Windows CE.NET Ported to Xbox
Cutriss writes "Caught this over at Xbox Scene - Windows CE.NET 4.2 has been ported to the Xbox. Artifex, one of the developers of this project, says the following about the status of development: 'The basic kernel subsystem is in place. The IoCtl is about 90% done. ISR/IST is up and working. PCI enumeration happens properly. USB initializes and enumerates devices (but hangs if there's a gamepad connected). Mouse driver loads. Keyboard driver loads but is missing a layout, so it's not quite functional yet. A VERY simple video driver is in place (Software mouse cursor seems to be failing, so you won't see a pointer, yet).' It's a 100% legal distribution, but you'll still need a modded/exploited Xbox in order to run it. Screenshots hosted by Xbox Scene can be found here(1) and here(2)."
I read what the guy who did this said, and at theend, he says that with this out of the way, we are a few steps closer to getting Windows XP and such ported over. The guy does need help getting together some people who know Windows drivers and such to help him and is considering making this a sourceforge project.
I was a Linux and OpenStep guy, still am, though I use more OS X than OpenStep these days. But my primary computer at home is a Windows CE machine. Why? Sound insane? Nah, well, maybe a little.
CE is very much a "real OS," though certainly with some limitations. It is tiny and fast. Apps for it tend to be the same. I've found it to be stable, more so than even the Linux PDAs I've owned and used. In a 32 MB ROM, I've got the OS, Office, a pretty darn modern version of IE, and more. In 128 MB of my SD card, I've got a bunch of Unix apps (including perl, LaTeX, wget, ftp, ssh, python, many others), my whole development environment for my chosen language- Squeak Smalltalk, Emacs for CE, VNC, and other apps. I've got a tabbed web browser that simply embeds IE and is a whopping 40 kb.
Working toward a usable PDA environment in the spirit of Newton OS: Dynapad