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On The Untapped Potential Of Abstract Videogames

Thanks to the IGDA for their 'Ivory Tower' column discussing why abstract graphics and gameplay are often unfairly ignored when making today's videogames. The writer notes that: "Quite a few classic board games are fairly abstract in design, including Chess, Go, Scrabble, Checkers, and so on... it's what's at the core of the game that matters." He goes on to argue that "the figuring out of a game can be made as interesting as any puzzle the appears within the game itself", and references newer titles such as Rez and Frequency as carrying on the abstract aesthetic pioneered by games like Tempest and I, Robot.

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  1. another 'tranquility' plug by presearch · · Score: 5, Interesting

    You want abstract video game fun?
    I've got your abstract video right here, pal.

    Download tranquility from www.tqworld.com and give it a try.

    As an experiment, I've made a single, free, slashdot communal account so you can see what the
    game does beyond the demo levels.

    login: slashdot
    pass: tryit

    With several people hitting the same account, the server might gripe about some things,
    but let's give it a try and see what happens.