Making Your Own Board/Card Games?
wrinkledshirt writes "I've been growing interested in creating my own set of board games, and I was wondering if people knew of good resources for how to go about doing this? I'd love to know information on good places to get cards printed, manuals printed, plastic pieces manufactured, boards created, that sort of thing. Many companies online offer to do all of these things for you, but I'm considering doing it all separately in order to cut costs. Since I've never done this before, I'm also wondering about sources that'll give you good ideas to consider as well as gameplay pitfalls to avoid. I know google is my friend, but I'm also wondering about people's experiences in trying to do this stuff on their own...?"
1. Get a popular show
2. Have a popular character on the show make up some rules for a game (they don't need to make sense)
3. Have determined fans make up rules that fit the above specified rules, yet provide some logical game play
4. You now have your own card game
I'm pretty sure they can print everything you want except a board.
And if you get your board printed on nice glossy heavy duty paper, that should be hard to make (so long as you know how to spread glue out evenly and thinly).
It's really simple to grab together pieces from other board games you have lying around the house, sketch out a quick board on some simple paper, and try playing the game with a few friends. I've done this many times, and it helps you see what sort of game-play is fun and interesting, and what's not really, before you go to the trouble of making a more permanent set of cards/plastic pieces/game board. If you really do come up with a winner you think you can sell, I suppose that's the time you can go looking around for companies to manufacture it for you. And I think at that point you'd be better off going to a game company who knows what they're doing, rather than trying to farm out production to various different individual companies to save a buck, and then try to sell the game yourself.
But really: a large piece of paper, a collection of plastic pieces from various board games, some dice, and a few cards can provide for many, many hours of fun and entertainment. You're limited only by your imagination.
Dlugar
Computer Go: Writing Software to Play the Ancient Game of Go
- a guy made a USB menorah
- a guy made a web interface to 4,000 xmas lights and a rotating camera w/ pan & zoom
- guys are making spacecraft in garages by hand for xprize
- ??? [and etc]
And you are telling me you can't print your own manual and make your own little plastic figures? SHAME ON YOU!- It's quite possible you've got a printer in the neighborhood without having realized it. Depending on the type of shop you could get most of your needs met there -- manual, cards, playing board, even the container.
- For playing pieces, wood adds a touch of class that plastic can't match; check your local craft store and see what kinds of things they've got that you can glue together. You can do just about anything with a source of wood and a Dremel.
- Another possibility for the playing board is to design your board on the computer and print it to an iron-on transfer, then iron that on to the cardboard. Or you could make a series of stencils you can spray-paint through (one for each color) for mass production.
- Use dice. They're cheap and plentiful.
Good luck. This sounds like it could be a rewarding hobby.find your local (if you have one) school teacher supply store. They have all kinds of game tokens, dice, spinners & what-have-yous. A good paper store is handy for getting the game board backing.
I print the game boards on multiple sheets on a colour printer, glue them to the backing and then laminate them a the local copy station.
This works for simple board games for her grade 1-3 students. Should work fine for your prototyping stages. Custom plastic is going to cost you, though. You might want to look into paperboard cut outs if you want to make and distribute it yourself.
http://nwbagpipes.com/
One of the guys I work with does game design as a hobby. (Joe Huber, first published game Scream Machine by Jolly Roger Games) He buys poker decks in bulk from BJs and prints out stickers that cover the face of the cards. If the game uses a board, he usually just hand draws one on card stock. He's also purchased parts from the local science museum or used parts from widely available board games, i.e. money/markers from Monopoly, etc.
It should be noted that these are prototypes and he's usually not making more than one copy of these games.
"You can put a man through school,
But you cannot make him think."
Ben Harper
Watch for the following pitfalls:
Parts of the game are worthless.
There are ways to do the opposite of what you're supposed to and benefit from it.
If the game includes secrets, there need to be tools to encourage players to keep them.
The game shouldn't "elminate" players slowly. Yes, I know monopoly does this, but those that are eliminated usually leave/sleep/watch tv and I think that's why games like Pictionary, Scattegories, or Trivial Pursuit are more popular.
Different, but not revolutionary. Just like most video games, you're better off doing a variation of something most people are familiar with than something new and/or complex.
You need to be able to sit down, read the rules, and understand the game in under 5 minutes.
Good luck.
at amazon -- great book on the game industry, pointers at publishers and a few do-it-yourself tips...
My dad owns a one man game company and his web site has a page about this.
:]
Here.
His games have made it into Games Magazine's top 100 games list more than once, so he might have some reasonable advice.
I came up with the idea (long ago), of a three player chess game based on a board of hexagons instead of squares. I even tried to market it through one of those invention marketing companies (waste of good money.) Then I joined the Air Force and got stationed, of all places, at the Pentagon. One of the first things I did was hop on the Metrorail to Crystal City and do a patent search of chess games based on hexagons instead of squares... I found at least twenty design patents for such games. And since the WWW has come into existence I've found at least 20 more such games. So much for my idea. =P
Turns out, creating a chess game based on hexagons instead of squares that has the same "flavor" as regular chess is no easy task at all. I am still trying to find the right combination of boards/piece arrangements.