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Discussing The Most Awaited Games Of 2004?

Thanks to 1UP for its end-of-year summary feature, in which the site editors discuss the most intriguing and perkiest gaming events of the year, but also "look ahead at the newborn trends of 2004." Next year's particularly lusted-after games include Psychonauts ("Double Fine's Xbox platformer has been delayed a lot now, which can sometimes spell trouble, but I have faith in them to deliver something amazing when they do get around to it"), Metal Gear Solid 3 ("After the talking-heads nightmare of Metal Gear Solid 2, I can't wait to just trot off into the jungle and start killing people"), and Halo 2 ("With a gun in each hand and the ability to hijack vehicles, this one has the potential to be as popular as the first one continues to be.") Which games are you particularly looking forward to in 2004?

29 of 179 comments (clear)

  1. For me by shione · · Score: 2, Interesting

    They are:
    Deus Ex 2 (still hasn't come out where I am yet)
    Theif 3
    System Shock 3
    Freedom Force 2
    Total Annihilation 2 or Chris Taylor's Version of it

    Most of all I want to see a Lunar 3, they haven't made a true sequal for this game since 2 came out on the SegaCD.

  2. Three Words.... by Geraden · · Score: 3, Funny

    Duke....Nukem....Forever.

    What? Delayed until Two thousand and FIVE?

    Well, hope springs eternal!

  3. HL2 by Drunken_Jackass · · Score: 3, Funny

    So, um, are we just pretending that HL2 came out in September and that it shattered our perception of what a FPS could be?

    Ok, good. Now i can get on with my life.

    --
    There are 01 types of people in this world. Those that understand binary, and me.
  4. I've learned -not- to look forward to games... by *weasel · · Score: 5, Insightful

    I mean, in this day and age, when the hype monster is birthed roughly at the same time as the project is green-lit for a full team - 'looking forward' to games is synonymous with 'setting yourself up for disappointment.'

    All you do is feed the downward spiral when you buy into any of the proprieters of 'exclusive previews' and 'preorders' of years-away games.

    all that said, i can't help myself - Halo 2 has caught me. Halo delivered like Half-life delivered 5 years ago. Half-life 2 I am hungry for as well, the only difference being, i think Halo2 will be released first ;p

    But this excitement has nothing to do with marketing bullet-points or 'previews' or 'screen shots' from e3. it has to do with me still believing in a developer to deliver a good game.

    let me clarify my whole position:
    Fans looking ahead, making sites, getting excited -- this is fine.
    But the selling of this excitement has gotten out of hand.

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:I've learned -not- to look forward to games... by mraymer · · Score: 2, Insightful
      Halo delivered like Half-life delivered 5 years ago.

      Except Half-Life had a much stronger single player experience from the get-go, where as the campaign in Halo is rather redundant and tedious.

      But then I should also point out that Half-Life's multiplayer options weren't very robust at its release.

      And, while there was a mountain of hype and buzz surronding the first Halo, I recall very little hype for Half-Life. Of course, back then the "hype monster" was still a baby compared to what it is today. It seems companies have to turn out roughly 10 screenshots per second to get noticed.

      --

      "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    2. Re:I've learned -not- to look forward to games... by DeadScreenSky · · Score: 2, Insightful

      Except Half-Life had a much stronger single player experience from the get-go, where as the campaign in Halo is rather redundant and tedious.

      That's funny, I remember a ton of tedious platforming/jumping elements in HL...different strokes and all.

      And HL1 had a ton of buzz for well over a year before it came out. I remember watching prerelease vids, reading all of the various magazine articles, salivating at the thought of various features they hyped yet never included in the game (It was originally supposed to play more like a Metroid, in terms of exploring the base nonlinearly, AFAIK - complete with ecosystem that would change as time passed). Plenty of hype for the game is archived here.

      Reminds me of various people always posting that the first Matrix film was better because there was no hype for it. The hype was certainly there, it just happened to be off some people's radar. :D

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  5. The classics by seinman · · Score: 4, Funny

    Pffft, who cares about all these fancy-schmancy FPS games? I can't wait for Nintendo Puzzle Collection for Gamecube. Dr. Mario, here I come!

