUI programming -- by deriving, you're either essentially encapsulating the parent class's functionality along with other functionality, or doing weird stuff to the internals of the parent to extend it. What's really important is that GUIs are concurrent and event-based, and hence the primitives which are reused all over the place need to be as well. Contrast a push-button, which generates an event for the containing program to handle whenever the user decides to click on it, with a square-root function, which only when instructed by the containing program takes a value, performs a finite amount of computation, returns another value, and stops. This is why Qt has its signals and slots. This is why TCL/Tk has been used so much for GUI programming despite its terribly lacking language features. This is why Java uses threads in its GUI frameworks. This is why the failed BeOS focused on highly efficient multi-threading. Although I agree that object-oriented encapsulation is essential for organizing the code of widgets, asynchronous lightweight concurrency is at least as important to make GUIs work. Derived objects, on the other hand, don't seem too useful for GUIs so long as you have interfaces or a good implementation of generic functions and type inference. Unfortunately, popular object oriented languages like C++ and Java don't really add this over C -- C++ is still totally sequential at heart, and Java's threads aren't particularly lightweight, nor is its huge library.