Game Music Continuing To Gain Recognition
Thanks to Yahoo/Chicago Tribune for their article charting the continued rise in popularity of videogame music. The piece quotes a music agent as saying: "Record companies are realizing that this is the new radio", and another commentator points out: "Consumers would rather download than pay $15 for a CD, leaving the record industry scrambling for revenue. How do they monetize music? License to video games." However, when it comes to stand-alone game soundtrack CDs, "sales aren't earth-shattering yet", and specific numbers are referenced for the Grand Theft Auto: Vice City soundtrack, of which "...the most popular CD, 'V-Rock,' sold 42,300 copies."
I've had some fun sniffing the network around the office, around town, and at O'Reilly OSXCon, and I think the biggest security risk I see on wireless networks are plaintext POP passwords going out in-the-clear. It's amazing how many people who should know better are still using plain POP for grabbing their mail. Since most mail client recheck for mail every few minutes, it's quite simple to grab passwords. Using those password, a hacker can then try the same password to enter the network, read the person's e-mail to do subsequent social engineering, or just fish around the person's e-mail for interesting information. The second thing I think most people don't realize is that on a standard wireless network all the HTTP url's they are surfing to with a web browser are public. This may not be a security risk, but companies also may not want a hacker in the parking lot to know that a server named secretinternaldata.mycompany.com exists. I set up an SSH tunnel from my laptop to my squid proxy at home just for fun to see if I could fix the issue. It worked well, but of course it's not something the average end-user with a laptop on wireless could manage. Anyway, that's my .02.
found here