  6. DOOM3 & Half-Life 2 by CAPSLOCK2000 · · Score: 3, Interesting

    DOOM3 & Half-Life 2, if I can have those two I don't care about the rest.

  7. The most awaited game of 2004 by TerryAtWork · · Score: 3, Funny

    is Doom 3 as far as I am concerned.

    Duke Nuken Forever is the most awaited game of 4002....

    --
    It's Christmas everyday with BitTorrent.
  8. Re:there can be only one by Hassman · · Score: 4, Interesting

    Too bad the game is suppose to be super short (something like 5 or 6 hours long only) and that the multiplayer only supports 4 people or so to play against each other.

    I'm really disapointed with ID on this title. To me it looks like they more or less sold out and created DoomIII for the engine alone. This way they can sell it to other game makers, the fact that DoomIII is attached to it is more for a way to show off the engine than anything.

    That being said, I'm still going to upgrade my computer so I can play it. :)

    Please, if anyone has any knowledge to the contrary about this one let me know.

    --
    -Mark
    Dovie'andi se tovya sagain.
  9. Guess... by GTRacer · · Score: 2, Informative
    Gran Turismo 4 all the way, bay-bee!

    My copy of Prologue should be in my grubby little hands this week, so after playing what is admittedly a rushed-and-defective demo disc, I'm going to be salivating at the thought of what will happen dev-wise in the next six months before its full release.

    Also, Baldur's Gate II, Project Gotham 2, Perfect Dark 0, Kingdom Hearts 2...

    GTRacer
    - Long live the Sequels!

    --
    Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    1. Re:Guess... by chrismcdirty · · Score: 2, Interesting

      PD0 is vaporware. There has been nothing from that game except for artist renderings. Not even information or occasional screens.

      --
      It's like sex, except I'm having it!
  10. Two words by DeDmeTe · · Score: 2, Funny

    Gran Turismo 4. Oh, I guess that's 3 words. But anyway... this game is the only reason I will be purchasing a PS2 next year.

    --
    -Guns kill people like spoons made Rosie O'Donnell fat-
  11. Re:Eh? by Anonymous Coward · · Score: 2, Funny

    How in the hell is this Insightful? Me taking a dump on my monitor at work would be more insightful...though I doubt my co-workers would think so...well maybe one of them...

  12. Re:Christmas day, ketchup, virginity... by *weasel · · Score: 3, Insightful

    fan anticipation is fine.

    a company astroturfing a community, lying about specs to keep people 'in', aggressively hyping a game that's 3 years behind in the press(*cough*romero*cough*), photoshopping screenshots, passing renders off for in-game shots, giving 'exclusive' demo downloads to pay sites, etc -- these are the bad things.

    when the company is -creating- the press it's bad. when you get yourself excited from the mere idea, that's fine.

    Half-life 2 is an example of a game where they didn't overmarket the thing before it is/was done.
    Fable is an example of a game where they -are- overmarketing the thing before it's done.

    --
    // "Can't clowns and pirates just -try- to get along?"
  13. What I'm looking forward to... by code-e255 · · Score: 3, Insightful

    Doom III, cause id software never fails to make the best FPS games.

    Half-Life 2, even though I hate Valve for continuously bullshitting their fans.

    Unreal Tournament 2004, because I like first-person-shooter games with lots of interesting extra stuff, such as vehicles and mission objectives.

    Worlds of WarCraft, because I like MMORPGs when I have lots of spare time and Blizzard is the only company I know who seems to be able to make fun RPG systems.

    Gran Turismo 4 'cause it'll be the best racing simulation.

    Battlefield Vietnam because I'm a fan of BF1942.

    I'm sure there will be tons of other great games in the year 2004, but either I can't remember themn off the top of my head, or I haven't heard about 'em yet. :P

    1. Re:What I'm looking forward to... by Stray7Xi · · Score: 2, Funny

      Worlds of WarCraft, because I like MMORPGs when I have lots of spare time and Blizzard is the only company I know who seems to be able to make fun RPG systems. ... Which Blizzard's RPG system do you mean? ;)

      I'm guessing you just plain don't like RPG systems period. I really hope you're not going to tell me the diablos are RPG.

