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Blender 2.3 Manual Available For Order

An anonymous reader writes "Blender, the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback, has been slowly improving towards the real professional solution level. Check out the current features and get wild about it! A new comprehensive manual version 2.3 has been under works and is shipping next week. Order one now and support the development of this great open source software! Pre-orders before December 31st get a discount."

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  1. Things worth noting about the new Blender by Thornae · · Score: 4, Informative

    First, the much maligned UI has undergone some fairly substantial redesign. It's retained most of the elements that freak the uniniated out, but has a bunch of changes that aren't as yet reflected in the online manual - a caveat you should be aware of if you're trying it out for the first time. I understand that the dead tree version this article's about has everything new in it.

    Incidentally, the reason the interface is so unique is that Blender was originally an in-house tool, designed by a bunch who all knew how they wanted things to work, without reference to more traditional designs. Really, once you understand this and get used to it, it's as least good as any other graphics app interface out there.

    Also, many new features are being introduced at the moment (raytracing, refraction, bevelling...), so the build you download today might do things a bit different to the one you got three weeks ago.

    Finally, (a continual gotcha for Blender newbies), http://www.blender.org is the site for blender coding help and discussion. For help etc with the use of the program, go to http://www.elysiun.com and check the forums.

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    Here be Dragons
    1. Re:Things worth noting about the new Blender by aber · · Score: 5, Insightful

      Geez...

      Look, the UI _is usable_. Just because you don't know how to use it, and you didn't get it after spending some time randomly clicking around and looking for the "make nice 3D model" button, doesn't mean the interface is bad. It just requires training. And also, just because it doesn't look like anything you know, doesn't mean it's bad either. Perhaps if the first program you came across had been blender, you wouldn't get 3DSMAX's UI either.

      > Every amateur 3D programmer can whip up a toy raytracer in 2 days

      OK, so you think programming a raytracer is no big deal, but blender's UI is hard? I must be getting old, 'cause most of the UIs I know for programming are text based, and there are few more enigmatic UIs than an empty text file waiting for your code (not saying _that_ UI is bad, but I don't remember any pull down menu with "whip up raytracer" as an option... but than I use emacs, perhaps vi has that...).

      Screw the uninitiated, good tools are made for people who know how to use them. Blender's role is not to bring 3D modeling to all the world, but to be a professional quality 3D modeling tool. It should be easy to use, yes, IF YOU TOOK THE TIME TO LEARN IT. Making it easy for the guy who just downloaded it and doesn't want to go through the docs, that's secondary.