Open-Source Cube Engine Gets Major Update
An anonymous reader writes "Cube, the Open Source (ZLIB) multiplayer and singleplayer FPS game and engine for Windows/Linux, has finally put out a new release. New features include demo recording/playback, new arena multiplayer modes, jumppads, improved mapmodel physics and configurability (bridges), mp3/ogg playback and a completely new cube soundtrack, many cool new maps and more! Get this 'Doom/Quake-style [engine] with some uncompromising brutal oldskool gameplay' at cubeengine.com."
What is wrong with FPS nowadays, every game gets darker and darker. I have my brightness maxed out on my monitor and gamma way up.
I heard a myth that game engines can generate more polygons in the dark. Can someone verify if this is complete BS?
Any news of a mac port for this?
while there's a thread on the subject of opensource fps engines...
QFusion is an open source quake3 client, written from scratch.
Just thought i'd post a link to it,
cause it's an impressive accomplishment,
and the source code is beautiful...
and the engine's speed compares favorably to the real Q3 client.