  14. Doom 3 by dpilot · · Score: 2, Informative

    At the game store at the mall, they're selling empty Doom 3 boxes for $5.00. Of course it's a preorder, but there's an arrival date of 4/15/04, and a price of $50.

    Unfortunately the box has no hardware requirements listed.

    --
    The living have better things to do than to continue hating the dead.
  15. Re:there can be only one by Mitleid · · Score: 2, Informative

    An issue of Game Informer (can't remember the month...Maybe August... Had Jade Empire on the cover...) had an article about DOOM 3 and from what they explained in the article, it sounds like id is actually trying to go for some atmosphere in DOOM 3. There's a situation where you're walking through a pitch black room with a flashlight that only lights the way like 10 feet all around you, and you can hear demons and such gathering in the darkess surrounding you. Of course, this could just be a case of seeing all the best parts of the movie in the trailer, but I choose to take it as an indication that id might try to build some atmosphere with their engine. I also played a bit of the BETA that leaked last Winter or whenever, and that happened to scare the hell out of me. I guess all we can really do in the end though is hope...

    --

    --
    Is it me, or did it just get fatter in here?
  16. Why haven't more people said Stalker???? by jmlyle · · Score: 2, Interesting

    Stalker looks very cool.

    Holy christ. I'm afraid and excited that it might be better than Half-Life2.

    Of course, I'm also afriad that it might suck.

    --
    I have misplaced my pants.
  17. Halo sucks by Anonymous Coward · · Score: 2, Interesting

    I was waiting for that damned game for soooooo long, and THEN Microsoft bought them for the XBOX.

    I have never seen a game on a console that can have any where near the depth and JUSTICE that a PC game could have. I had such high hopes for it, and then my hopes were smashed to the ground.

    Of course, they may have been going for that same, stupid "Run around shooting at anything that moves" strategy originally for the PC, but that would have been such an underachievment. Too bad it's the cream of the crop gameplay for a console.

    I am royally pissed that they ruined the possability of a ringworld environment for a more contemplative, adventure based FPS like Half-Life. How likely is it that someone else will use a ringworld now?

    Sigh....

    1. Re:Halo sucks by Pluvius · · Score: 2, Interesting

      Your assertion that there is no difference between console games and PC games as regards story presentation, strategy, depth, etc. is false. The limited control scheme of consoles is in fact a major reason why this difference still exists even though consoles are otherwise just as powerful as PCs are today. The Scratchware Manifesto describes the problem thusly:

      Death to Sony, Sega, and Nintendo! Your insistence on controlling every step of development, of ensuring that no product strays too far from your own blinkered twitch-game aesthetic, your absurdly high platform royalties, your gouging prices for development stations and SDKs, your boxes with the controllers wholly unsuited to a game of any depth make you irrelevant to anyone who wants to develop games of enduring merit.

      BTW, console FPSes are indeed inferior to PC FPSes because of the default control scheme, just like how most fighting games on the PC suck because of the PC's default control scheme.

      Rob

  18. Trend? by zenobr · · Score: 5, Insightful

    Anybody else noting a trend in almost everyone's responses?

    THEY'RE ALL SEQUELS! They all end in a freakin' number. Looks like '04 is shaping up to be the year of rehashing and revamping. =/

    --
    If you can't beat your computer at chess, try kick-boxing.
    1. Re:Trend? by Ondo · · Score: 4, Insightful

      Anybody else noting a trend in almost everyone's responses?

      THEY'RE ALL SEQUELS! They all end in a freakin' number. Looks like '04 is shaping up to be the year of rehashing and revamping. =/


      That's not an indication of what games will be released, or even what games will be well-liked, it's an indication of what games people are looking forward to. Generally, most people who like a game will look forward to the sequel. The only reason to look forward to a non-sequel is if it's a developer you like, or they have a lot of hype.

    2. Re:Trend? by robson · · Score: 2, Insightful

      THEY'RE ALL SEQUELS!

