PSX Review At Lik-Sang
bhtooefr writes "Over at Lik-Sang, they've got a review of the new PSX, which was released in Japan on the 13th. In it, they take a look at the new design, debunk some myths (that the new controllers were incompatible, and that the ports are USB 2.0 - they're 1.1), and crack the case open. They didn't like how it's incompatible with some peripherals and the MultiTap doesn't work."
Now everyone's going to be confused and think you're referring to the PSOne when you're actually referring to this, or vice versa.
Rob (Of course, this thing looks like it's going to tank anyway, so maybe it won't be a problem)
Now, if only we can have the portable Playstation which seems to be in development forever, I'd be happy.
Also due to the orientation of the PSX controller ports, Playstation 2 Multitap units are not compatible therefore ruling out any 4-player action.
Oh, no no no no no, I'm sure Sony will come out with a nice little overpriced device that will let this all happen.
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Never criticize religion on Slashdot. You will be modded down for "Troll" no matter how factual it is.
I can see the appeal of this device in Japan, where space is at a premium. In the event that it does come to the US, I have to wonder how successful it will be - how many people want one device that does everything? Sure it's cool and convinient when it works, but do you really want to have one part break and thus lose your DVD player, your console, your PVR, and your DVD burner? Plus, I would tend to think most people geeky enough to want these already have all those devices and would be less than willing to buy them all again.
IMHO, most all in one devices tend to be compromises - they do lots of stuff, but none of them well. After having a TV/VCR that broke on a regular basis and seeing some very difficult to configure all-in-one printer/copier/scanners, I tend to stick with standalone devices.
I have blog like everyone else
Because proprietary media costs a lot more, tends to hold less, and is just about as pointless. Didn't you hear about how some pirates got around Nintendo's copy protection using Phantasy Star Online and a broadband adapter?
Rob
...now that someone has released a loader you can use with little technical knowledge. At the very most, pirating GC is as hard as pirating XBox is with the fonts exploit. And hell, you can't even pirate PS2 without a modchip (which requires either quite a bit of money or a decent amount of skill) or that semi-retarded "load the CD from the top" method.
No, the reason why GC isn't pirated quite as much is because the PSO/BBA exploit was only discovered a few months ago. The XBox fonts exploit has been around for at least a few months longer, and the modchips for both PS2 and XBox have been around for far longer than that. The PSO exploit also isn't quite perfect (since it relies on the BBA to transmit information to the GC) but I figure that will be fixed eventually.
Rob
Than play with the Xbox versions, it's even better. As for huge landscapes, see Amped, that's a game with a far horizon.
Some PS2 games look good, but all crossplaform games look better on Xbox. Visit websites like Gamespot to see which version is the best and the Xbox one always (except in a few very rare cases) comes first.
I know this is a minor point, but the color will make it stand out like a sore thumb on most people's shelves. Why not make it black or gray? It would at least match Sony's own line of Wega TV's.
Maybe it their subtle way of getting it noticed:
"What's that big white box on your shelf"
"Oh that's the PSX!"
You're wrong. Have you seen: Grand Theft Auto 3 & Vice City? Grab a helicoptor then fly around -- amazing graphics and how they can draw huge landscapes.
Sorry dude, I love my PS2, but almost any multiplatform game out there will look better on the XBOX. It's simply a more powerful system.
Grand theft auto is a great example of this. From the Gamespot review of the XBOX version:
"The PlayStation 2 versions looked fantastic, given the relatively underpowered PS2 hardware, and the ports that appeared on the PC did a nice job of cleaning up and improving upon the original PS2 games. But the Xbox versions of the games go one step further than that. You'll immediately notice reflections coming off the cars, and the lighting in general is better. The texture quality and character models have been improved. The draw distance seems a little further out. And the frame rate remains pretty stable throughout. The games take advantage of the Xbox's audio prowess by playing in Dolby Digital 5.1 sound and offering support for the custom soundtrack feature."