Will Wright On The Return Of The Sims
Thanks to GameSpot for their interview with Maxis/EA's Will Wright regarding The Sims 2, the March 2004-due sequel to the multi-million selling people-prodding simulation. Wright talks about the difficulties in creating a follow-up ("Especially with a successful [game] like The Sims, you have to balance your fear of not dropping the ball with the danger of being overly conservative"), and discusses some of the evolutions due to debut in the sequel, primary among them "camera freedom... something that we've resisted for a long time and feels like probably the biggest stretch... but... some huge benefits", as well as "the idea that The Sims smoothly age and have different concerns and motivations and needs at different age ranges. It becomes more of an epic, almost Michener-like multigenerational thing...the story that you're playing through."
I gave the Sims a try and couldn't keep with it. Frigging clock ran like a runaway train, even at the slowest mode.
There was never enough time for anything and *no weekends*. Sure, you could miss a day of work and not get fired, but still, even taking a leak took too much precious time.
I'm not looking forward to the Sims 2.
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The sims 2 is long overdue. The sims game engine is so ancient it should have been shot long ago.
It doesn't take a genious to know that remaking the sims basic with a decent 3d graphics engine will result in a tremendous hit. While they're at it they can architect the game so re-implementing all the add-ons they added to the first sims franchise can be done without hacks and mess.
Of course they'll need a couple new flashy features to make the game seem new, but it shouldn't be hard to have a shortlist of such features, based on the massive play of the previous title.
I smell $$$
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this game is so diametrically opposed to the hardcore gaming crowd, it makes me laugh.
I mean, we nitpick all of the balancing and bugs and shit - but really all we're saying is 'i don't get it'.
we just don't see where the fun part is, that makes dealing with the headaches worthwhile. I mean, the games we love have some stupid AI, some minor bugs that make the game annoying, but not unplayable. But we -get- those games. We see the fun part, and put up with the dumb stuff to get there. but not for the Sims. it's a foreign beast.
anyways... point is - it isn't our kind of game, it never was. the people who like it must -like- to micromanage the people. they must not -mind- the idea that they can't maximize their sims effectiveness. they must revel in the idea that there -isn't- a story or a point.
I had a bit of fun with it for a couple days, and like you guys, i moved on. It was a decent diversion, a novelty.
But my wife and a couple of her friends, they are so -hooked- it amazes me. I mean, they don't play all the time or anything, but when they play games, more often than not, that's the one they play. And they can't describe to me -why- or -how- the Sims is fun... not in terms I consider fun anyway.
So I've come to begrudgingly admire this game I don't understand. Mostly because it sells the pants off the games I -do- understand, and I have no real idea -why-.
// "Can't clowns and pirates just -try- to get along?"