Rick Goodman On Building Empires
Thanks to Empires Heaven for their interview with Stainless Steel Studios' head Rick Goodman regarding the PC RTS title Empires: Dawn Of The Modern World. He discusses why the game will become a trilogy by using expansion packs ("One of the compromises I think you make in Civilization 3 is, to cover that [large of a] period of time, you can't cover any one period very in-depth"), and the circumstances that led to his split with Age Of Empires creators Ensemble Studios, which he co-founded ("Ensemble wanted to do their next game in a year, and I told them that I wasn't the kind of guy that could do a game in a year and I should probably go off and take whatever time I needed and let them take the time they needed.") He concludes by discussing the difficulties of development: "One thing you learn [in the industry] that most gamers don't understand: that game development is a series of compromises."
EE is without a doubt one of the most fun RTS games I've ever played. Start off in the prehistoric era and finish up in postmodern nanotechnological warfare. The fact that the maps can be truly gigantic makes for some neat changes in strategy (even modern aircraft need refueling, etc).
You cannot apply a technological solution to a sociological problem. (Edwards' Law)
Empires? It's already out.
I love Empire Earth, but imho Rise of Nations has completely supplanted it as the best RTS. It has everything EE has and more, simplified where it should be and deeper where its useful and important.