Blender 2.3 Manual Available For Order
An anonymous reader writes "Blender, the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback, has been slowly improving towards the real professional solution level. Check out the current features and get wild about it! A new comprehensive manual version 2.3 has been under works and is shipping next week. Order one now and support the development of this great open source software! Pre-orders before December 31st get a discount."
A shame the original authors of Blender made their 4. point "Out of cash" insted of profit!
Geez...
Look, the UI _is usable_. Just because you don't know how to use it, and you didn't get it after spending some time randomly clicking around and looking for the "make nice 3D model" button, doesn't mean the interface is bad. It just requires training. And also, just because it doesn't look like anything you know, doesn't mean it's bad either. Perhaps if the first program you came across had been blender, you wouldn't get 3DSMAX's UI either.
> Every amateur 3D programmer can whip up a toy raytracer in 2 days
OK, so you think programming a raytracer is no big deal, but blender's UI is hard? I must be getting old, 'cause most of the UIs I know for programming are text based, and there are few more enigmatic UIs than an empty text file waiting for your code (not saying _that_ UI is bad, but I don't remember any pull down menu with "whip up raytracer" as an option... but than I use emacs, perhaps vi has that...).
Screw the uninitiated, good tools are made for people who know how to use them. Blender's role is not to bring 3D modeling to all the world, but to be a professional quality 3D modeling tool. It should be easy to use, yes, IF YOU TOOK THE TIME TO LEARN IT. Making it easy for the guy who just downloaded it and doesn't want to go through the docs, that's secondary.