Postal 2 - Share the Pain Demo for GNU/Linux
fredan writes "Icculus has posted this news on his site: 'Just in time to relieve all that Holiday stress, a demo version of Postal 2: Share the Pain is now available for GNU/Linux systems.'"
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Check out Ambrosia Software. They've made a lot of great Mac games (Escape Velocity Series), and they are starting to port them to Linux (Maelstrom).
I set up a mac emulator on my Windows box just so I could play some of their games.
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I agree. I was going to get an old mac to play escape velocity, then they released it for PC.
Which is somewhat ironic...
The profit margin on a game is pretty small if you can ever get one to publish. Add on support and testing due to N combinations of drivers, and games are very labor intensive. Now, throw on N combinations of N programs for N linux distributions, and you have yourself an absolute nightmare. That's why you see console games more quickly - less testing on bad hardware.
Compound on the fact that game players are PHB's in their own right in the sense they can ask for features, features, features, and not demand another cent out of it.
The only way you'll see games on Linux is if someone does the following (and if someone has, we need better marketeers...)
- A somewhat standard architecture (OpenGL springs to mind)...
- A standard *BSD* toolkit using that architecture. People should be able to try to make a buck from it. This implies a somewhat standard language (or at least a standard messaging protocol (CORBA)). Candidate would be C++, although it would be nice to see others.
- A dedicated group of people to do it with.
- Someone comes up with some neat ideas that they would want to work for free on.
For only 2% of the market, you'll rarely see stuff in the stores. Best Buy carries zilch and MicroCenter carries a handful of Linux apps. If 2% of 2% wants to buy a game that only 2% of that target group wants, you'll have a hard time finding 2% of the developers willing to contribute.
That said, it is more possible if Linux picks up market share and attitudes change. In the meantime, we're stuck.
T.
This space for rent.
There's a bugzilla for it too, here.
Postal 2 was nominated to be one of the Most Embarrassing Games of the Year by GameSpot...
OTOH, it DOES have Gary Coleman in it!
I love Rockstar Games and the GTA series remains one of my all-time favorites. I respect the fact that Rockstar makes its living being as controversial and over-the-top as they feel like, and generally don't compromise. To some extent, I can even get behind the fairly brainless conceit of this game (you're a psychopath, go hit people in the head and light them on fire... mission successful!)
But I've played this demo, and it's pretty much junk. Dated graphics (and I say this as someone who is not a graphics whore), clunky control scheme, animations which are satisfyingly gruesome the first time but quickly grow repetitive... all in all I think I liked the first Postal better, and honestly that was not very much to begin with. Sure, peeing on everything in sight is fun for awhile (just like in real life!), but the novelty wears off pretty fast. And I say this as someone who's killed many, many hours running over people in GTA3 and trying to find all the hidden jumps, etc. -- so I have a pretty high tolerance for repitition.
If this demo is representative of what the final version of Postal is going to be like, the game is going to be a serious failure. I hope that's not the case, because it seems like the fine folks at Rockstar could do much better than this (and have, years ago now).
Is the whining USPS reaction to the Mad TV sketch about going postal (the concept).
The post office should lighten up -- after all, it's only a joke. Everyone knows that it doesn't really happen.
timothy (whose father and grandfather worked for the post office and escaped bullet wounds)
jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
Like some other guys here I find this game a horrible example of bad taste.
I believe our civilization is digging it's grave with stuff like this. With violent video games we are teaching younger generations that killing little figures on the screen is nothing bad.
Some earlier posts said that games are not about reality. I certainly agree with them that most (if not all) people will never think about repeating actions from a game in real life.
But think again how today's wars are being fought. Pilots on a modern bomber are actually playing a very sophisticated video game. They see icons on screens. They push the button and the icon disappears. I doubt they feel sorry for that icon. When they have time to think that that icon represented fifty people it is too late. The same goes from tanks to ICBMs.
The instinct that keeps us from killing each other on the street and that tells us that hurting another one of your species is wrong doesn't work here. And guess what, even infantry is being equiped with HUDs. Soon no soldier will ever see a speck of blood. They will only shoot vectorized figures on the screen. And because they have grown up with killing people on the computer screen they won't find this wrong.
In the past you had to have a very good reason to fight with someone. Now people voluntarily join the army just to play a more sophisticated video game.
They think they're being controversial or something, but they're actually just being really stupid and immature. This game reeks of 13-year-old humor. This game has no artistic, comical, or technical value whatsoever. I like to support Linux games on general principle, but I just can't do that for this game.