      But Psychonauts isn't a sequel 8)

    3. Re:Trend? by Snowmit · · Score: 2, Interesting

      Anybody else noting a trend in almost everyone's responses?

      THEY'RE ALL SEQUELS! They all end in a freakin' number. Looks like '04 is shaping up to be the year of rehashing and revamping.


      Can I just say that I'm sick and tired of people equating sequels with a lack of creativity in games? I'll go ahead and do it anyway.

      I'm sick and tired of people equating a sequels with a lack of cretivity in games.

      We need to get over the mistaken notion that sequel == uncreative. It may be true (but not 100% true) that sequels are indicative of recycled creative ideas in the world of film and books (though note that we have no problem with good dramatic television shows that run for many episodes). But games are different from these things. One of the important ways that games are different from movies is that games are software. I don't think that any of us would complain that Adobe keeps releasing sequel after sequel to Photoshop. Photoshop 7.0 is a dramatically better product than Photoshop 1.0. Linux kernel current.number is a more robust OS kernel than Linux kernel 1.0. Likewise, it is reasonable to expect that (game title) 2.0 could be a better title than (game title) 1.0.

      To pick a recent example - by all accounts, Project Gotham Racing 2 is a dramatically better product than Project Gotham Racing 1. They tweaked the interface, they made it prettier, they added new gameplay functionality and they generally made it a BETTER GAME. It is uncreative? I would argue that the cool new things that they added were very creative indeed.

      --
      I have a lot of opinions about Cyborgs and Architects
  19. Re:there can be only one by aliens · · Score: 2, Informative

    They only demo'd a 4 player deathmatch, but the people who played said it was unlike any DM they'd played before. The shadows and atmosphere of the world changed their tactics.

    While no one rightfully knows the length of the single player. I don't think this will be played at the manic run through and kill everything. More like take your time and immerse yourself in the game.

    And remember this is just Doom 2's story redone with the new engine.

    Either way with its release the engine will be out, and we can upgrade to a computer that can handle the engine for the next 3-5 years.

    --
    -- taking over the world, we are.
  20. some others by ghettoreb · · Score: 2, Interesting
    this year will be the year that professional game developers like id Software and Valve will finally raise the bar on game development and on graphics card makers. So far 90% of the new power in DirectX 9.0b have not been utilized extensively in games. Sure some games have some here and there, but nothing that would truly stress the hardware.

    The party is over, slackers

    Half-Life 2 shows an excellent example of the power of DirectX9. Shaders 2.0 loops allow truly realistic effects on key map materials like water and clouds. Before, my gun smoke, clouds, steam and nerve gas all looked identical on my monitor. Now each one of these will have the unique features that distinguish them in the real world.

    Dynamic lighting, whose implementation hasn't changed since Quake3, will now be carefully applied with attention paid to the textures underneath and the shiny properties of the bump maps. A big crab in HL2 is a work of art to look at, mainly because of the way his texture isn't shiny while his exoskeleton is--creating a stunningly realist effect

    I'm excited to be gamer in 2004. Lame uninventive sequels, franchises, or console ports to x86 will no longer suffice. The real game developers are coming to town, and they are bringing with them all the good stuff.

  21. Re:KOTOR sequel. by PainKilleR-CE · · Score: 2, Interesting

    Personally I very much hope to see a 'Star Wars: Knights of the Old Republic' sequel sometime next year. That game was excellent and a definite 'Game of the Year' in my book.

    Personally, I hope not to see a sequel to KOTOR next year, because the original spent a great deal of time in development to become what it is. The last thing I want is some crap sequel spun off in 12 months to cash in on the success of the first one. Give me a sequel in 2-3 years, probably on the next generation XBox, that's truly deserving of the name KOTOR has made for itself.

    I'm also hoping that Thief III doesn't get the Deus Ex: Invisible War treatment. Ion Storm already butchered one franchise with their oversimplified garbage.

    I haven't played Invisible War yet, but Thief 3, in general, wasn't as complicated as Deus Ex, anyway. Sure, they could butcher it, but it wouldn't be in all of the same ways (unless they simply decided to do a retexturing job on Invisible War and push it out as Thief 3).

    --
    -PainKilleR-[CE]