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European Game Developer Failures Enumerated

Thanks to Polygon for their article discussing the recent problems faced by European videogame developers. The piece explains: "According to a recent study conducted by London's Financial Times, 23 European game developers folded in 2003, which is up from 14 in 2002 and 8 in 2001." It also notes that "one of the biggest European companies to close its doors this year was Rage Software, perhaps best known for their David Beckham Soccer series", and a recently-linked editorial mentions a number of other notable independent developers who are no more, including Mucky Foot, Lost Toys, Computer Artworks, and Silicon Dreams. The news piece ends by quoting Eidos CEO Mike McGarvey as suggesting: "A studio of about 150 people, split into three teams, is about the ideal size and it's hard to see how it makes sense for the cottage industry types. They may have more of a future in post-production as a service-based business."

21 comments

  1. Wow by Anonymous Coward · · Score: 4, Interesting

    That's a lot...I recognised a couple developers from the list.

    Is it the beginning of the game developer decline?

    1. Re:Wow by Goldberg's+Pants · · Score: 0

      Yeah, but in fairness Mucky Foot deserved to go down for having a stupid name:)

    2. Re:Wow by Kris_J · · Score: 4, Interesting
      And Rage Software managed to produce a version of Doom for the Saturn that had a frame rate lower than the 32X version.

      "Cottage industry" game production is perhaps best suited to retro and portable gaming, where the technical abilities are limited such that a large team and lots of money don't outweigh talent and a decent game concept.

    3. Re:Wow by sandalwood · · Score: 1

      They also made Blade II, which was fairly awful.

    4. Re:Wow by Goldberg's+Pants · · Score: 1

      I think there is a place for cottage industry. I mean look at Out of the Park Baseball. Produced under those sort of circumstances, just three or four guys I believe.

      I think a lot of these developers go under due to piss poor management more than anything else. Either that, or the conspiracy theory is true, that being the likes of EA contract these developers. If they're good, they absorb the talent, and if they're not, they bury them.

    5. Re:Wow by johannesg · · Score: 1

      These teams are not really "cottage industry". They are not some guys playing at being game developers, they are (usually fairly large) professional teams with years of experience in the industry.

    6. Re:Wow by Anonymous Coward · · Score: 0

      Rage sucked...

      The people who did the wonderfull port of Quake (and did Powerslave) for the Saturn were set to do the Doom port, and then Rage came out of nowhere and bullied their way into the contract and then proceded to fucked it up.

  2. As the CEO of an American game publisher... by RCAMVideogames · · Score: 0

    As the CEO of an American game publisher and former independent development company I find it difficult to understand how a successful indie developer could go out of business. Maybe things are different in Europe, but at least in America a smart CEO would sell off IP, work as a contractor, secure big IP, or consolidate.

  3. Silicon dreams ?! by Tobias+Luetke · · Score: 1


    Well, i think they closed doors just in time to avoid the impending "most unfortunate name of the year award" ...


  4. That many close? by Karem+Lore · · Score: 1
    This is an interesting statistic, but what would be most useful is to know how many "new" outfits started...If 25 new ones started, then this isn't so bad, if only 3 started, then this is bad...

    Karem

    --
    When all is said and done, nothing changes...
  5. 23 is far too low by Teut · · Score: 3, Interesting

    23 is far too low. Our count has 12 developers foldiung in germany alone, we counted over 40 in the UK, we dont know how many others folded in the other countries. This is widly known, I dont know why the Financial Times has this low number. Its far worse than the article shows. Many studios are still struggling, more failures to come.

    1. Re:23 is far too low by mobby_6kl · · Score: 0

      There was a list of different European game developers(not all of them, of course) and short reviews of their games in one of the last issue of a game mag. Here are some of them:

      Bulgaria

      Haemimont Games: Tzar, Celtic Kings

      Romania

      AMC Creations: No Name War

      Czech Republic (more listed because this was in a Czech magazine)
      ALTAR interactice: Fish Fillets, original War, UFO: Aftermath

      Bohemia Interactive Studio: Operation Flashpoint+Resistance

      Cenega: Another War, Timothy, Korea: Forgotten Conflict

      Cinemax: State Of War, Necromania: Trap Of Darkness

      Illusion Softworks (probably the most known): Flying heroes, Hidden & Dangerous 1-2, Fighting For Freedom, Mafia: City of Lost Heaven

      Pterodon: Vietcong

      not listed - 8

      Hungary

      Digital Reality: Reunion, Imperium Galactica 1-2, Haegemonia: legions of iron, Platoon

      Stormregion: S.W.I.N.E.

      not listed - 2

      Poland

      Metropolis SW: Gorly 17, Archangel

      TopWare Interactive: Earth 21*0, Warld War III: Black Gold

      Ok...sorry, right now I don't have the time to finish this, maybe later, but just the numbers:

      Russia 7, Ukraine 3, Slovakia 3. And of those not listed here, don't forget about Serious Sam :) And many many others.

  6. Thats a bit harsh, isn't it? by iainl · · Score: 1

    Best known for the David Beckham Soccer series? I'd have thought more people would like to remember Rage for their excellent Rocky game, the wonderfully promising Lamborghini and the under-rated Hostile Waters. David Beckham Soccer was famous for five minutes when it flopped horribly, but that was all, really. Even Go-Go Beckam, their GBA platformer, was rather more memorable.

    --
    "I Know You Are But What Am I?"
    1. Re:Thats a bit harsh, isn't it? by Anonymous Coward · · Score: 0

      Not harsh enough...Rage should be better known for Rise of the Robots parts one and two, not to mention the port of the Midway arcade game Revolution X.

    2. Re:Thats a bit harsh, isn't it? by Anonymous Coward · · Score: 0
      Rage should be better known for Rise of the Robots parts one and two
      Why should they be better known for games they had nothing to do with?
  7. open source will get to games, too by ajagci · · Score: 2, Interesting

    The news piece ends by quoting Eidos CEO Mike McGarvey as suggesting: "A studio of about 150 people, split into three teams, is about the ideal size and it's hard to see how it makes sense for the cottage industry types. They may have more of a future in post-production as a service-based business."

    McGarvey will be surprised when open source will start eating his lunch. First, industry insiders thought open source couldn't develop compilers, then kernels, then desktops, and they were proven wrong each time. It takes open source a decade or two to catch up, but it ultimately always does. The real question is: how long will Eidos make it?

    1. Re:open source will get to games, too by Anonymous Coward · · Score: 0

      Especially when Open source is right there, stealing ideas and using them as their own.

    2. Re:open source will get to games, too by TwistedSquare · · Score: 1

      I think that the stumbling block for open source gaming is more likely to be the organisation. To gather together lots of programmers, designers, artists, level makers, sound engineers etc into one vision and make them see it through without pay is quite a challenge. That's why so many independent games revolve around simple ideas in my opinion; I doubt we will see an open source Deus Ex/Final Fantasy for a while to come.

    3. Re:open source will get to games, too by Anonymous Coward · · Score: 0

      Quite. The problem with homebrewed games is that 90% of the people who want to help don't want to put in any effort, and the rest are big on enthusiasm (which wears off) and very short on drive.

  8. Games and $$$ by Sigga · · Score: 1

    Games cost so much money its almost like a movie production, artists, scene directors etc. The # of companies that can afford to produce a good game shrinks then, and that is why there is less and less variety occuring.

    Kris Holland