Will Virtual Economies Affect Real-World Economics?
Thanks to Game Studies for their Edward Castronova-authored article discussing the economics of massively multiplayer games, which asks the question: "Will these economies grow in importance? Second, if they do grow, how will that affect real-world economies and governments?" It's suggested that "the mere fact that Earth economies may suffer as people spend more time in cyberspace does not imply that humanity is worse off", as "the basket of produced goods is simply changing." Finally, some of the unique economic facets to virtual worlds are pointed out: "Economics, on Earth, argues that no wise government will try to control prices. In an avatar economy, however, the government can effortlessly peg many prices at any value."
It may be easier to fix prices in a virtual world (No Cops or raids neccessary). But that does not mean it will not hurt the virtual economy, or that a black market will not appear. Think of all the stories about selling virtual objects and characters on Ebay.
Spencer Ogden
price control is a good idea if you're dealing with a monopolistic market, especially one with very high entrance costs but producing something that many people use. as, for instance, is in the case of electricity and water (or telephone) in some places.
Hell is not other people; it is yourself. - Ludwig Wittgenstein
Currencies not backed by gold are already virtual in many senses. Governments use the money supply all the time to affect the real-world.